I wanna cry

Can you re-word this post? It hurts my brain reading it.

Thanks

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from that data you can say rogues are not favorable at least from the first 4 mythic bosses but it doesnt mean rogues are not in a good place in heroics. Remember mythic fights can be vastly different than heroic fights. If you dont do mythic at all and only do heroic, this data doesnt mean much to you.

If anything it says rogues can’t dps and do complicated mechanics.

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Well friend, do you think 90% of the players playing this game cares?

80-90% of the people playing this game don’t care if your class is viable in lower end content. They look at logs and your class are invited based on its log performance.

FYI only

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maybe tell this to OP

he shouldnt care so much and he shouldnt cry.

This is literally a post citing mythic raid data and most of you here are complaining about rogues performance based off that

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How does that undermine my point? If anything it validates the point others in this thread are making.

That we need attention we are not getting. And lends credence to an overall point that has been made by others and myself in particular. That Rogues as a class tend to be cautiously designed for fear of our power due to negative/warped perceptions of us.

Nerfing outlaw was pretty dumb. I agree. I just generally don’t fret damage because it is so fungible that a single patch can wipe out any critique of it.

I’d rather focus on ever-green traits. But I’m not against tweaking the current damage numbers. Even if it means taking damage from others rather than boosting ours.

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lol ok point taken…guess I glossed over that part. I retract my previous commentary.

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yea im not saying the 1st week nerf to normal and heroic log is not dumb. But lets wait a few weeks for more data to actually see where things settle.
This upcoming week will be when most people will get 4p and full geared from m+. With more guilds expecting to break 4/8M from the boss nerf, the data across should be alot more informative

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But my post was not directed at the OP.

It’s true that logs and numbers don’t matter, but it is also true that most people playing this game will only look at mythic logs and invite based on those numbers. So, the published log does affect the entire rogue community.

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I suspect Rogues should be fine. 2 specs being middle one spec being near the too as per usual.

Rogues traditionally scale really well with gear. The inverse is also true.

People fretting their ability to get into content based off these logs are probably jumping the gun a bit but they have been primed to be concern the nature of changes to the class recently.

It speaks to a lack of trust in Blizz.

A lot of people probably weren’t around for the times classes were never taken into content and how absolutely garbage tier your class had to be for such a thing to happen.

Rogues aren’t even close to those abyss.

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If it leads to damage tuning buffs I have no complaints.

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But there’s even more reason now to not bring a rogue then (other than dps). If dps is the consideration for a rogue, then they had better be at the top. Otherwise, they’ve added classes with brez, gave Bloodlust (Heroism) to multiple classes…even came out with entire new classes that can now also lust. The “leftover” spot just gets less and less.

And at the end of the day, why not bring an extra brez, a pi, healthstones for the group, a darkness, an AMZ, a shout, etc etc? Especially if that extra utility does the same damage, is tankier, requires less babysitting, and has the same ilvl/io?

Oh, i’ll bring a rogue because they are people too. No. Groups want the odds stacked in their favor. And rogues bring nothing. Not even the highest dps. We’re arguably some of the lowest.

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You’re not wrong. It’s just hard to estimate the effect. In part because we don’t have great data. If anyone has some data feel free to send it my way and I can try throwing it into R and we can see what we get.

I can anecdotally attest to the relative difficulty of finding groups with my Rogue but as was pointed out by Rehk social groups such as guilds can help with this.

Guilds probably aren’t sidelining their dedicated Rogue players. But PUGs probably are to some degree.

To be clear it shouldn’t be the responsibility of the players to work around this situation. Blizz has a duty of care to its players to actively combat these perverse incentives via design. So I support changes. But I will admit that I’m not exactly sure what said changes should be with absolute certainty. Intuitively utility seems right.

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Of course because Blizzard doesn’t even understand their own game. Nobody understands that Outlaw is always strong at the start of the expansion because nobody has stats and Blizzard has to always rush to panic nerf us. It was very obvious that Outlaw was frontloaded because the tier set was so bad but nobody can grasp the fact that if no “balance” changes happened at all it would have naturally fallen off into middle of the pack once people got their tier sets.

The way that Blizzard treats this spec (Well class let’s be honest) is so disgustingly unacceptable.

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Maybe Blizzard can convert all rogues into demon hunters to have only one dual wielding pure dps class. It’ll be easier on them to balance a pure dps class.

It’ll give me a chance to not lose all the cool achieve I got my on rogue. :thinking:

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Well ever since the hybrid tax went away they should have paid more attention to pure DPS specs. But this is why warlocks and Rogues are low population.

:surfing_man: :surfing_woman:

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Where is this dude to come gaslight the Rogue community some more?

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Very silently lately I see!!

In all seriousness though did Outlaw deserve such nerfs so quickly when the population is so low and doesn’t scale so well?

Where is the data the BlizZard is using to make such changes because the sample size of the data must be very small!

:surfing_woman: :surfing_man:

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I could care less about the data and just want them to make Trickster to actually work and for Killing Spree not to instantly kill me inside Grim Batol.

That would be a start.

But nah, Echoing Reprimand was too complicated to fix, so we’ll waste effort on making it an obnoxious passive that no one wanted instead of just fixing it.

No one is happy at this point, which is actually impressive.

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Killing Spree in its current state makes it completely unplayable in higher key levels. The risk of death is just way too high… and they built a hero talent around it :+1:

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