I asked questions and all you have to say is that “this is stupid”.
I don’t know what examples you mean when you say I’m putting words in your mouth, thanks for quoting them though.
If you’ve said all you said, why do you insist?
I asked questions and all you have to say is that “this is stupid”.
I don’t know what examples you mean when you say I’m putting words in your mouth, thanks for quoting them though.
If you’ve said all you said, why do you insist?
Ahhh… It’s not like that.
The choices aren’t “Trash, Trash, God-Tier, Trash”
It’s more “Decent, Decent, Decent, Decent.” In other words, the abilities should generally powerful in multiple situations, but in some other situations, they abilities should be very impactful, and unique.
For example, say your a Hunter with the Kyrian Wallhack ability. Generally, it’s a small convenience so that you can target mobs through walls. But maybe a certain raid fight has adds that need to be DPSed, but the area is full of LoS restrictions. You, as the hunter, will be able to shine by helping to puttinf them to 80-70% by the tine the raid gets to them. Or in a PvP situation, as a Druid in Kyrian, you have a symbiosis like ability which will allow you to give an ally a small boost that potentially no one in your battleground group can give.
The problem with Covenant system is that it will be very easy to calculate the best, and the community will expect players to pick the best.
I’d be much better, if different covenants weren’t directly comparable objectively.
For me, a feature being compelling is a large part of it being fun. If it’s just a reskin of what we’ve always had… bleh. We have a ton of options for visual stuff already. It’s like piling yet another pet onto our mountain of 10k pets. It’s as common as water.
Now say if covenants opened up something big and new like (just spitballing here) armor dyes or major character model customizations or something, ok now we’re talking. But in their current state if you strip away the soulbind/ability stuff, covenants are about as interesting as soggy wonderbread.
How does picking a class not also lock you out of other paths? Should every class also perform identically? I thought WoW was an RPG not a fashion simulator.
Because your questions asked me why don’t they remove classes? Which is just a stupid question that doesn’t go anywhere.
By that exact same thing. Saying that I somehow believe classes, races, and everything should all be one thing.
Because I want to know what your point is. Which you still haven’t told me.
IMO the more WoW gets back to being a RPG with unique, well defined characters, the better.
It’s really good to know that I have to repeat myself because you can’t sit down and read the text, it’s not like we’re having a voice conversation where there’s no subtitles.
I’m done.
It’s as logical as saying that I should play a Night Elf if I want to PvP, that’s not agency and you’re going to see a lot of people get more upset than this if it goes through.
It won’t stop the community from trying though, which is kinda what sucks IMO. I really don’t like the “YOU MUST HAVE BIS” attitude that’s running rampant in the game right now. Personally, sucks the enjoyment out of it.
I still want to know the point of your questions and what you were going to. Which you still haven’t told me.
I forfeit this debate, you win, have a nice day.
But I want to know what was being debated?
You can apply this to picking either Horde or Alliance depending on the class/spec/role.
It shouldn’t have to be. No one should have to sacrifice storyline and aesthetics over gameplay mechanics. The two should be separate.
We should have storyline decisions to make that affect the storyline. We should be choosing a Covenant on aesthetics and the unique things it brings to the table. Gameplay mechanics should NOT be part of that.
They likened this to Aldor/Scryers. Neither of those tied gameplay mechanics to those factions.
Players don’t want to make meaningful decisions.
They want everything, with no consequence to their decision.
That is not player agency. That is the ability to flip between BIS on the fly. That is not making a choice.
Except the Horde and Alliance don’t give you a class-changing ability.
It all comes down to this.
Locking certain pieces of lore and cosmetics behind certain pieces of content is okay. Class halls proved this.
Locking integral abilities behind certain pieces of content is not okay. Azerite armor proved this.
So you’re saying forget balance it’s ok if one specs dps 50% higher then the next closest or one tank is 100% unkillable or one healing spec can just full heal off all their spells sense it’s just an rpg.
It’s not a hard choice. It’s not even a choice that has real investment or narrative importance or satisfying decisionmaking. It’s a fear that our player power in an mmo where you repeat content ad nauseum could be “wrong” and thus waste a lot of time. RPGs usually have ways of making a “failure” or “wrong” choice still interesting. In this case it’s just a lot of resources and time that you have to grind out again because of balance patches and what content you’re doing. It doesn’t feel like a good choice. It doesn’t feel like picking a cool build, or deciding the fate of a town in an rpg, or the strategy for a dungeon that could change its layout.