Yup. I just do one thing at a time and not worry about the rest. I just got my t2 set so now I don’t know what that is.
A lot in this game doesn´t explain itself well, crafting for instance but also all these pieces that we find here and there, that are supposed to be combined for something.
My bags still have stuff from SL in them, I have no idea what that stuff is even for.
Blizzard expects us to install addons and browse third party websites, that just isn´t good.
NPC´s are not well introduced either, you feel no sympathy for them, they are just there and offer items for currency. And if a nice NPC comes along, we lose him in the first zone…
Quests in my opinion are plenty, but not well designed. I remember doing Elwynn or Searing Gorge in Vanilla. You just wanted to explore these zones, read all the quest, but now even when a new zone or expansion hits, you just click through it, as you see all those !!! on the map and know that 90% is about killing some random mob, that just happens to be the unlucky one who is slaughtered today.
I think it’s just getting simpler. you play till you can raid. once you can raid you raidlog till you have your aotc or ce or whatever your going for, and then you stop playing until season 2.
LOL you are not alone
Eliminate what you don’t need to do. For example, thanks to delves and the vault, all I find worth doing is delves and the vault …
… although it’s a joke how few runed crests delves give for upgrading vault loot. Nonetheless, happily it’s less time I spend dealing with Bluzz’s nonsense.
They’re designing like it’s a mobile game now so it’s grind and grind some more. I think all devs must go to the same design school and mobile is hot so they’re all designing everything like a mobile game now.
I personally can’t and won’t sit at a tiny screen all day cause no thanks. I can barely type on that tiny little keyboard on phones with my big fingers.
It’s the 20th anniversary of WoW.
30th of Warcraft.
So people do not know this MMO is based on RTS series that most of the current player base isn’t patient, intelligent, or have the attention span to succeed at playing?
Not surprising. Current player base cries if there’s even one wipe or anyone takes longer than 30 seconds doing anything that doesn’t involve action. They kick you out of time walking if you try to get and do the quests inside as one example among hundreds. And definitely won’t help.
And definitely do not read quests which is sad since TWW has some of the most beautiful writing in years.
I’m not confused as much as I am overwhelmed. It doesn’t help that I’m the most disillusioned I’ve been with the actual game—rather than the people—since Mists of Pandaria.
Not that I’m saying there isn’t good reason to be confused, just trying to commiserate.
Hope it gets easier for you, Goldenfangs.
I don’t think confusing is the word I would use. Arbitrarily complex maybe.
I was trying to get to one of Horde BFA zones in a character that didn’t level in that expansion. I had to deep dive into forum posts to find out how to even get there. You’d think since that expansion is years old, the FPs would just be there.
Someone said I had to progress through the main story enough but they didn’t know which quests or how. The quest log just said “Advance through the campaign!” But didn’t say where, or how long lol
I think they are getting sloppy and lazy about stuff like this. With DF and TWW I think they are making it arbitrarily complex just to occupy us instead of adding content with substantial means to provide fun.
It’s not just you. Every system is now gobs more complicated and convoluted than it ever was. I could go on, but eh, sweet n simple here. But really, just looking at the crafting system, even the gathering specs, I get a bit overwhelmed with all the stuff. It really gets my add going. The amount of currencies going and then the worst thing, figuring out why you can’t start or end a quest chain. It really can take some serious detective work trying to figure out why you aren’t eligible for this or that thing. It’s really pretty ridiculous sometimes.
Aren’t story relevant quests clearly indicated by their own icon and classification in the quest journal under campaign?
The only confusion is with weekly and daily quests, which share an icon for some reason.
I don’t have any issues following along g with quests, but as someone who’s been playing since launch, I still (only half-jokingly) refer to Retail as “ADHD WoW”.
Has WOW ever really followed a linear path with anything? Yea, there are quests that chain… but most of the time it’s just disjointed questing randomly around the area. I think you just might want something that retail cannot offer, WOW is all about the end-game now.
BTWQuest addon is awesome in cutting through the confusion
It made a ton of difference for me. I can now appreciate the glut of content in retail much more now that it’s not my only focus of progression.
I, too, have suffered from ‘analysis paralysis’ at the overwhelming amount it feels you need to do in WoW these days to fully experience the game. What makes it worse is that you can set yourself behind by doing Y before you do X, but you’ll never know unless you read a guide or watch a SoK “DO THIS FIRST!” video because the game doesn’t have a set progression path anymore.
It certainly seems to be a ton and I’m probably missing some.
PVP
- Honor
- Conquest
- Marks of Honor
M+
- Carved Crests
- Guilded Crests
- Runed Crests
- Weathered Crests
- Valorstones
Raid
- Nerub-ar Finary
- Time Warped Relic Coffer Keys
Delves
- Restored Coffer Keys
Open World
- Kej
- Residual Memories
- Resonence Crystals
- Undercoins
- Radiant Remenants
- Crackling Shards
- I think there was a currency for the bee mount as well (the current bee mount as the old one had a different currency.)
Additional Recurring
- Traders Tender
- Timewarped Badges
- Bronze Celebration Tokens
I feel as if the currencies are their way of gating the experience. Trying to maintain MAU.
There’s no reason half the time to prevent people from progressing at their own pace only because they are actively working against all forms of progress to keep people coming back.
yeah it is. its too much for me. way too many currencies and tiers.
they really need to streamline them. im glad they did warbands
to help mediate it but they need to trim some off. im just tryna game and chill
not tryna find out the 50 million currencies for everything.
a shield icon on the map or next to quest is the main quest line-it’s a square with a point bottom.
it is 20 years for wow but 30years for orcs vs humans.
I feel this. The expansion and anniversary event have fun elements but are certainly overwhelming. I’ve found that using the map filters to remove the dailies and quest types I’m not focused on helps quite a bit.
That said, my friends and I have recently moved over to Classic Hardcore for a more simple, and for us, fun experience. Once everyone does any retail dailies they want we switch over to HC. We are questing in the starter zones and having a great time. The zones are full of folks doing the same. I appreciate that Blizzard gives us both options.