I’m with you on the old and slow and also…this expansion has turned into one long, “chorey” grind.
Yikes…
And there are more coming with the new Siren Isle.
I get it. Love retail, love the content. But things are incredibly rushed lately. Coming from someone who actually enjoys leveling up and going through (interesting) quest lines, I find that there’s so much to do now and things sort of just get thrown at you. Currently leveling a new character in WW, but doing a second playthrough through Dragonflight because I did all the other time walking campaigns. However, even while leveling up, I’m getting thrown quests from other expansions that throw me off course entirely and now I have a quest log full of quests I’ll never return to. Its an ADHD nightmare lmao. This is also the issue with doing world posses for events and time walking dungeons. You can’t even form a group or arrive at the location without someone pulling the boss or starting the dungeon unprepared. Everyone is rushing, there is no slow down, and it feels like everything needs to be done or you’ll be left behind. Then again, I’m also old so maybe it’s an old thing but I think it’s an actual issue blizzard is currently working on as well to rangle and organize all this with the surplus of content given with each update. If I were a new player though, I’d be absolutely lost.
It does say 30th anniversarry in the store mount bundle.
If you have no valid gear choices that week, get the tokens. You can buy the crests with the tokens from the vault.
Even if that’s the case, why not scrap the seasonal currencies and just give us…veteran crests, hero crests, myth crests? It’s not difficult once you have it figured out, but why introduce that hurdle?
I think the past few explansions have been confusing. IMO they’ve run out of ideas and just borrow bits and pieces form other games and cram it into WOW, then call it a day. Nothing makes sense anymore. Even basic foundational things in the game that we all count on every day have been changed, and not for the better IMO (eg: flying). The game ends up feeling like a junk store.
Not like we are letting it. Either it does or life does. Wow isn’t good enough to give up on life and our babies. I’m old but I have a 3 old daddys girl. She kinda wants and needs parents attention.
20 years of wow …idk that we let anything accumulate. Not enough human to do all that with a life involved.
It’s choice overload.
Having choice is great, but after a certain point too much choice registers in the brain as chaos.
WOW has gotten to a point where the choices of what to do are starting to creep into “overwhelming” territory. Especially for new players.
You hit max level and are confronted by an absolute wall of choice and it’s too much.
If they could narrow the path down a bit it would help it feel less chaotic and overwhelming.
It’s not confusing, just read the tool tips. The real difference is the end game difficulty.
You got upgrade crests, and artisans acuity. That’s kinda it.
The other currencies you just get going for the ones I mentioned, crystals, and kej are given to you, and more than you can spend.
I mean you hit 80, get valor stone gear, do delves, then raid and m+. I find classic gearing much more complicated.
because that makes sense and there’s always some person that never touches grass and collects everything and hoards it…however they should just sell it all as gold each new season and reset everyone to 0…soo…I don’t know why they do what they do and convolute the system so badly.
Look at quest journal the main story quests have a different marker than normal zone quests not hard to miss they mesh quest after quest no issues it is infact very linear
Yes you get choices but ultimately you can ignore them all like delves or the world quests just simply run dungeons and raid its the exact same as how wow has always been run dungeons get loot progress into raid… not complicated at all
74 tomorrow (RL age), 20 year vet come Christmas, and…yeah, it has gotten way more complex and layered, for good and ill. I cringe at what I have read about 11.0.7 because it seems like the worst of all the recent changes - moar factions, moar currencies, more rotating content at warp speed. And here I still izzzzz.
That’s the nature of modern game play. I suggest you focus on yourself and have fun where you see fit.
As for the confusion of what to do where to go wth is happening in the story, can’t help ya there been like that for some expansions now.
Up every morning just to keep a job
I gotta fight my way through the hustling mob
Sounds of the city poundin’ in my brain
While another day goes down the drain
(Yeah, yeah, yeah)
One thing that I do is do all the quests I can find on my main. Then on my alts I just do the campaign and profession quests and ignore all the rest of the quests as they are duplicates to my main.
You get enough rewards from daily and weekly quests that you don’t need to do quests again on alts.
To make sure I’ve knocked out every quest on my main I use the addon quest completest i think it’s called.
Retail has been confusing.
It’s all but baked into the design at this point.
DF re-did professions and made them all a heck of a lot more convoluted for “depth”, different ranks of the same materials and items, and several other currencies to track, etc.
It’s purposefully made this way to get you to play longer.
I legit miss Classic’s wholly simpler design, especially profs.
11.0.7 is yet more of the same. Another currency or three to track.
You know I’m not an older gamer but definitely an older soul. And I definitely feel this. I have a lot of excitement for some of the indie old school rpgs that are coming out these days that have a focus on slowing down the whole game/genre for us folks. Wow is likely never going back to a slower pace, it’s just not where the game is or where the majority of the audience wants it to go .
I think I’m keeping up. But I don’t know what the Broker stuff is in the Spider Zone. I think I sort of selectively skip stuff and never do it.