Humanbeak you are an inspiration. Able to self reflect on your own shortcomings while also recognizing that Blizzard is only doing what is good for the game as a whole. Thank you.
The right call was to basically make that content inaccessible to most players? Sorry if I misunderstand what you mean. This is good why exactly? To keep players in current content? Bragging rights?
Level >> anything. Thereâs no reason anybody 10 levels below you should stand a chance.
He is a true hero of the forums.
Thank you for the kind words. I allowed myself to get roped into the toxic train for far too long, and after seeing how another gameâs community behaves in a positive manner, it hit me like a ton of bricks that I was absolutely going about things the wrong way and needed to sit down and think for a while. Negativity can be a real beast unfortunately.
Then make transmog less rare. The idea that people should have to put together 40 players to run an old raid where the group has to share 3 pieces of transmog loot for the entire group is breathtakingly brain dead.
Ion is a first class developer and director. He has a plan and I have faith in him. As we all should. Blizzard is fantastic.
Youâre right, negativity just breeds more negativity.
Humanbeak posts give me life.
In my view, itâs not just level that should matter, but time as well. If it were purely level based, then we should be stomping BFA material. But, if we did that, weâd effectively invalidate any challenge in content that is only a couple years old.
Once I considered time as a factor, the development teamâs decision made complete sense to me.
What is the secret? Is it psychological addiction? Come on share with us, please.
I donât understand what youâre asking me. Can you please clarify?
How does time being a factor make it the right decision?
To up the difficulty on content that is 4 years old seems counter productive. There are a lot of players who donât raid that wait for an expansion to end so they can get the transmog. Itâs not about story or gameplay, itâs about getting an outfit you like and wearing it. Making older, outdated and irrelevant content harder for no reason just cuts the legs out of a percentage of your player base. The only thing you achieve is hard feelings that should never have existed in the first place.
Why does my max-level charactersâ inability to complete their Legion class hall campaigns fit your definition of 'invalidating challenge in content" thatâs five years old?
Ok I understand what youâre asking. As Iâve stated, we shouldnât be given free reign to content that is not more than a couple of a few years old. To put this into another perspective, what do we define as the âtwo-expansionâ rule - is it âtwo expansions prior to day of the current expansionâ or is it more along the lines of â4 yearsâ? Considering the decision, it looks like theyâre leaning towards the â4-yearâ definition, and that makes total sense.
Nothing in the Legion Expansion has any effect on the day one Shadowlands Expansion. That should qualify it as Legacy Content.
What specifically are you referring to? What is the roadblock youâre hitting? Iâm trying to understand what I may be missing here, because on the surface it sounds more like a skill issue, but if thereâs something deeper than Iâd like to understand that.
My hunter easily soloed Emerald Dream during BFA, the others are struggling with mere dungeons like Blackrook and Neltharionâs.
What a brave, well-thought position, OP. Of course youâre correct: Blizzard absolutely made the right call. How could any of the players have been so foolish as to want to experience content from a mere four years ago, especially with the glut of well-polished gameplay experiences weâre receiving now in Shadowlands?
Also, on a definitely unrelated note, all glory to the Hypnotoad.