I think tanks should do more dps

I don’t think I’ve ever done that

The only reason I check profiles here is to make sure people are doing content when they’re weighing in

I don’t even need to do it a majority of the time, it’s only when they say something clueless

Who cares then. It is easy for me to tell when people are clueless.

You can currently do a crap ton of damage as a tank by stacking TD, but you should have already known this.

Sure - but in return tanks need to be killable again

yeah cause that won’t be abused in pvp.

I honestly would. It defeats the purpose of being a DPS is tanks can do your job. Now you’re a liability because you can’t take as much damage as the guy who’s giving out your damage output. This isnt elder scrolls online, we use the holy trinity in Warcraft.

They use the holy trinity in eso

TLDR: Giving tanks more fun is an admirable goal, just giving them damage is the wrong way of doing that.

Tanks don’t need to do more dps.
Corruption is messing things up atm, but for most of the xpac (and recent xpacs) the philosophy of a tank being maybe 70% of a dd has been met. Now can a 90th percentile tank out dps a 30th percentile damage dealer, sure but I don’t see how that’s a problem. One player is better (skill/gear/uptime/luck) than the other. At current, a tank dps is impactful to a group and that’s good enough.

Tanks shouldn’t do less dps
(well once we get rid of corruption), because dps is like the only thing left to measure a good tank. Being able to do mechanics is binary: you did it or you didn’t. Holding threat is binary: you kept threat or you lost it. Survival is binary: you survived or you died. So those aren’t good measures of tanking ability because if you completed the content you’re just as successful as a world class tank who also completed the content.
So either we need some other job for tanks to do that has a measurable spectrum of success, or as it’s been since mop just let them contribute dps.

Tank self sustain I can get behind.
MoP/WoD even legion to an extent a tank had far more control over their survival. BFA has moved far more to tanking being a “healer mechanic”. Which is nice for healers cause they got a couple of targets they can pump single target healing into and gives healers who are good at that role a purpose. But it’s far less fun for tanks to not have control over their own performance (imagine if to do well as a dps you needed the healer to pump abilities into you to give you resources or reduce your cooldowns… wait hang on)

All tank runs isn’t a valid argument
So right now there’s a bug/oversight with sotw in a 30 tank run (it’s not additive so 90% increased hp btw, it’s multiplicative so 143%) and TD/EV. If we ignore that cause it’s going away and just look at say an m+ run. I do a lot of damage in m+, like going on 100k overall on a good day, so some mates had me in for a double tank run where I’m just basically an extra dps who’s a little more tanky… and I went inevitable doom for fun. But when I’m not actually tanking, I do greatly reduced damage because so much of my kit relies on getting hit. It’s pretty easy to come up with similar mechanisms for all tanks. MoP vengeance worked that way, you could make it so you get resources or procs from getting hit/dodging/parrying or do more damage when you take damage (think hot trub)

I value the fact you even took time to think about it and then make a good post

Good summary