Yes! The learning curve is steep.
I’m lazy, not bad. I’ve been purple parsing a lot recently, and I’ve been playing better than I was during Legion, which was my progression peak where I sat in top 500 US guilds. Calling me bad is presumptive and reductive.
The tool really does’t have a good UI. There is a panel with a ton of buttons, and I only really use the import button, the visual clarity on the map is piss poor and could be improved dramatically. The pull mapper on the right is broadly fine, but translating that pull chart onto the map isn’t intuitive on first install, esp if you’ve got a group ready to go and you need to know your route now.
And how long have you been playing BfA? If you’ve gone through the grind before, it’s a non issue. If you know the dungeons from multiple patches, it’s a non-issue. If you’re entering the game in 8.3, and are learning the dungeons fresh, setting expecations, etc, you get all of that learning undermined going into +10s, because before +10s, you’re learning how to play through hard pulls, and now you’re mapping to skip them by pulling additional trash that wasn’t considered viable before Awakened comes into the fray.
If you’re well practiced and have all the dungeons on lock, great, Awakened won’t be a hard adaptation. If you’re first learning the dungeons this tier, it’s absolute cancer.
I like being a tank but it requires a thick skin.
First and foremost I never reply to anything even remotely negative in chat. If they wish to flame me, that’s on them and none of my concern. If you can follow this step you’ll be fine.
Second you need to learn the mechanics for every fight, whether through watching YouTube videos, or running the fight a few times as DPS to watch and learn. Because when you don’t know the mechanics and you wipe because of your mistake it can be disheartening.
That’s pretty much it. Tanking is tons of fun with a good group. And everyone has to follow you, so you get to feel like the big dog.
Yes. This is why making more tank classes won’t help the tank shortage. Instead, players should find a way to cultivate patience and become able to tolerate a few mistakes from new tanks as they learn the ropes, instead of verbally flogging them to death as soon as they make a mistake or just outright blaming the tank for a mistake the tank didn’t even make.
Seriously, you people who tank in this game, especially with PUGs, have my undying respect.
So it’s a game issue that you refuse to make friends in game and instead play with pugs? What?
For someone who wants a tank that knows every little thing about the game, you are really low ilvl. If you were running +20s and up I would understand that you want the tank to know what to do and everything, but 452 ilvl and you want to speed run keys. You are what the problem with pugs are and why people don’t want to tank, they join a key and get someone like you who insults them and makes them not want to tank just because they didn’t “go the right way” or “already know a mechanic” on a +4 keystone.
Oh look, the armory fallacy.
Next.
Oh look, the ignore it and so it’s invalid. Just because I looked at your armory doesn’t mean that if you point out I did that what I said was false. You are the reason people don’t like pugs and don’t want to try out new roles. If all pugs were one person you would be them all combined into one.
Yeah copying people is a sign of flattery.
I’m not interested.
Furry
/10 char
Says the literal cow.
Says the literal goblin in a fur suit
Right.
/10
For sure
10
Somebody gets it.
I despise the Raider IO system so badly that i joined a guild and ONLY run keys with that guild.
Community is everything in an MMO, once you find a good one you will never go back.
No, it’s a game design issue that pugs are often terribly unpleasant. The design of the game does nothing to combat this. Simple as that. Pugs used to be a good means of making friends, and now it’s a good means for insecure and petulant players to use you as a punching bag to placate their fragile egos.
You’re circumventing that issue by avoiding pugs, and then refusing to acknowledge its existence with a “make friends, don’t pug” excuse. If there’s no game design issue, then why are you avoiding pugs in the first place?
10 years ago there would’ve been no need to avoid pugs. It’s not about me. You’re using a poor excuse to justify shifting the responsibility of designing a fun game, from the game developer to the player. A player who is paying for a product with design flaws. I hope you can see that. I think it goes without saying that most players will actively try to make a game more enjoyable for themselves, but blizzard is being restrictive and punishing in the wrong ways with several of their design choices, so I find it’s becoming increasingly difficult to do this with WoW; And just because players can try to circumvent aspects of poor game design with varying degrees of individual success, doesn’t mean they should be willfully ignorant towards the underlying problem. That’s dismissive, unhealthy and/or outright delusional.
We all want the game to be more fun, it’s an MMO, so they should make intentional design choices to make socializing with strangers a more positive experience. That’s all. Hopefully shadowlands does it better.
Don’t expect an answer to this question… I’ve seen so many people saying that no one will be getting declined from groups for whatever reason, then when pressed on it they say “well I run with the same group every time so I can pick anything.”
Oh, okay then.
People can be nice to each other independent of game design. It’s a community issue, not a design one.
Sadly I expect nothing from anyone anymore, other than closed-mindedness and negativity. XD
I’d argue that it’s a combination of the two. IRL there’s threat of litigation and other such punishments that makes people consider their actions. The veil of anonymity online makes it that much easier for people to behave like jerks, especially now that it feels like you never encounter the same player twice in a pug; even though we probably do, frequently, we just rarely recognize their name/server… This wasn’t nearly as prevalent during WoW’s earlier years. There’s no good blacklist system provided with which I can keep track of these bad eggs, so that’s certainly a feature that’s lacking.
So yeah, while the community poses a problem, it’s on blizzard to identify that and provide a solution (that’s how businesses work) by addressing it in their game design to encourage player behavior in a particular (more positive) direction. Otherwise, it’s like selling a boring game with a bland story that doesn’t engage you emotionally, and then blaming the customer for not crying over the ‘awesome ending’, which isn’t awesome because minimal effort went into it. i.e. “It’s not our fault as game developers that you’re not hyper-emotional”.
Pre-planning the routes is more work than pressing interrupt when DBM yells at you. To suggest otherwise is ignorant or dishonest.