But they already fixed the event.
Fixed an event⌠that was designed poorly? How did it make it live in itâs poor state? Wasnât it tested first? Didnât they draw upon prior design experience to determine how things might function?
Surely, they could have done a far better job releasing a temporary event than this, without needing an opportunity to iterate while the event is live? At what point does it become unacceptable?
For some of us, it stops being acceptable immediately, 1st time. For others, they are willing to let things slide forever, if it means Blizzard will still give them something new eventually.
Blizzard could release AOL online next week as their expansion and players would defend it.
The same way things have made it to live since WoW launched back in 2004. the same way buggy content makes it with every AAA game.
I donât know of any 20 year old AAA games. I also donât know of any AAA that consistently stay this buggy through every patch.
Most of them get better with patches. Fewer bugs. Hell, No Manâs Sky is one of the craziest development stories on the planet earth.
Now it takes too long to kill bosses, which might be ok, if i always get credit for killing it, and that hasnât happened to me twice today.
Dont worry its a perfect reflection of the next expansion quality.
I honestly can not remember a pre-patch event that was actually fun or engaging. This one seems to be below the norm but no of them where âknocking it out of the parkâ either⌠These type of events are probably thrown together at the last moment to buy them some more time before the expansion goes live.
Skyrim and the fallout games.
Thatâs their trademark, how you know itâs a Bethesda game.
Though I do enjoy the bugs in those games.
I enjoy the memes especially!
Itâs fun when you find a Bethesda bug in another companyâs game.
If they want input about mythic dungeons or raiding, theyâll talk to streamers. If itâs world/casual/solo content, those people donât know what they want so thereâs no point in asking them.
lol no way can you send it?
Common that is a lie, with the lag it is impossible to kill the boss in under a minute ⌠![]()
That was my point. Gamingâs future isnât looking good.
That and modders needing to fix them. Thatâs a staple of Bethesda products.
The changes to the Radiant Echoes event were welcome. They also showed us that they can, and will, work fast when they are motivated to do so. So, I guess when all else fails, give them a bit of a kick in the pants.
If something major in the expansion goes sideways, we know what they are capable of if they wish to rectify their mistake(s). The ballâs almost always in their court. What they do with it is entirely up to them.
That people are overly negative on gaming forums for essentially no reason, and when things gets fixed for the better, people view that as an indication things are getting worse rather than better�
No, the devs at Blizzard donât think of the game in terms of âplayers must view it as a job to play it.â They are designing it to be a MMO, which is a genre where the world has to be alive. Which in a lot of cases means that âif you arenât there, you missed it.â
Stuff like this pre-patch was too harsh on players, so they changed it. How is it a bad sign that a game does what a game is supposed to do, and when they make a mistake and design something badly they go out of their way to fix it�
People act like prepatches havnt always been dog water. SL prepatch was just fly around Northrend from boss to boss too itâs literally the same thing just SL had 15 bosses compared to TWWs what like 3? I feel like prepatch is always low effort as far as the Xpac itself itâll be just like DF but with delves lol
Last time they went high effort into a prepatch was Wrath and everyone got mad.