I understand why group xp is nerfed by having a higher level in the group

The goal of this dungeon change is to avoid boost runs, not make the dungeons more challenging. A 34 running stockades absolutely can not boost anyone. Does he make the dungeon a little easier? Sure. This change was not about dungeon difficulty or dungeons being ‘true’ to their design. It was to stop boosters and they could have done that with lighter restrictions. That is the only point I am trying to make.

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I’m perfectly happy with where Blizz made the cutoff. You can still help your friends at any level.

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I am ok with 34’s ruining xp gain in dungeons if that means dungeon boosting is dead

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Between the 40% increase xp to quest turn in and the bonus to elite quests it works out.

I do agree that it could be tweaked a little bit more as the penalty may be a bit too harsh, but for me it’s a good trade off. The open world is filled with people doing the elite quests which is so refreshing and was sorely needed.

In the end, even if you’re not getting tons of kill xp from dungeon runs because of lvl difference, chances are you getting a good amount of silver/gold and some gear upgrades.

I’d chalk it up to that and just realize groups gotta be really close in level if you want some kill xp.

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Lets just say they made it level 40 (for stockades) before a penalty was incurred. Someone would just logon their 39 twink (that they originally made for BGs) and charge for boosts. Wouldn’t be as effective as a lvl 60 but it’d still work.

The point of paying for a boost is it is both efficient and effective. A 39 twink would not be efficient. The ‘40’ I used was a number I pulled at random. If we were trying to discuss final numbers a lot more research into what gear with what stats is available out there at what levels. I am just saying if the level range is 22-30 there should not be a penalty for just barely being beyond that range. Say two friends are playing but started at different times. One is 34 and the other is 28. Why should the 34 not be able to help with a stockades run in this case?

I like SoM as is. I’m not against Blizzard releasing Classic fresh server assuming they’re completely isolated from SoM servers in every way.

So one account does the quests and 4 other drag accounts gets less experienced, For doing nothing but looting.

This just dawned on me and I’m not being funny when I say this but the reason is because: We aren’t playing retail. That’s why. This would be fine if we had level syncs where say you had a level 50 friend and for the 22-30 threshold, the 50 would go down to 30 with stats adjustments. No harm, no foul.

I’m partially remembering this more on XIV but I believe retail has this? Or was it quests…
In any case, that level sync would solve all of this but we aren’t there yet and I’m not sure when they added it. They actually could had done this instead of the nerf that way no one is truly blocked out from helping friends.

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Six people liked this ridiculous comment. Says so much about the forums here.

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Nobody is selling boosts on a level 39…

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No, it’s not open for discussion. You literally have zero authority to discuss anything. But, thanks for playing? I guess?

Yeah, so many QoL changes happened over the years, and they happened for good reason. I do love the charm of the old games… But damn, conveniences are nice!

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full of degenerates…yep

And nobody is legitimately doing stockades at lvl 34 (OP’s example). At lvl 34 every stockades mob is grey except for 2 or 3 mini bosses. A lvl 34 tank is just boosting the other 4 party members by trivializing the entire dungeon. The fact that a lvl 34 can’t solo stockades is irrelevant. Boosting has different degrees. The line has to be drawn somewhere and that line being ‘grey’ con mobs seems logical.

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“everyone else is the problem, not me!”

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real talk tho guys it does need tweaked. SFK is 15 at the entrance and Arugal is like level 26?(iirc)
So when you bring some low to mid 20s everyone in the group only gets +5 xp/kill all the way to at least the wailing guardsman area. It’s pretty bad.

Also, Uldaman is like lvl 33-35 at the start, and ends at level 47. So if you bring a level 44 or 45 tank to even have a chance, you also only get +5xp/kill until almost the end of the dungeon.

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Sounds almost like you weren’t meant to only enter those dungeons once and never go back.

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Worth it.

As long as boosts are gone, this is 110% fine.

Out of party exp is also destroyed. I killed a mob with the help of 4 other people same level and got 16 exp at level 41.

Absolutely great work Classic team on the changes.

The lowest level mob in SFK is 18 according the wowhead.

Groups that are killing the last boss usually go through the back door entrance. That way all the mobs are appropriate level. Uldaman is basically 2 dungeons within the one instance. Similar to BRD, Maraudon and Sunken Temple.

Pretty much this.

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