I left my own plus 11 motherlode because the healer pulled a group an we wiped, he said it wouldnt happen again an he pulled a group again all this before the first boss, no he didnt do it in purpose he was just a bad player
That is my mentality as well. If the groups goals are to clear it on time and they don’t, causing someone to leave, its not a big deal. If it was a “just for completion group” and you leave then i consider that griefing to an extent
I agree with the last few posters in the thread. You should make your intentions clear on the start of the dungeon. I am only here for the timer, if the timer is failed I will leave. Nobody would have an issue with that. I’ve had people in groups tell me that, and I invite them anyway since the original intent of the group and their goals matched. I’ve had people leave because of a wipe with that intention stated. Nobody got mad or sour.
If you leave a just for completion group you’re probably just going to wind up on ignore. Keeping in mind that only a handful of people run 15+ groups or higher, if you get ignored enough you’re going to eventually struggle to find groups.
He’s trying to show us all how to be a toxic elistest [insert word that my wife says I shouldn’t say]. I think he’s off to a great start at it too.
You won’t find competent groups in that range of dungeon without IO unless you were in a pre-made team. I dare you to try. IO formed as a necessity to even push that high to begin with.
RIO matters because the community has said it matters, not Blizzard. The community deemed it necessary to weed out folk who weren’t good enough to be in that level of content. That doesn’t mean it’s okay to just leave someone’s key without a word of intent.
I don’t know if that’s something to brag about op lol.
You should group with friends or guildies so you don’t waste people’s time.
With any luck the promise of extra currency will help folks stick it out, but it may have the opposite effect.
I still think one of the biggest problems is the amount of gear inflation due to things like warfronts and WF/TF.
Plenty of folks rocking 360 ilvl (m +6) who have never even done the dungeon before. (this isn’t an elitism thing - I’m one of those players).
I still maintain that completion should always be +1. Timer should just be +2, +3, +4. Then giving up is -1.
Gross.
/tencharacters
Definitely not true. Take Temple this week as an example. The first 2 bosses are pretty easy with a bit of coordination, however the 3rd boss on a 15 tyrannical requires 40k+ hps from the healer. Some healers just can’t do this and you won’t be able to complete the dungeon no matter how hard you try
This post has made me dumber just for reading it and the OP is a ahole
When did it become a point of pride to brag about how much of a contemptuous d-bag you are?
I usually dont care for raider io but if they did want it to make it useful is have a way to track premature leavers.
brave and strong
How high was his raider io score to have gotten invited but still ended up bad
My groups often drop the the key if it is obvious we are going to fail the timer. No point wasting half an hour when it is obvious you can no longer time it. We make exceptions when it is a high key so we can all delete ours and get more high keys.
I hate groups who want to emotionally force me into finishing a key that was meant to take 30m in 90m. My time is valuable.
I feel raider io has some flaws when comes to people with high raider io scores. Humanìty has a 1500 score but has an elitist attitude… seems like even though people look for high scores for high keys but also feel like you will also be gambling with people with higher scores who tend to be elitist who are likely going to ditch the group as soon as there is a wipe… lower scores may seem less competent but are more likely gonna try and if it fails they are more likely atleast finish the key… so if you are looking to at least finish the key… inviting really high scores like Humanìty’s wouldn’t be best idea because higher their score is more likely they arent looking to finish unless they push to beat timer
The attitude becomes a lot more apparent the higher you go, Arkaz. I joined a few 4000-5000+ groups in Legion and it was much the same. They are typically very go-go-go and expect you to know the dungeon inside an out. Including every skip and trick. Mistakes are very much so not tolerated and frowned on. Not just from one person in the group, either, but many.
The fact is nobody is in those high keys because it’s ‘just so much fun to run a dungeon’
They want score. That’s it. It’s a competitive space and they are pushing for high spots on their server/class/world. That’s the only reason they are in those higher keys. The gear rewards stop mattering at a point and only score remains. The attitude of the OP is hardly unique.
That’s why I said it’s not always best idea to invite people with such high scores because of that mentality if you want to actually complete the dungeon and do care to get loot. Otherwise inviting these people will usually end like this when someone leaves and their key is wasted and no chance at loot when the main groups intention was to finish it regardless of timer.
Thats my thoughts on it atleast that’s what I would do when I’m forming a group for my key
You’re actually very correct. When I am just looking to burn through some keys for gear chances, I take the lower-scored players who are in the queue. Not astronomically lower, but lower. Rather than taking the 1000-1100 guy to the +10 I take the 700-900’s. They typically are more patient and stick around for the whole run. Would the success of the group be more sure if I took the higher-scored person? Probably. It just depends on the mood I suppose. Sometimes you just wanna relax through a dungeon rather than go-go-go.
To be fair, why would I join your 12 Atal if I am 2000 score? That is a non existent problem.