Right? Aewendil just likes to exclude people because their gear isn’t high enough. People like them are all the same.
If people had to work their up in “appropriate content” as you put it , that would mean people who took a break from the game or started playing at a later point in the expansion - or even simply trying to gear an alt - would have to try and find people to progress through Uldir with them before they could even try BDA. This sort of system has been tried before and failed miserably. There has to be a way for people to catch up to current content and if it annoys people like you because those people don’t “deserve” to be there, then that’s just tough biscuits.
Again sigh, you’re frustrating but entertaining at least. Why would you do Uldir? What could possibly be gained from that. The proper way to catch up without queue content would be getting to 120, crafting or purchasing a few pieces, hitting mythic 0s for a reset or two. Having a useful off role other than dps is incredibly helpful and helps you fully learn content. After a reset or two of mythic 0 and learning the dungeons, mythic plus and pushing as far as you possibly can.
Expecting to do all this outside of using the social paradigm of guilds and friends is laughable and what the no brain queue content is made to compensate for, but leads to one being eventually pigeon holed into this content due never learning encounters minimizing your and your group’s chance at success.
You know how I know you just want to be able to decline people? You think M0 is fine but LFR is not. LFR is much harder than M0 dungeons are. People wipe in LFR all the time. It hardly ever happens in M0 dungeons.
The only difference here is that you get a decline button in M0. That’s what guys like you are really worried about. Not being able to decline people. People gearing up and advancing their characters without your express permission.
The impact of Warfront, WQ and Emissary gear is absolutely miniscule compared to the impact of infinitely farmable gear from M+. The fake outcry about it makes no sense whatsoever.
I have to fully agree with Aewendil. If you can’t finish a crossword you don’t blame the newspaper for not teaching you every answer you need to know.
Also, the gearing conundrum in TBC was precisely what started the path that the game has taken. New and returning players were stuck behind a progression wall. Character progression was extremely linear and became particularly difficult once a raid was considered old content. Nowadays players can join the game, take a break or play infrequently and still remain relevant.
The only reason I would have a problem with people gearing too easily is if there was no content were skill mattered more than gear. But as it is there are numerous avenues for skilled players to prove themselves to be more “worthy.”
No amount of luck with gear is going to carry you through the most difficult content.
This is the stupidest bit you’re attached to and nobody will take you seriously until you drop it.
I think that was one of the most poignant comment, Aewendil made. So you’ve been proven incorrect within seconds of posting.
It’s absolutely true though. See Inka’s obsession with LFR even though he thinks M0 which drops the same ilvl gear is totally fine.
Wipes in lfr are 100% not due to the content being difficult, solely due to the ineptitude and inability to use tools blizzard gives you such as,I don’t know, dungeon journal. An appropriately geared group for mythic 0 (320 or so beginning of xpac 340 or so now) has a much higher chance of wiping on a dungeon than an lfr yolo group.
The biggest difference is that yes, you get to choose who to bring, what is wrong with that. When did we, as gamers, become so obsessed with making sure everyone got to see the content even if they didn’t put in the work for it. I never beat the original TMNT on NES but had a friend that did, I thought he was pretty cool. But I didn’t say he was stonewalling me cause I didn’t get to see it or cry that it wasn’t fair.
I rest my case.
It only ever takes a few posts for you guys to really get down to the nitty gritty of it.
Like I said, I’ve had the same argument hundreds of times before and this is always the true reason behind people complaining about gearing.
Well then please tell me, why you should get something you didn’t put in the work for to earn?
Inasmuch as a game is “work”, you still do “work” when you kill a boss in LFR or complete a warfront (or Timewalking for that matter, which is without a doubt more difficult than M0). The major difference is that you don’t get rejected for the job before you even start.
You know what I mean when I call it work, the folks such as you that think everything should be available to everyone always do that when folks like me bring up the idea of “working” for something in a game. The original intent was that if players had to “play” to get the gear to target the content they wanted to do it would make groups such as the ones op suggested more successful. Then the gear would not be the driving factor but the experience of the encounter mechanics.
Sorry, should I have said nobody intelligent?
Linking perceived power to ease of content is important from a psychological perspective. One of the biggest issues going from m0 and LFR to the nonqueued content is that people are given the expectation that ilvl and skill are the same because all that’s required to queue is ilvl. Obviously this isn’t the case.
I’d love to see a world where I can just queue for plus or higher raids (every group already has a DH), but class balance issues notwithstanding, the perception of ilvl as progression and the attitude that the game should be adjusted downwards rather than making more genuine attempts to raise the play level of the playerbase has created this cesspool where few understand the game they play and those that do don’t have the time or patience to explain the game to those that don’t.
M0 is nonqueued. Timwalking is queued, yet ilvl means nothing in Timewalking. You need no ilvl to queue, and your ilvl once inside is irrelevant.
There’s only 1 fundamental difference between queueable and non-queue content. People in queued content don’t have to ask people like Inka for permission to queue. They just wait their turn and they get to play the game.
People like Inka hate this, they think these bad players should be punished by having to sit at a PC for hours a day being declined from groups.
Your comment says far more about you than it does me.
This whole thread is a couple of players arguing that their mediocre achievements are getting drowned about by players who manage the same because of their gear.
My suggestion is to get over your infatuation with other players and focus on what is really bothering you. If you think gear was too easy for YOU, then make the statement. Speaking for others, or stating opinions of “other players” as facts for the sake of your argument is entirely disingenuous. Aewendil has already highlighted your hypocrisy yet you guys are still banging your drums.
Gear doesn’t make you special anymore. If you want to prove yourself, do something truly difficult.
Yes make me and people like me (lol I just barely got aotc) the gatekeeper to all non queued content. The only person preventing someone from completing higher content is themselves, refusing to play with a dedicated group of like minded folks and expecting a group to take someone with zero experience is all their fault.
I only originally replied to op’s post in the attempt to put forth the idea that if gear progression was more in tune with content being completed groups attempting lower mythic keys would not fail as often. I would hope the slower progression and feeling of accomplishment would entice people to do more of that same or harder content which would make the community better.
Have you been in a lower end key pug lately, it’s flabbergasting.
Yeah, thankfully the game is designed and played in a vacuum and played with robots and social perception of character power doesn’t inform the way groups form and assess success and failure.
To me it has more to do with how lame it feels to kill a heroic boss and then shard the gear because already have better from afk warfront or some other boring and easy content.
I already have the heroic Jaina shoulders for blasting 4 mythic 0s in 30 min. Feels so lackluster.
If you aren’t raiding week 1 or going deep into mythic it’s just a constant barrage of powerful gear for nothing.
Remember we likely are not even halfway into the raid tier right now.