I realized why WoW has failed lately

I loved getting a first age weapon in Lotro. Never had to replace it, it grew with your character as the Xpacs were released.

Im sorry when I beat Deadmines its beaten, not rehashed. Every dungeon is able to be completed, it is a quest on your journey towards your destination. If you think people just do every Dungeon forever ALA Retail you clearly never played Classic.

Beating a Raid and gearing up in it actually gives you access to a new raid, its not given to you for existing, its an actual part of progression. You aren’t mean to run a Raid infinitely for minor power gains, you have total gains applied to you in the form of gear designed specifically for your class. Unique gear, not reused assets with generic stats. Not running the same Raid on an infinite hamster wheel.

Sadly it is WoW that cemented the ridiculous idea of end game content, which was bad enough, but then they started obsoleting the rest of the world while at the same time complaining that nobody was playing it.

The core of an MMORPG is the persistent world that the characters live in. The release of an expansion was the expansion of the world itself and the evolution of the characters power and skills to meet the new challenges introduced to the world. Wow upended this by making an expansion truly be a new version of the game that takes place in an entirely new world and just included the previous expansion’s content because, while they were never fully sure why, all the other MMORPG’s did so.

Previous MMORPG’s had what many called max level content but their was no end game content as the game was never meant to end, it was meant to grow and evolve, with previous content still being relevant as new characters had to walk the same path as those that went before to grow in power/skills/items to face tougher challenges of all types (mobs, quests, dungeons, raids, etc…).

I know many will say catch-up mechanisms are necessary for new players and alts, but a persistent world MMORPG had a natural catch-up mechanism in the form of items that could be passed down, sold and reused many times over. Sure the most unique and powerful items of the game needed to be earned as a way to make a single character look and feel like he was not mage #443721 but an actual entity in its own right. For the new players, a simple mentoring system where the higher player can scale his character down to his friends level and run the content with them as an equal, with some really cool abilities and items to make the new players drool, and let them experience the older content, or maybe a path they did not take on their own climb up, from a fresh perspective.

Unfortunately the current version of WoW is not a game I wish to play as it is in no way an MMORPG, but some hybrid MMO, RTS, ARPG and comming soon MOBA. I will have some fun in Classic, while waiting to see if they do anything with it or I run out of things to do, and hope a new MMORPG game comes out that captures my attention long term.

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Honestly there isn’t a specific reason why it may not be doing well. There’s a lot of reasons, mostly subjective. For example I heavily dislike how convoluted and RNG oriented gearing has become. Leech, random sockets, random item level, etc is just way too much for me. Feels like I’m pulling a lever every time I look at a piece of gear, even if I can look at a piece of gear in the journal I have no idea if that’s what I’ll get, could have a socket which would change things.

There’s some other things I dislike as well like the removal of certain RPG aspects in the name of convenience. Vendors being a good example.

I am not finding that on Classic at all. I am just finding it going around questing and going to an instance when invited and that’s it.

I don’t understand this statement at all.

Weapons and armor were progressively better from tier to tier.

You mean figuratively, not literally.

I was working to become the best Armorsmith on my server, I was known for crafting up tons of resistance gear for my guild and buyers alike. I lack about sixteen vanilla blacksmithing recipes from those days; I think six or seven have been entirely removed from the game now. I say all that to say, raiding and pvp weren’t even tertiary in my concerns back then, and they don’t even register at all nowadays.

No offense to you, but back then, big time raiders and pvpers just had a bunch of hangers-on and flat out Star…humpers. It’s common practice these days, with streamers having normalized the practice, and there’s way too much history rewriting going on now.

The reality was, there were huge swathes of players who were content to log in and simply play their characters, try new things, RP, whatever. It’s tiresome to constantly read ā€œthere’s nothing to do but raidā€.

Endgame fankids were (and still are) the Kardashians. Actions and practices have no value, unless others see them doing it. Their favored ā€˜thing’ must instantly become The Standard for everyone, because their opinion is somehow the bottom line. That’s lame. I’ve never experienced an RPG so lacking in players with individuality as I have this one, and that sucks considering all that it once offered.

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To be fair classic didn’t start at endgame? Professions, dungeons, and farming specific mobs were all very important.

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Did it? It has the same content now as it did back then, granted the world changed in cata, but the whole world, with a lot added since then, is still a thing. Also, it had much, much worse gameplay.

vanilla was well very vanilla nothing special really other than guild doing stuff together.

I am not a Blizzard fanboi by any means, but I like game overall and have for quite a while. can someone please explain how a 15 year old game that has made billions, has failed? I mean, they even got a whole new generation of players to sub/buy/comeback for a version of this game that is 15 years old, and they are making money off it again.

Its the gift that keeps on giving.

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There’s nothing forcing you to start with LFR.

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Why wouldn’t I? Its part of the progression path now. My other options are just as mundane. I do dungeon difficulties on repeat or world quests on repeat. Its all the same content repeating. It doesn’t matter which version I do, its a constant reset of doing the same thing on +1. Everytime I gear up or level up, I get reset on world quests. Every quest I beat just comes back. Every dungeon I finish just comes back. Every raid I finish just comes back. I never actually progress beyond any of the content, its infinite! Its pointless!

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Because ā€œone and doneā€ content doesn’t have much replayability to it. Which is why Classic will crash and burn once Naxx is beaten.

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Absolutely Vanilla will lose subs when all the content is finished. Guess what other game bleeds subs when content is finished? Retail. You have no upper hand here, your game is in the same exact position. At least with Classic I can say the progression meant something and was worthwhile while it lasted, most people barely finish LFR in Retail because of exactly what I mentioned. Its all pointless and is burning just like Diablo 3 did for the same reasons. Diablo 3 has infinite content as well, but guess who cares? Not the 99% that left. Because its pointless, static progression that leads nowhere, just like Retail.

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And then Blizz puts out another patch/expansion to add more content to the game.

D3 barely gets any new content added, nowhere near the level of the stuff that WoW gets several times a year.

Modern WoW has failed because it is not a social game. There is no incentive to group up or talk to people. My friends in Modern WoW all play in separate guilds, soloing all the content. They don’t play together. In Classic, they play together. That’s why Retail is failing - lack of community. The real strength of MMORPGs isn’t the content the game creates, its the content its community creates. People log in for their friends… or at least they used to.

Well they brought the raids back, it took them 15 years to make that content relevant again.

It lasted all of a week.

It would be great if blizzard did a level squish and then had all content become relevant in some shape or form. Like professions and each zone.

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