11/12/2018 06:37 PMPosted by
Mogar
11/12/2018 05:30 PMPosted by
Banja
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But it's not bad, there's a 90% chance you won't even recognize it.
It happened for TBC launch and it was so minor and was done after the first couple of days.
This is SUCH a nonissue.
At this point I'm reporting you for trolling for continuing to spread this lie.
Go for it, you're wrong.
I played TBC, I spoke on the forums when it was announced and people were freaking out like it is now.
You're thinking of Phasing, which is a different mechanic.
11/12/2018 10:11 PMPosted by
Dazelle
11/12/2018 05:30 PMPosted by
Banja
But it's not bad, there's a 90% chance you won't even recognize it.
Except that's exactly the problem. With sharding maybe I won't see Timmy in ironforge 24/7 peddling his enchants, maybe I won't see little Billy farming herbs in winterspring day and night, maybe I won't see Jimmy constantly trying to MC alliance into the lava pits of Black Rock Mountain. The fact that sharding can rob me of experiencing these parts of a server's community is a travesty and exactly why sharding should be used in an extremely limited and restricted fashion.
But sharing is - typically - only used for extremely congested low level starting areas...
11/13/2018 03:08 AMPosted by
Lhyme
11/12/2018 01:03 PMPosted by
Ziryus
Also the zones are designed with a certain number of players in mind and that number was never supposed to be the initial player rush.
Even though emulated servers could. But forget the initial zones, there will be no city raids or several guilds fighting over a world boss or anything over 60 players apparently. Certainly not anything over 100 players because their servers can't handle it. We already have proof of that.
https://us.battle.net/forums/en/wow/topic/20769579465?page=1
There won't be any of this:
https://www.youtube.com/watch?v=2IMdGCqNbYg
https://www.youtube.com/watch?v=lTompLJrbPo
https://www.youtube.com/watch?v=cKV29z-c1M4
Goodbye fun.
If they launch Classic with sharding anywhere it means their servers can't handle the stress and they have no intention of addressing that. And that means sharding is staying. Forever and always.
Stop defending the indefensible.
Just some fun tid bits here just so we understand dazar'alor isn't considered a horde city in the ways that ORG and Silvermoon etc are considered and unlike areas like Org, Silvermoon, IF etc dazar'alor shares a shard with most of zandalar unlike cities like IF, SW etc. So those 120 people in dazar'alor is on top of the rest of the people in the zone who are already in that shard so the lag they speak of effects a bigger range of people. City raids still happen in my server right before BFA launched to of the top guilds in the server put together a for the horde and for the alliance raids and they went off without a hitch.
There are huge downsides to sharding but that isn't one of them. A downside is fraction balance within the shards. Another downside is groups are prioritized in shards so if your chilling doing your business then a 40 man group form in your shard and it maxes out you could end up booted into another shard. The thing about the herb nods appearing and disappearing that one poster was talking about isn't sharding that phasing.
The thing about the herb nods appearing and disappearing that one poster was talking about isn't sharding that phasing.
No, phasing is quest related.
DK starting area..phased
Your garrison in wod...phased.
Phasing changes something permanently where you can not go back to the original.
herb nodes appearing and disappearing can certainly be shard related.
That's because shards are not zone wide. Zones have multiple shards depending on the population. They are automatically created/deleted as people enter/leave zones and players get added/removed. That is why you'd never be in a shard by yourself.
11/12/2018 01:22 PMPosted by
Ziryus
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Yes like I said this is because they have multi tap mechanics and don't instantly despawn, when you see that happen it's because someone else tapped it and already moved on, you just didn't get to whatever it was in time.
But as I said that mechanic likely won't be in classic and also has nothing to do with sharding.
Then why do they reappear when I back up? Then disappear again when I approach them?
Are you expecting me to believe that they are respawning exactly when I back up, then someone else gets to them before I do every single time?
Maybe you could try being at least a little less dishonest.
Yes herbs will disappear and reappear when you change shards, the herbs themselves do not shard. Why? Because herbs are in fact part of the shard and you are changing shards.
I don't have this problem so I can only assume that the problem is being vastly inflated from rare isolated incidents to common place, like most of the fear mongering i see about shards.
herb nodes appearing and disappearing can certainly be shard related.
That's because shards are not zone wide. Zones have multiple shards depending on the population. They are automatically created/deleted as people enter/leave zones and players get added/removed. That is why you'd never be in a shard by yourself.
So then your issue isn't really sharding itself it's where the shard boundaries are. And that's a different issue that's worth discussing.
I would assume they would be confined to zone lines in classic.
11/13/2018 06:36 AMPosted by
Ziryus
I don't have this problem so I can only assume that the problem is being vastly inflated from rare isolated incidents to common place, like most of the fear mongering i see about shards.
Oh so because it hasn't happened to you then anyone who has had issues with it are fear mongering ?
FWIW Legion was the first expansion that had crz/sharding in all zones including the expansion zones.
I gave you a link to the bug forum..players are reporting that very same problem in BFA.
People having different experiences is not "fear mongering" unless you only want an echo chamber here.
herb nodes appearing and disappearing can certainly be shard related.
That's because shards are not zone wide. Zones have multiple shards depending on the population. They are automatically created/deleted as people enter/leave zones and players get added/removed. That is why you'd never be in a shard by yourself.
So then your issue isn't really sharding itself it's where the shard boundaries are. And that's a different issue that's worth discussing.
I would assume they would be confined to zone lines in classic.
If there was no sharding there wouldn't be shard boundaries would there ?
You're really reaching here.
1 Like
Sharding is a solution in search of a problem.
After the initial couple of days, populations will have shifted, servers will start to stabilize and all will be well.
Sharding gives a false baseline for stability.
Oh so because it hasn't happened to you then anyone who has had issues with it are fear mongering ?
Yes, that is exactly what I'm saying. I herb in BFA and don't think I've ever experienced the issue you're blaming on sharding. What I do see is that because of multi tap nodes I will often see nodes disappear while I'm running up to them because someone already tapped the node and ran off before i saw them.
Can it happen? Sure it could, does it happen as often as some people are implying? Not at all.
I think i saw the best question about why this bothers people that noone can answer, things spawn out of thin air in front of you with or without sharding. IF that doesn't bother you why should sharding?
If sharding stays in for server stability, you can be sure they'll have to use it for Blackrock Mountain on a Tuesday/Wednesday, in fact any raid zone on raid night, AQ opening, any city raids, Winterspring farming raids, probably Ungoro crater if there's too much contention over the Devilsaurs, Kazzak, Azuregos (yes I know they said they wouldn't)
I thought we were getting Classic, not a new version of the 'slippery slope of doom'.
11/13/2018 06:50 AMPosted by
Ziryus
I think i saw the best question about why this bothers people that noone can answer, things spawn out of thin air in front of you with or without sharding. IF that doesn't bother you why should sharding?
Sharding doesn't bother you..so good.
But sharding/crz does bother other players that find it intrusive and frustrating.
What is so hard to understand about that ?
Why can't you accept that it bothers some players ?
I've already stated that I'm going to wait 2-3 weeks for sharding to be turned off.
1 Like
11/13/2018 06:38 AMPosted by
Ziryus
herb nodes appearing and disappearing can certainly be shard related.
That's because shards are not zone wide. Zones have multiple shards depending on the population. They are automatically created/deleted as people enter/leave zones and players get added/removed. That is why you'd never be in a shard by yourself.
So then your issue isn't really sharding itself it's where the shard boundaries are. And that's a different issue that's worth discussing.
I would assume they would be confined to zone lines in classic.
Exactly how can you say it isnt shard related when its related to shard boundaries?
I may be mistaken but if there were no shards there would be no shard boundaries to cause the issue
1 Like
11/13/2018 06:50 AMPosted by
Ziryus
I think i saw the best question about why this bothers people that noone can answer, things spawn out of thin air in front of you with or without sharding. IF that doesn't bother you why should sharding?
Because it limits the amount of players I can see and interact with in the game world which imo is the antithesis of an mmo.
Sure i can still chat in general but how do i know they are even in general?
/who has a limit cap and personally i have found it very buggy and am starting ro think it only show the folks in your shard and not the whole zone.
Which is the sole basis for me being anti shard.
1 Like
The thing about the herb nods appearing and disappearing that one poster was talking about isn't sharding that phasing.
No, phasing is quest related.
DK starting area..phased
Your garrison in wod...phased.
Phasing changes something permanently where you can not go back to the original.
herb nodes appearing and disappearing can certainly be shard related.
That's because shards are not zone wide. Zones have multiple shards depending on the population. They are automatically created/deleted as people enter/leave zones and players get added/removed. That is why you'd never be in a shard by yourself.
Well in your case it could very well be as that has happend for me i never had that issue i have had issue where i can see something in the distance and it disapears but once i complete the quest hub in that area it there again. So you are probably right and i off in that case. However my main point was Dazar'alor isnt technically a horde city matter a fact there are quest for both alliance and horde in Dazar'alor as their are hostile mobs that pretain to both fractions so Dazar'alor isnt sharded the same way SW, IF and Org are.
11/13/2018 07:01 AMPosted by
Tuathaa
11/13/2018 06:50 AMPosted by
Ziryus
I think i saw the best question about why this bothers people that noone can answer, things spawn out of thin air in front of you with or without sharding. IF that doesn't bother you why should sharding?
Because it limits the amount of players I can see and interact with in the game world which imo is the antithesis of an mmo.
Sure i can still chat in general but how do i know they are even in general?
/who has a limit cap and personally i have found it very buggy and am starting ro think it only show the folks in your shard and not the whole zone.
Which is the sole basis for me being anti shard.
Wow used to be a persistent world up to MOP.
CRZ/sharding changed that.
Classic will bring us back to a persistent world which is what many of us prefer.
Turning on sharding makes that world non-persistent but supposedly it's only going to be for a few weeks.
1 Like
11/13/2018 07:01 AMPosted by
Tuathaa
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Because it limits the amount of players I can see and interact with in the game world which imo is the antithesis of an mmo.
Sure i can still chat in general but how do i know they are even in general?
/who has a limit cap and personally i have found it very buggy and am starting ro think it only show the folks in your shard and not the whole zone.
Which is the sole basis for me being anti shard.
Wow used to be a persistent world up to MOP.
CRZ/sharding changed that.
Classic will bring us back to a persistent world which is what many of us prefer.
Turning on sharding makes that world non-persistent but supposedly it's only going to be for a few weeks.
Blizzard is going to do what blizzard wants we have all seen them say one thing and do the complete opposite on several occassions.
Personally on launch day i am just hopping on to reserve my names and then plan on waiting a month before i start playing.