The other solution is to invite one or two players with no io amongst the crowd of big boys to endlessly harness the carry potential. Sometimes I’ll invite a 240-250 (no one lower bothers signing up, probably because they can make their own or no one will invite them) and then the rest will be 270-290 because they’re climbing over each other to apply.
I was pushing my own key up on my rogue and it started to slow down at 10s. Also, the big ilvl guys at 10s started to suck, too. Usually at least one dps hovering around the tank or lower
Shhhhhhhhhhhhhhhh, then how will I get free carries for my 230 ilvl alts who I don’t know how to play? Give me those 280+ 2kio+ players
Fun fact today I did a +2 Workshop on my prot warrior that’s 234, I just said I was a DPS, did nothing the whole dungeon, nobody said anything. Got done with like 17 mins still on timer. Was great. Now she gets a vault on Tuesday.
See arguments like these fall flat when you consider the fact that you have your own key. If lower level players keep getting turned down for those keys then they can drop their own key and invite all the 290+ people to THEIR OWN KEY.
Not to mention there is literally rating involved and an achievement for getting 2k IO. But whatever… I’m sure you’ll look cool with your 298 iLvl @ 704 IO.
Nah low keys means that higher geared players are willing to carry new folks without it being a massive hinderance or fully unwanted.
As a person who does keys in the 17+ range no. It would simply just make it so that you would never look back and try to do that 2+ key that a new person to the game listed
I got all 298s from spamming +2s. I am ilvl 297 and its really easy to get in a +2. Usually I tank these. Farmed both mechagon rings, grenade, so’leahs. The thing is its faster to do +2s vs anything higher. Gambit was my go to for valor spam usually can finish in 7-8 min unless I was farming a specific item. It takes maybe 3 or 4 times as long to do a 15 for max ilvl. Time better spent doing more +2 runs and upgrade to try and get the bis item you are looking for.
From what I noticed there is always a low ilvl guy and 4 or so 290+. People making the group usually the low ilvl guy only invites 290+ so all the other low ilvls have a hard time gearing up. The thing is you can still get stuck with a key people won’t want to do on a +2 such as lower kara then they can’t get a group to change it.
You miss the reason for valor to begin with. If everyone only ran high keys for valor, it would essentially cut out newer players and alts that are trying to gear up in m+.
The fact that +2 gives the same valor as +20’s is so people are incentivized to help these lower geared characters acquire gear while also helping themselves.
The real answer isn’t to cap Valor its to make the reward scale non linearly. Basically you have to do all 10s to upgrade the first level, so keys below 10 should drop little to none. I mean literally ONE valor for a +2. And drastically raise higher level dungeons.
Valor should stay capped at the start of the season with the cap raising larger and larger every week instead of static growth like in the past seasons.
Blizzard used to have the idea that people who no life play 24/7 don’t get massively far ahead in power than those that play a more normal amount of time.
Uncapped valor kind of throws that design in the trash and rewards players for being as sweaty as possible and playing non-stop.
I guess I just don’t see the problem there. People who invest more time should be able to progress more. And I say that as someome who gets maybe 10 hours a week to play so doesn’t benefit from it.
Like why do I care if people who can play more than me have better gear than me? It would be awful selfish of me to say they can’t continue progressing just because I don’t have more time to do so myself, wouldn’t it?
It’s fine to have that opinion. I’m just saying for most of wows life Blizzard has not had that opinion.
So it’s quite a shift.
Raid lockouts
Conquest caps
Valor caps
Exponential diminishing returns on AP
Timegating rep
Weekly quests
Etc.
All are to keep a leash between players and not favor the no-lifers. In terms of player power. The original exception to this was the vanilla HWL grind which was dumpsterd.