I’ve seen people say they don’t want rdf because you’ll never see those players again. But then I see people try to cram 30,000 players into one realm, so I kinda doubt you’ll make any long lasting bonds with these randoms. I dunno. I think it might end up being needed for low pop/under played factions at some point.
100%, this is already an issue for unbalanced OCE servers, can take more than an hour of spamming to put a group together for Wotlk 5-mans, the issue is, we can’t just move to a new lower populated server, we have 3 choices.
3 choices and I picked alliance so heck me I guess lol.
My only other choice may end up being going US
my premade group finder experience is the same as retail dungeon finder. Silence and pure Bliss. No one talks to each other, everyone knows what to do, at the end of the dungeon we say GG and either hearth or run out and i never see them again. I don’t know why you guys enjoy talking to each other so much or why its so important you get the attention you crave but i like my dungeons quick, silent, and efficient. My socialness is for goldshire moonguard / friends.
tell me you are a double agent without telling me you are double agent
I don’t see why people think doing dungeons with random people is going to be a chatty talkativve experience.
If you want a chatty Talkative experience, or to RP your way through a dungeon. Get a like-minded group together, or work with your guild.
You can have plenty of fun just chilling with guild mates spamming dungeon queues, done it for years.
Eventaully people have to continue farming dungeons, but they don’t really want to spend 30 minutes doing it because someone in the group got chatty.
From my experience, even on an RP realm, most people aren’t pushing to be super chatty in a dungeon. THey want the dungeon done, they say congrats when people get loot, they ask if people are after specific items, or ask for clarification on a boss mechanic if it’s been a while for them.
I seriously think people have a weirdly unrealistic expectation of dungeon crawling in an MMORPG, when it comes to random people just trying to complete a dungeon.
Not everyone wants to chat about the day or the weather. Alot of people use wow to escape that sort of stuff and just ignore it for a little bit.
All these emotional, heart strings being tugged, Hallmark endearment moments of the Wailing Caverns.
OP, Retail sucks, not RDF.
RDF is perfect for Wrath.
Retail is old, be very old. Not comparable.
I just want to say, these anecdotal experiences are the worst to read. I play both retail and classic. You aren’t wrong on RDF in retail being a social ghost town. But I have pugged every dungeon quest in northrend and pugged dungeon spams. In tbc I would put the daily heroic for badges to sell into gems daily. And I couldn’t tell you how the interaction was any different. No one said squat outside of complaints on speed or pulls(actually no different than retail) and everyone knew the dungeon. The only “benefit” is it requires me to
- Be on a mega server to reliably find a group in a timely manner
- Waste time dodging Hard Rez groups for items (looking at you shard of contempt)
- Allow me to Weed out boosties and non T6.5 geared people from my dailies dungeons during tbc and intro dungeons into wrath
I have never pugged a dungeon and made any real meaningful connection because people download LFG bulletin board and just made RFD with more steps.
Personally I run most of my dungeons with my guild so I don’t care as much for RFD but i would love to see it so people will not be terrified to take the transfers. When you first hit 80 and start your badge grind , and you start getting hard filtered , RFD will sound nice if you aren’t in a dedicated guild doing world tours or aren’t on a server with tons of groups.
And before anyone says you are on a mega server of course lol. I started on a small server, it literally doesn’t even exist anymore. I couldn’t find groups for attunements unless I waited 2-3 hours minimum. Heroic spam was off the table. It’s just not a good system for the way people want to play the game. Some people think RDF is the retailification of the game but I’ll say the real retail problems are
- Tons of bloaty irrelevant systems that disappear between expansions.
- Borrowed power that feels bad to get stripped away each expansion essentially reworking your class and feeling less powerful each time you level up
- Timegated grinds in every season using some new “power” system (artifact power , Azerite power etc)
- An infestation of boosting around the progressive content (think mythic plus Carry heroic raid sales etc) although I guess this is in classic.”
- generally worthless professions that remove the rpg element
- Homogeneous class design that basically means no class is that unique
Using RDF to find a dungeon faster for content that is trivial is not anything close to what is ruining retail.
But people will continue to chicken little this issue , then download Lfg bulletin board , and clog up a mega server for the 9 million times than normal server population true classic experience.
I am going to use your post as a jumping off point:
I have, honestly, had more social interactions with people in RDF than I have in manually formed groups. It seems, to me, that having to manually form creates an underlying “stress”. IE you want to finish as quickly and efficiently as you can so that no one wants to/needs to leave because if that happens then you are likely back to square one forming a group, whereas with RDF people are more (emotionally) relaxed because if someone leaves, or someone is a detriment to the run, or etc… that can be quickly handled leaving people more at ease.
Anyway, that’s just been my experiences… I won’t discount other people’s experiences.
Not like people were not telling you this is the problem with rdf
just the way I like it since I am in discord being social when I pug.
but tbh being social is a choice. if people chat in group or ask a question I am not going to leave them hangin and ill join in, but for the most part if I am in a pug its because I couldn’t find a guild group so if I need to do the dungeon that badly I just want it to be fast and easy.
Weirdos like that exist in RDF too fyi
Megaservers have many of the same problems as RDF, yes, which is why I don’t play on one and applaud Blizzard’s efforts to break them up.
This is how you do it. That way, you have the majority of players and can kick any scrubs that try to use you for a carry like all the boostie toons crying about their UK groups.
I did a time walking weekend a while back and it was a similar experience. There was just no investment in your group. I was already glad they took RDF out, but that really reaffirmed it for me.
Of course, the pro-RDF folks who don’t play retail “shot it down” pretty hard
All I really ever wanted, even in Classic Vanilla, was a UI for building groups so I didn’t have to watch chat spam or use an add on. They’ve given us that, and it does work, but I completely agree the retail one is better and I continue to be confused as to why they didn’t just use that one.
Imagine trying to make the argument that one system or another promotes social interaction over the other LOL
Is this your only rebuttal to that argument? If so, it must be a pretty good one, considering your non-responsive rebuttal.
Just add in a thing how retail does it where we can see ilvl before inviting. Even give us the option to inspect players before inviting. Right now you see hunters queuing as tank then requesting to join the party. There’s zero filtration in the classic system.
On retail I use it all the time for M+. There’s even an in game rating for M+ that let’s us filter players. If I’m running a +18 key, I don’t want to bring a healer who’s highest key is +2. Exactly how I don’t want to pug a naxx/ulduar on an alt and invite some rogue with no gems or enchants.
I’ve used the system in classic and I end up looking up warcraftlogs in order to filter players and I’ve declined every single invite from someone requesting to join.
Why they didn’t just copy and paste the retail system is beyond me.