Blizzard realized a long time ago that RDF was a mistake.
That’s why no relevant endgame content in retail can be accessed by random finders, it’s just there for completely pointless content like heroic dungeons and lfr raids.
If you wanna pug a group for Mythics or actual raids there, you have to use the LFG tool which is similar to the one they added in classic now (it does need some refinement still though).
the more cross realm it gets, the worse it gets
it’s bad enough that BGs were cross realm for vanilla classic, making dungeons cross realm would be 10x worse
sorry you all picked single faction mega realms or dead realms, not everyone can be a grobb chad
It was pretty fun but like all last raid of a expansion you end up doing it for 1+ year and not a single raid can stay “Fun to do” for that long.
Samething for Dragon Soul in Cataclysm, pretty simple and quick raid with barely any trash to pull which was nice but didn’t stay fun for very long.
MoP was indeed really fun in general for PVE especially for casuals due to easy access to fast to grind catch up gear with Timeless isle with a very simple way to upgrade those Timeless Gear using valor point which also were easy to grind.
As a casual back then I had a full I believe it was 535 ILVL? Timeless Isle set and damn I felt strong the grind was so worth.
For out world PVE content? I don’t remember that many of then in Classic, there was few of them in TBC as for WOTLK everything is easy until you get to ICC zones and for Cataclysm there was few of them too like that Giant Fire Turtle Quest in Hyjal I remember the little arena where you fight it being absolutely cover in bones. lol
That could be part of it, but I think the thing I least liked about SOO was that it was literally just Org… I mean, been there enough I don’t want a raid based on that.
Never thought about it that way, but you’re right about that gear; we occasionally brought pugs back then and they seemed to do alright. IMO casual players having access to content is a good thing, because gear gaps are kinda a big suck and honestly a bad design philosophy… This is indeed one of the best features of MoP was that players could catch up fairly quick, but the gear gaps between content tiers was still drastic, imo way too big; part of that was the insistence by GC that 13 item levels between sets was a need “Because it feels good”, but also that there were that same item levels gap between different difficulty levels of the same content making the gaps between content patches even stupider.
To have fun. If you need social interaction join a guild. Who goes into RDF to make friends? People aren’t doing RDF to make buddies. They are using RDF because it’s a very efficient means to obtain a goal. Joining RDF to make friends is like going to the strip club to find a girlfriend.
I was extremely against RFD in WoW Wrath but a lot of people asking for it made me consider maybe it would be alright, I understand the desire for it since it would be nice for people with limited time to play to be able to queue in, get a group, and be done and out where as today you have to sign up essentially for a world tour and complete it.
After I reached capped and more and more people started doing it I 100% 180 on this thought.
I was having smooth basic encounters with people in RFD at start as someone who capped 2 days into wrath and doing Heroics with others. However, after playing with a larger pool of players I started to see every single flaw RFD bought with it in these same pugs. You got people that would shamelessly need on everything, you got people that would not know a single thing and say nothing of it, people who would say they’re a roll only to inspect and see they aren’t, extremely under-geared individuals, Etc.
One of the great things about advertising is you can select who you bring and know who you’re getting and RFD removes that entirely. I’m sorry if it’s harsh or unfair but it isn’t fair that I must sacrifice a large portion of my time having a very slow horrible experience dying repeatedly because a handful of people don’t know what to do and die repeatedly to the same thing only for others to lift their burden for them.
I agree the LFG system in Retail is entirely perfect and what should have been added instead of this watered down version we got in Classic but Blizzard for some reason doesn’t want to spend those resources for both options it’s either 1 or the other for them. Maybe if they do insist on RDF to be in the game make it so it’s NOT for the current content. AKA nor for current heroics till the new ones come out. AKA no Heroics till Ulduar, No TOGC Heroics till ICC ones release, and no ICC ones till 3.4 Hellion release but 100% if they add an RDF system we’ll go back down the same rabbit hole issues retail had,
You’re playing the wrong game friend. You want Single Play RPG not Massively Multiplayer Online RPG. I understand what you’re saying but to everyone else you’re saying “I don’t care if I ruin YOUR fun, IM having fun so YOUR fun doesn’t matter to me”
It’s equal to someone going into a dungeon and someone popping lust when no one is around then getting upset that people tell you stop with the reasoning that it’s “My button, I can push it whenever I want”. You’ll find very quickly that MMO part of WoW will not exist for you and that’s a consequence of your actions not Blizzard’s inability to hold your hand.
did you take a second to lay out loot rules pre run? i did and maybe once out of every 100 runs had an issue.
Did you bother to ask if anyone was new to the run? i always did and if need be i tried to talk them through the different fights.
this is EXACTLY what pro RDFers feel LFG tool does because we wait in long ques then IF we do get a run its usually speed runners “go go go” “not stoppin for mana, you suck” and so on.