But I distinctly remember going into places like Firelands and getting an absolute smattering of loot per boss. Like so much loot I’d have to empty my very big bags twice before the run is finished.
This is par for the course. If you ran Firelands you’d get 28 pieces of gear.
What you might be seeing, discrepancy wise, is that older raids tended to drop more greens and BoE purples in some cases. Legion raids had less BoE’s and greens dropping, so it creates the appearance of less gear from the bosses when much of it was from trash.
As far as I’m aware there haven’t been any changes to the amount of loot legacy raids drop. It’s always been 4 per boss. Perhaps your bags were already somewhat filled (who’s aren’t at least partially occupied with stuff at any given time?) and that created the appearance of more gear than their was. I’ve never gotten more than ~1.5-2 bags worth of gear from a single legacy raid, considering both raid boss drops and random drops.
(I have had my bags fill up completely from random junk, though. Like pots, cloth, various mats, so on and so forth. I’m only considering the gear itself. The mats can easily cause your bags to overstuff. Which legion raids have less of compared to, say, WotLK raids.)
That’s because Cataclysm raids dropped a lot of gear relative to their size. I’m pretty sure it’s something they specifically wanted to pull back on for future expansions…
Cata raids practically threw gear at you back then. I find the gear in Legion tolerable amount wise. Except when you really want something and you just get artifact stuff ><
If I remember correctly, the amount of gear you got in old legacy raids was determined by raid size. So you could set Firelands to 25 man difficulty and get gear as if you had a 25 man team.
Now I haven’t run Legion raids on legacy mode yet, but since those raids had flexible sizes, and didn’t have a 25 man difficulty, my guess is that you are getting an amount of gear comparable to a 10 man raid.
Unless someone can confirm that setting raid difficulty to 25 man does also affect these flexible sized raids, I’m assuming the fact you are solo running is what is giving you so little loot. I assume would get more gear as well if you run them on mythic difficulty, which I assume you are not doing.
For legacy raids from SoO onwards (including Black Temple Ulduar and Firelands), flexible raid difficulties (LFR, normal, heroic) still give out the amount of loot you would’ve gotten if you had a full 30 (25 for lfr, Black Temple, Ulduar and Firelands) raid group. The “10 player” is the minimum amount of players the bosses are tuned for. It has nothing to do with the amount of loot you get.
Note that for Ulduar, even on 25 man back in the day, you only got 3-4 pieces of loot per boss. And that continues to be the case. Same thing for Black Temple. That is just how pre-cata raids were back then.
I’m not getting the loot I did before when it said “25 man”. You get the same amount of loot in Firelands whether you have 10 man or 25 man selected now.
In fact, they changed the final scenario in firelands so when you solo it the chest never appears.
Slightly going to undermine you here. Draenor raid Blackrock Foundry left me with 3 1/2 bags full roughly per run. Mind you, these are size 22/28 slot bags, so variable. But there’s a lot of BoPs there.
That is because firelands is now flex mode due to timewalking. Having the raid on 10 or 25 man does not matter. Besides, you should still be getting the same amount of loot if you were to do it on 25 man prior to it being made a timewalking raid.
Since the Patch 7.3.5 change to use personal loot rules in leveling dungeons, we’ve heard a lot of feedback from Transmog hunters concerned about how this has affected the ability to collect appearances from older content. We hear you, and agree it’s a problem, so we’ve been working on a more robust solution for Battle for Azeroth.
Once these updates are implemented, entering a dungeon or raid that is trivial for you (i.e.: your character is more than 10 levels higher than the dungeon or raid’s intended level) will activate a “legacy loot mode.” That loot mode will work like this:
The number of items dropped by bosses will be the same as it would have been if you were in a full party. So if you’re in a 5-player dungeon, you’ll get 5 players’ worth of loot.
For raids with a flexible raid size (such as Raid Finder), this will act as though there were 20 players in the raid.
All items on the loot table will have a chance to drop, not just the ones that are designated for your spec.
If you have multiple players in the group, the loot will be split among those players, but be tradeable. For example, if you’re clearing with one other player and kill a boss that should drop 4 items, you’ll each be able to pick up two items and trade them between each other if you like.
While the personal loot change was a key part of what allowed us to expand leveling dungeons to encompass a wider range of levels, and we’re happy with it in that environment, we recognize that it’s not a great experience for those who enjoy clearing older content for transmog, and hope that these changes will make that more enjoyable once they’re complete.
I always get the item I desperately want on the wrong armor class. That needs to change, if we don’t have it unlocked it should unlock no matter what armor class gets the drop. I’m at the point there are a handful of old raids I won’t even run on another armor type anymore until I get that one piece that eludes me. That’s annoying af.
It would still be an improvement if I had a way of viewing whether an item is already an appearance on my account, so I would know whether to sell off a boe or save it to mail out.
True serious transmog hunters run a team of 4 different armor types so as to waste as little gear as possible.