BuT yUo AreNt FoLLowInG tHe StrAT
I just ask that tanks communicate when they are doing a skip. They could mount up and say āskipping mobsā or even ask a Rogue to cloak, that would be nice. So far (especially in the Necrotic Wake) tanks have tried a clever skip and then someone (even me sometimes!) pulls a mob/group because they werenāt prepared.
Also, tanks, I will be very grateful if you dismount sometime before pulls so I can misdirect to you and then be ready for the encounter. I canāt misdirect to a mounted target for some reason.
Also tanks I appreciate it, thank you. Not enough people say thank you.
Personally, Iām of the type that finds enjoyment in figuring out how new fights work on their own (discounting anything above normal, only an insane person goes into hardmode content blind). I feel it sharpens the senses needed to recognize and react to mechanics in the future, thus making me a better player overall
Then again, Iām also of the type thatās actually capable of figuring out how new fights work on their own. Only took one dodged hook to figure out how Stitchflesh worked
I mean, nuance for - what - a week or two? Then for the other 2 years of the expansion, āthe best routeā is just one more thing a Tank is responsible to know before he steps foot into a dungeon and not deviate from lest people whine at him.
Not exactly what Iād call nuance.
Thatās an issue with the people whining at a new tank. Even a whole suite of single corridor, no trash-skipping dungeons isnāt going to remedy that
When I came back at the tail end of BFA I avoided tanking mythics for this reason right here. I didnt know the dungeons at all. Never stepped foot in em. Never even heard of a mythic since I quit early WoD. Now Iām expected to not only know the bosses (which is easy) but know every skip of ever pack in every dungeon.
Iām glad I just waited till SL came out. Its much much easier for new tanks now, since there is less to memorize. I know how to do bossā well since I was a wrath/cata/Panda tank. But these skips are obnoxious.
yeah i kinda miss clearing the whole dungeon like how torghast works. but of course you need incentive to do so or design a forced path. itās not āstrategyā anymore if thereās one known way of doing it with 99 instructional videos on youtube. it becomes a template you follow and becomes unga bunga at that point
Well, I said I read the ingame info after a wipe, and I never said I turn group chat off, so youāre asking needless questions. 95% of the time, it isnāt anything Iāve done, or havenāt done, but I still like to see whatās going on with the group, and possibly who is messing up.
I donāt think you have to look at the journal as a tank, either. Not for dungeons at least. Most mechanics are so visibly obvious that you shouldnāt even get hit by them even on a first run going in blind.
Raid bosses is a different story though, but everyone should be reading up on them first regardless of role anyway. Though, heh, full disclosure, I go into raids blind, too. Sometimes it gets me killed, on the rare occasion it gets someone else killed, but usually it works out fine because, yknow, Iām one of those people who can figure things out on the fly by looking at the in game visual cues, DBM, and/or seeing what others do. Lots of people seem ignorant of that sfuff though and they should definitely read the journal.
Donāt blame you if you hate me for that though. I know what I do is a lazy jerkass thing to do, but thatās who I am! 
Pro-tip, you can pull the last pack on the 2nd boss of Plaguefall up the stairs on the way to the next boss. He wonāt aggro and thatāll give you plenty of time to deal with them.
Lol, how about you wait for the tank to pull and THEN misdirect. Absolutely zero reason to cast it early.
I prefer no skips, it means less people are accidentally going to pull because tab slipped or they misjudged how far away the next one was.
Many have been asking for longer, more open, slower-moving dungeons like BRD for years. Blizzard doesnāt determine the dungeon format it uses based on their feedback, or really the feedback of anyone else.
Totally all about addressing the problem (enemies) at hand! Complicated skips have always bugged me. And when they go wrong (which can be often), it would have just been easier to kill them off in the first place.
There are plenty of bosses in normal dungeons that you can just over gear the fight but there always something that you need to know. Examples listed here are stitchmaster and Devos. Both of which I wiped on because I canāt do the mechanics alone. Also Domina Venomblade where you have to run through the webs to reveal the assasins. Honestly it takes 5 minutes to look up the mechanics and the it even breaks up what you need to do by role.
People like you are the reason there are so few tanks.
EDIT: I sound saltier than I really am. Just seems like most of the people are just phoning it in and leaving a burden on the remaining few.
Personally, one of the reasons i play classic wow is because the 5 man dungeons are more unique than the ones added in later expansions. I prefer them to the newer dungeons added since burning crusade and forward. The dungeons now tend to be shorter, and function drop in, drop out kind of dungeons. On top of that, if there is 5 or more bosses in a retail dungeon, theres usually a bonus or optional boss check mark for them, so if majority rules, you can skip them.
It is nice to see both, and in classic wow in particular, i want to do blackrock depths. It is one of the coolest dungeons in the whole game. But i also liked places like wailing caverns and gnomergan and shadowfang keep and the like. The newer dungeons are cool, but different. Not bad either, just different.
Only dungeons i can really recal having dungeon journal mechanics were the burning crusade dungeons and the cataclysm dungeons. Have to be a bit more on the A game for those. The classic wow overworld is also unique for leveling up, and unfortunately for now, and i am hoping this changes, it no longer exists in retail anymore, which is a shame.
At this point classic and retail are entirely different beasts. in classic the leveling system was actually levels and there was a relatively short endgame where you level with gear.
It changed somewhere between cata and legion where the the leveling with actual levels is very short and is more like the āpre-gameā and the majority of leveling is gear i-level. Iām not particularly fond of this ārace to max level so the game can actually beginā but everything else out there is as bad or worse.
I think skipping is lame and it makes me think that the group leader has 0 patience.
Yah. From my perspective though, wrath of the lich king had the best of both worlds for progression and end game stuff. It still took some time, but it wasnāt horrible. I think i had 6 max lvl toons in wrath, and the only lvls i remember being difficult were the first 15, when the dungeon finder opened up, and from there, you could quest and spam dungeons, and pvp for exp, just like you can now.
Cataclysm dropped the ball for me tho. It is way, way to easy to lvl up now to me, but i try to make it fun. I was definitely a wrath guy. Classic wow moves to slow for me as well, but it was a fun ride none the less.
Community-implimented pathing sucks. For people like me who didnāt bother with M+ in BfA until the very end, and then got mouthed at for not knowing all the shortcuts to skip trash, it was a bad atmosphere.
Not to mention the amount of butt pulls leading to wipes, or the people who couldnāt make the jumps, or the tank who insisted on skipping everything and got to the final boss with 84% of the kill bar filled. Or the DPS who insists that there is an even better way to do it. Or the multiple wipes from the same trash pack due to trying to run past them every time instead of just killing them and making an open line from one end of the dungeon to the other.