I think it s time for some prunning LOL

Op is right about pruning and if you ever want more people playing this game or pvp it’s going to have to happen.

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only if you pick a really bad reason to hate the sainted memory of templates

I agree, the game needs to be pruned.

None of the hardcore peeps on the forums will ever say its hard, they will demand a dozen more keybinds lol.

Its like when its freezing cold outside with your friends, you wont dare say you are cold, let them say it first before you all go inside lol.

I love the mobility creep although I am a warr
also having 7d chess games of when to interupt the caster is a lot better than just interupting any random long spell cast

what are u interrupting if everything is instant? Where’s the skill on pressing every stun micro cc the moment you see a cast bar moving? this game has become so blatant that 80% of the melee players in this game are plain bad, they stick at you like glue because there’s nothing else to do but they aren’t even smart enough to save some cc for the healer or stop cc, no way you could be casting any filler spell and they will stun/cc/kick or whatever they have so you don’t get a cast-off and then they lose because a clone get into the healer and they aren’t able to land a kill because the healer it’s free healing their dmgs its absurd

caster fights other casters at melee range, what’s that? they are trying to use a pseudo interrupt to stop your cast, then end up in a bad spot using their 400000 mobility buttons to get into a pillar and get their healer killed because of positioning srsly man skill has dropped to the ground because of how unpushing the game has become with cc/mobility

again you don’t need to prune ALL you just need to prune the extra stuff, classes don’t need spring, warriors don’t need 3 stuns a spammeable spell reflects a freedom 2 charges in a short CD fear and 400000 blade storms, take out a blade storm take out the spring and freedom take out storm bolt leave shockwave it pushing teams who stacks on themself, and warriors would still play the same but you gotta think about what you are doing

dk doesn’t need 4000 grips and 20-sec cc immunity, increase AMS cd remove either Lichborn or Icebound fortitude, DEATH ADVANCE needs to DISAPPEAR or at least the spring part of it

rogue doesn’t need a permanent spring 2 shadow steps endless vanish and 1000000000000000 stuns if u remove the permanent spring 1 shadow step and increase the CD on those while leaving the CD reduction it will be the same rogue but you gotta think more about how to spend your mobility/cc

Ele needs to be brought/boomkins needs to be brought back at casting, yes sure you could run all that u want but if u don’t ground yourself and cast your freaking lava burst u won’t be dealing any kind of relevant dmgs, same as boomkins and the list goes on.

it needs to happen, or else in a couple of years not much this game will be dead in PVP even in PvE, it’s not bringing new players at all it is way too complicated to understand with the plethora of abilities, in PVP you need to understand your abilities AND EVERYONE ELSE imagine the learning curve its INSANE no one has that kind of patient

sadly this is unlikely blizzard said they like our pump and dump play style Zzzzz

brilliant idea

Hot takes: The crux of the problem is oversaturation. There are too many mobility and utility abilities, and too many ways to get resources to spend on meaningful abilities that are tuned down to feel just as long and bad as the building phases. We need more balanced rotations with harder hitting finishers, just slightly slower and more thoughtful gameplay for all specs e.g. max 2-3 pooled starsurges with impact similar to the current 4-6. This is even bothering me on classes I am levelling. Melee uptime should be harder, but more threatening. Hardcasting should be more threatening. The hard CC nerfs were a mistake, they made peeling impossible. Micro CC, on the other hand, will keep healers complaining about not being able to play the game. Pets and other NPCs are WAY over the top, there are WAY too many of them and they have too much control. They should never be able to do more than autos outside of their user’s LoS, and they should by no means be the major source of a spec’s damage. Every spec feels like it’s bursting all the time and can be anywhere, hence even slight tuning imbalances make you feel like your counter archetype oneshots you in every game or vice versa.

Yes more than likely

My biggest gripe with my Mage at this point is how many spells we can take in the talent tree. I don’t want them to outright remove spells (rip Ebonbolt), but they should make more spells choice nodes.

I mean seriously on my Frost Mage I have, Frost Bolt, Ice Lance, Flurry, Glacial Spike, Comet Storm, Ray of Frost, Frozen Orb, Blizzard, Frost Bomb, Ring of Fire.

I’m able to take and use all of these attacking abilities. It’s too many for no really discernable reason on top of the many utility spells Mages have. Also, it kind of waters the individial DPS of each ability when you have all that DPS spread out over so many spells.

Those are not too many and each of them serves a purpose.

OK but I started in BC when there were as many binds and people had no issue starting wow back then.

Right but it was when the game was more ‘complicated.’ MoP/WoD were the ‘dead’ years where no new players at all came and we just continually lost players. Legion and DF also did infact bring in new players.

What actually took the casual player base out wasn’t a complicated game, it was never ending borrowed power to prop up the time played metric and what the time played metric demanded of the games pacing. Not to mention that every expansion launch is more and more Beta testing till maybe last patch when everyone is gone anyway.

The things that make the game ‘new player unfriendly’ aren’t class complexity my brother. It’s the general attitude Blizzard has towards its customers which reflects in the quality (or lack thereof) of their product.

My final point would be that this expac through solo q has had probably more overall pvp engagement than any other expac since Wrath/Cata/MoP. The devs nerfing just about everything from classes to currency to MMR/CR into the ground is going to dissuade more people from picking Wow up and qing than class balance or complexity ever could.

It’s far too many. On my Balance Druid I have, Wrath, Starfire, Starsurge, New Moon/Fury of Elune, Moonfire, Sunfire, and Starfall. All of the abilities do different things from one another like getting me into Eclipse or spending Astral Power or Dotting. Starfire being the AoE splash spell, Wrath being single target. Yet on my Mage they all simply do DPS and that’s basically it besides the fact they interact with procs and the frozen/chilled effect.

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Yeah because back then all you had to do was click your number 1 key and cast Frostbolt or Shadowbolt all game. Then everyone just clicked all the other spells with their mouse. XD

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Well this is where we disagree. Your normal rotation is fb flurry and lance and your zoning comes from blizzard and ring each of them does somrthing different (snare and damage). Orb for finger procs. Then you have your nuke setup with bomb spike and ray. That is a nice number of spells for what mages can do.

I started on Ret with seal/judgement twisting which you had to do back then. Probably 30+ binds because you needed to use healing/utility back then since it was there in place of damage b/c of hybrid tax.

Yeah but you left out a few spells I listed. I think Ray and Glacial should 100% be an either or choice. Both are nukes.

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How many people do you really think were doing that back then. And people were still clicking the spells with their mouse regardless

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A lot. More than MoP/Wod.

People still click today, what’s your point?

If you say so.

4 toolbars of keybindings is too many I’m sorry. It just is.