Yeah, yeah, I know. Typical complaining and all that. But I’m honestly pretty bummed about how Prey turned out. It feels like the Eco Dome situation all over again. Blizzard hyped it up as this big, grand feature, but it just doesn’t stick the landing.
What was sold as “you are being hunted while hunting your enemy” basically boils down to: kill rares, do world quests, click red orbs on the ground. Your prey shows up, attacks you, and you think, “Okay, cool, can I kill it now?” Nope. Every time it hits 50% health, it becomes immune and runs away. You repeat this about ten times, then finally you’re allowed to kill it.
It just feels repetitive and grindy, but not in a good way. Dungeons are repetitive and grindy, but I enjoy them. Delves are repetitive and grindy, but I enjoy them. Raids are repetitive and grindy, but I enjoy them. Those activities are clear and engaging for different reasons. This just feels lame. It’s basically asking you to do the same chores you would normally do, except occasionally your prey shows up to go, “Haha, it’s me! Look at me!” then becomes immune and runs off again. You can’t actually finish the encounter until Blizzard decides you’ve done enough arbitrary tasks through a vague progress system that doesn’t even show how close you are. It just drags things out in a way that feels annoying instead of epic.
I don’t know exactly what I expected when they marketed it as this whole “hunt or be hunted” experience, but the system as it stands is just kind of disappointing.
And I don’t think it’s a difficulty issue either. Making it harder wouldn’t suddenly make it interesting. It just feels boring and uninspired.
For what it’s worth, I love the Midnight dungeons, and I love the Midnight delves, even though I haven’t done as many as I want yet. But Prey feels unnecessary, tacked on, and awkward in how it fits into the game. It could have been cool if it were its own system, but instead it’s bolted onto the open world in a way that feels out of place. Honestly, I’d argue that Remix’s heroic world tier was more interesting, and that was basically just world affixes for better rewards. Prey just feels like something you have to go out of your way for while waiting for Blizzard to say, “Okay, now you can have your fun. You did enough random stuff.”
I don’t know. I realize GD is basically complaining all the time, and I’m definitely part of that right now, but this feature feels like a huge letdown. I kind of wish they had invested that time and effort into expanding Delves instead of what we got.
Who knows. Maybe .1 or .2 will bring major improvements, and by the end of Midnight it could be awesome. Right now, though, it just feels like a chore layered on top of existing chores. Like, “Go do your chores, but with extra chores for a brief moment of fun.”