I Want Wrath Classic, Not Cataclysm!

Cata
Q1 - 12
Q1 - 11.4
Q2 - 11.1
Q3 - 10.3
Q4 - 10.2
Q1 - 10.2
Q2 - 9.1
MOP
Q3 - 10
Q4 - 9.6
Q1 - 8.3
Q2 - 7.7

The evidence says the contrary

Actually cata pre-patch was the peak, just giving you some facts :slight_smile:

3 Likes

Doesnt matter lol. My point is Sub count dropped crazy in cata. It wasnt a opinion. But thanks mr I have to correct someone even tho I knew exactly what they were saying.

I do know exactly what you’re saying, here I will quote it just for you:

You implied the sub dropped “massively” and that as a result bolstering your argument you attempt to say there was evidence to prove your argument, so I corrected you with hard facts so you don’t feel the need to try to hyperbole your points.

Further more they didn’t drop a week after cata, in-fact it kept going on at sub peak for a whole tier until content drought struck and firelands wasn’t out yet.

It’s ok not to like Cataclysm, that’s fine its your opinion, just don’t imply the mass population shares your opinion, we don’t.

Also to further drive the point so you don’t miss-understand the data here, the 2 million sub loss over literally after a year of dragon soul, was two proned, some raiders quit because of content drought (dragon soul for 12 months), and the rest of the numbers would of been new accounts generated during pre-patch to cataclysm which heavily advertised boosts to play with their friends in Cata, so the samplers would of tried the game with their long time friends and simply let their sub lapse.

You would know this if you actually played in Wrath and Cata. :slight_smile:

3 Likes

Homie this isnt a opinion. Thats a massive drop in subs. if you disagree you clearly can’t read numbers.

but ill let you have the last word since you disagree for some weird odd reason. Not gonna argue with someone who cant read numbers lol

Oh btw, 10 million retained subscriptions is literally higher than retail WoW right now, I post in facts, you’re just being daft.

Crazy and massive are subjective terms. Subs dropped about 15%. I don’t see that as a massive crazy drop. I would call 15% a small or minor drop. If 15% is a crazy or massive drop what would be a small drop, a medium drop, or a large drop be in percentage numbers? It seems to me that a small, medium, and large drop would be less than a massive crazy drop. If 15% is a massive drop what word would you use for a 25% drop or a 35% drop or a 50% drop?

I’m paying $15 for a sub. If it dropped 15% I’d be paying about $13. I’d consider that a small drop in price. Would you see that 2 dollar savings as a crazy massive drop in the sub cost?

1 Like

That’s accurate. One can say the sub numbers were at their highest during Cata pre patch, but that’s because subs remained unchanged from March 2010 at 12 M. Cata PTR was released in Sept. and the pre patch in Oct.

https://tinyurl.com/3ebf3v67

Three months in, subs started to decline.

“Downfall” doesn’t mean loss of subs, to me it means that the game is so bad that no one plays it which is why I called it an opinion because


  1. A loss of subs doesn’t mean that the game is bad, it just means that those players didn’t enjoy WoW for whatever reason that may be.
  2. Saying that it dropped massively is also an opinion of yours, I’d even go as far as to say hyperbole, because to me ~20% sub loss isn’t massive. It’s a substantial loss for sure but not massive, massive for me is 50%
  3. Even if you consider the game to be bad doesn’t mean it’s true.
  4. Even if you consider it to be bad there’ll always be someone that has actually enjoyed it.
  5. Everything you’re talking about is an opinion
  6. Downfall is a subjective term.

A loss of subs occured because of the sudden difficulty spike during early Cataclysm, most of the people who quit are likely the casuals who couldn’t handle the difficulty spike. I’m sure that some left because of Azeroth being changed but that number is likely lower than any other reason, likely tied with real life stuff getting in the way.

WoW at the time was also in a bubble, its sub count continued to rise and rise without ever showing a major dip or plateau until the year long ICC (I think) with a slight jump in subs with early Cataclysm late WotLK. People who played solely for Warcraft 3 closure were 100% in the WoW playerbase and a no name like Deathwing (that being not really much lore about him when compared to the likes of Illidan or Arthas) didn’t make a compelling villan.

The biggest private server was Nost. only you’re likely aren’t going to count it because it got so big that Blizzard had to shut it down but it did something that Warmane never could. It gave us Classic WoW. Also with Turtle WoW being a thing soon I’m pretty sure that people will be very interested in that.

Also Cata got a bump in subs right as it launched making it have more subs than WotLK did.

If you enjoy auto attacking everything and eating/drinking after each and every mob pull for nostalgia then go for it.

Cata - brought the perfect balance of QoL and time/effort for reward.Class design was smooth.

MoP - had the best class design but hated the theme.

Retail - is bloated and a CD simulator, nothing matters it’s basically templated. You think you’re getting 50% more rip damage with feral talent and all these modifiers? Nope it’s all cosmetic, it was heavily nerfed so all of the shadow land covenant abilities can exist on the tree, and added all those rip modifiers so you can follow the illusion that you have a choice. The core of every class was stripped so you can select 3 or 4 covenant abilities and use those to do the real damage.

3 Likes

A non-zero value.

You’re looking at it black and white. Like any single action or inaction will be the cause of subs being added or subtracted. In reality, a bunch of little things can all add up to a positive or negative result, just as singular big things can.

I myself may unsub soon, and because there’s no enchant mogging. This wouldn’t be the entire reason. But it would make up some kind of percentage. It would be one of the straws, if you will. And if a company shows a complete lack of understanding of this principle, then that too will be one of the straws - in fact, it will be a considerably sized straw, at that.

I doubt it. People pushing for era servers are constantly lying. But even if you’re not lying you’re one of an extreme fringe and no company can cater to the whims of every tiny group of their customers. Weapon enchant transmogging isn’t even an issue on the forums. I haven’t seen any topics on the subject. If you polled the players you’d probably have dozens of ideas each that a fringe group would like to see added. Blizzard could never do them all for a 15 year old game. So why do you think your fringe idea should be the one they tackle?

I don’t think blizzard reads every post on the forums but they do watch for trends and WET isn’t a trend. Complaints about unfair dungeon kicking is a trend. I’d guess that blizzard looked into it. The first thing they did was look at the data, how many dungeons run, how many runs that kicked someone. With all the data companies collect on people now days they probably can even tell how often someone was kicked for a good reason, like being afk. Most likely the result of that data search was that it wasn’t a major problem. Just trolls be trollin’.

Anyway, a fringe idea for a minor change to the game can’t be compared to era servers. Like I said WET would incur no costs after it was developed while era servers would be a constant drain on resources, every month for the life of those servers.

1 Like

Like many others, I quit WoW after dealing w/ Cataclysm for about a 1 1/2 yrs. I found Cata, “too busy and boring”.
I am also one of those, “solo players” for a number of reasons.
I choose going “solo” because I found too much interaction slows you down, and I don’t like being “dependant on others”.

I started playing WoW in 05’, with my son. He has since then moved on with his life and I continue to play. I suspect I am probably one of the oldest, active, WoW players. Soon to be 79.

My interactions w/ other players consists usually to help/save them.

I was totally into “Wrath” and was completely satisfied to end my WoW play in Wrath, until “blizz” decided to drop Wrath and progress into Cata. I was pissed! All that work, gone!

So, I decided I will end my WoW play in “Classic Era”. Blizz then decides to "discourage Classic Era game play by; a) combining realms and b) eliminating “character faction changes”.
It is my opinion, by blizz, “eliminating character faction changes” blizz will kill what is left of “Classic Era” WoW.
Well done Kaivax and the gang!

2 Likes

Wow, that’s an impressive run. At 67 I knew I wasn’t the oldest player but I didn’t think I’d be beat by 12 years.

When did they decide that? I recently changed all my horde characters to alliance mostly because Atiesh is 90% alli. I’m excited to be focused on a different faction after playing mostly horde since vanilla.

Bruh. I’ve never seen such a display of cherry picking. Come on, man. Did you even read my post???

My whole post talks about how the little things all add up. And to repeat myself - if Blizzard considers the smaller things to be “fringe” or unimportant
 then that says enough for me.

It’s a slower burn than, say
 deleting all my characters for no reason. But it’s a burn nonetheless.

1 Like

Again with this ‘hosting them at a loss’ garbage. BY YOUR logic Blizzard is hosting EVERYTHING at a loss because the game is kept afloat financially by cash shop transactions, not subs, and cash shop transactions are for art assets, not the servers.

If only 1000 people are subbed to the game with the sole purpose of playing each version of WoW, those subscription numbers alone are enough to keep a few servers running.

Stop spouting about numbers when you have no idea what it takes to keep servers running.

Cata held onto an average of 10,600,000 subs.

Yup game was clearly a failure.

Kekw

Cata classic has been way better than WOTLK classic.

Wotlk as a classic was a low tier xpac

4 Likes

This is great, finally someone who knows what it costs to run the game. Please link to the data to support you claim. A simple spreadsheet with all the costs incurred with the income from subs. Of course if you can’t link that spreadsheet you always could admit you’re just pulling sht out of your as.

4 Likes

I know how much it costs to manage servers, I’ve been doing it for 15 years. I know what it takes to provide 100% uptime mission critical back-end infrastructure to web / mobile and desktops solutions, I’ve been doing it for 15 years. I have also been developing apps since 1997, in addition to managing the back-end server / web services.

I don’t really care what THEY say it costs them to keep a server cluster running
 if they are paying more than $180,000 per year then they are managing it poorly.

2 Likes

I enjoy cata ¯_(ツ)_/¯

So the only evidence you have to support your opinions is trust me bro. I don’t.