The developers. They even discuss on record how they expected certain classes to be able to serve the role of healers or tanks. Disc Priest was even considered as a tanking spec, but no one every discusses that because the hybrid tax is really people saying they want to do more damage.
[quote=“Greenshayna-argent-dawn, post:62, topic:335891, full:true”]
It isn’t silly, nor is it a coincedence that all the hybrid classes are the ones that primarily tank or heal in a raid. No class has three tanking specs, nor do they have three healing specs. Pure DPS is allowed because damage can be used for all forms of content, whereas tanks and healers basically become DPS outside of raids.
Other games, where there’s just classes and no specs, will give the tank and healer classes some damage stuff so they can finish their outdoor content, but kept weaker than the pure DPS in comparison. In WoW, they have damage specs they can use, and are able to obtain some things from the other specs in order to balance their lack of damage with extra utility.
If a hybrid tax was removed, it would mean that you would in turn have less utility. Like in retail, where a shadow priest loses almost all of the healing potential of holy because to have both would be OP.
People often discuss the removal of a hybrid tax with the idea that damage will be increased and everything else kept the same, but that basically goes against video game development philosophy in an MMO.
[quote=“Greenshayna-argent-dawn, post:62, topic:335891, full:true”]
and you can! Honestly, the content is simple enough that you can honestly pretty much play whatever with the right gear and group composition. I know many people grouping up and raiding as ret paladins. The only issue is whether you are more focused on the meters than what you are doing.