I hit level 60. I don't like classic

Hmm, I’m getting the feeling that you didn’t have all your napkins in the basket when you started eating and that let in a little bit of what I call “creeping apathy” all over your face.

When you eat too much apathy you get full and don’t want to continue eating it, you put it in a box to save for later or you just don’t care about it anymore - say “Ohhh yes that was good…” and move it to the trash or give it to the dog.

Then that thought creeeeeeeeps in “That steak wasn’t that great…”

You start to wonder if you could have cooked it better, or maybe it was a different cook at the restaurant. Who knows right?

All these thoughts boil up until you… just… don’t…

…Care.

:slight_smile:

New shoes.

Maybe you were on the hype train. But hype will only get you so far. I respect your opinion and at least their is another version of the game for you to enjoy. Salute to you for getting a Paladin to 60.

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Of course we do.

That’s why Dark Souls is so popular.

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And you are entirely wrong. And using logical fallacies, to boot.

You are simply using the extreme end of the scale for the effects as a stand in for an actual argument. You think that by stating “it’s not meant to control every aspect of your life”, you’ve invalidated the point. You haven’t.

There are people at both ends of the scale - I’m at one end, I’m too paranoid and cynical, as well as just contrary, for most of it to catch me. Although some things do. Then, you have people without the self-control to create any limits on their actions, basic hard-core addicts to anything.

The mid-range contains most people - again, this isn’t saying that everybody is instantly totally controlled by any given method, but enough are influenced that it’s worth integrating behavioural psychology into any aspect of a business that would benefit from influencing buyers/users.

Video games, casinos - even the colour schemes of hospitals are designed to control how people act.

In summary - you’re wrong. your stance flies in the face of what mental health professionals and addiction support workers have found, and base their work on. Addiction isn’t simply a matter of you can resist, or not. There are other factors like the tricks used to get you to partake, and to continue to do so.

Wow is full of them - some people are more easily influenced or trapped than others.

tldr: Your a callous idiot, who seems to think their experience is universal, and likely believe in boot camps and tough love to fix people. God knows how sad your views on mental illness are.

Don’t like my books? Then stop making posts that display your ignorance, and I’ll give up trying to educate you, and more importantly, those unfortunates who might actually believe you.

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Every single thing you just wrote is wasted time because I read the first part and realized you’re still stuck on a thought that I never had and are arguing against it. Maybe if you weren’t so paranoid you would learn how to read and understand.

Until that happens you just keeping arguing with yourself

Except - you keep saying it’s her fault for not having control. You’ve said it over and over.

You’re wrong. If you admitted to reading the post (lol at a post that would take 30 seconds to read as being too long), you’d see that, yes - the game is designed to create addictive behaviour, just like so many other things are. It’s not an opinion, it’s a fact - it’s a tactic taught at colleges and universities around the world.

You said it - own it.

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I’m not going to touch on anymore irrelevant points you make so I’ll just stick to the relevant ones.

I found one

It 100% is.

If you’re implying that she has no control whatsoever and she is at the mercy of this ‘thing’ whatever it may be, then she would never break her addiction. Addicts do have the capability of stopping what their addiction is. If none of them were at fault for their control because they had none over a certain addiction then no one would ever overcome any addictions ever.

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Time for the Winterspring Frostsaber

The downside of /played = 10 days in the 4 weeks Classic has been out. You rushed to get to 60, so there’s little wonder that you’re tired, worn out. As opposed to leisurely gaming and hitting 60 somewhere around 3 or 4 or even 5 or 6 months after release.

The game has been out for me for the same 4 weeks and I’ve played 4 or 5 days each week, but not entire days. A few hours here, a few hours there, some days more than others, some days less than others. This hunter is but lvl 21, and my holy pally just hit 15. I’m having a [censored]-ton of fun when I play.

But it’s not an over-riding be-all-end-all daily activity for me. I cook, I read, I talk on the phone with friends and family, I watch TV, pig out on old series via Netflix, Hulu, and Amazon Prime, or just sit and listen to music. I learned a long time ago that no single activity defines me, either to myself or to anyone else. I’m a complex being, and enjoy variety (the spice of life, n’est-ce pas?) in my daily routine.

Success or failure, satisfaction or disappointment, is generally determined in how one approaches something. Pedal-to-the-metal, balls-to-the-wall is VERY tiring on both the body and the mind. Especially when what one is trying to accomplish doesn’t have a count-down clock attached to it. If I play 3 hours a day, 4 days a week, there’s no fear that the game will go away before I see its end-game. I’m sightseeing along the journey, not trying to snatch a 30-second fuse out of a bundle of dynamite before it explodes.

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Oh, look. Another presumptuous and insulting poster in this section of the forums.

Color me surprised.

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:man_facepalming:

not so sure it was a factor of ‘not knowing how to play a game’ as much as ‘they came with one set of expectations and looking for specific types of fun, and didn’t find the ones that sync with them’

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It sounds like you just enjoy the retail playstyle more… and that’s totally fine. A few questions come to mind after reading your post, though:

  • When you heard it takes ‘effort’ to get to 60, what did you expect? Compared to retail, no matter how you slice it, the amount of effort that it takes to level cap is tremendous. High amount of time, careful play where if you pull too many mobs, you wipe, high competition for quest mobs/items, difficulty in traversing the world where you don’t have the luxury to simply fast travel everywhere – all of this is additional effort that simply doesn’t exist in retail. But I am very curious what your expectation of ‘effort’ was, if not this.

  • I’m not sure why you think grinding mobs is the only way to level. I mean sure, when you’re questing you’re killing mobs, when you’re spamming dungeons you’re killing mobs, and when you’re grinding you’re killing mobs-- but they’re all very different styles of gameplay and leveling. You were probably oversold the idea if you’re comparing the options with retail, but I have to imagine you knew Classic didn’t have pet battles, BG experience, profession experience etc. so I’m still confused at your surprise here.

At the end of the day, if you like retail, all the power to you. Personally, what kills BFA for me is how trivial any character progression is, and that’s what I love about Classic. I know that the gear I’m earning now is still going to be relevant over a year from now. In BFA, I’ve spent way too much time capping my characters gear score near the top 5-10% only to have a patch come out that trivializes it by a HUGE margin. Gear literally lasts like 1.5-2 months in retail, if that. And that destroys the RPG experience for me. The fun of the game is investing time into your character and seeing, feeling the progression in both PvP and PvE, and when you lose all of your progress every 2 months, there is just no point for me. Not to mention all of the progress you do make is still trivial in PvP for the most part- a character 50 gearscore higher than another is barely stronger in PvP, and again, that utterly destroys progression and the feeling of accomplishment with your character.

My .02.

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@OP Did you play World of Warcraft in 2004-2006 even? Because most of your complaints go against the general nature of the game which is common knowledge.

Of course there aren’t pet battles / battlegrounds XP, because it wasn’t a thing back then.

People say you can “level how you want”, because you can do a combination of quests , grinding , dungeon spamming. Play several different specs for a varying experience. There are still ways to have a varied leveling experience just because there aren’t pet battles.

I have a feeling you didn’t truly want it in the first place.

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“Seek adversity. As befits you, seeker of fire, coveter of the throne.” - Vendrick (Dark Souls 2)

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Can I have your stuff?

I find it interesting this communities reaction to any kind of criticism to classic.
All classes/specs are viable!
But I can’t get in a group as a ret pally…
Well that’s your fault for being a paladin!

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Your first mistake was not going warrior…

Tag a break dude lol

Mind numbing grinding is fun…is fun…is fun…is fun…is fun…is fun…is fun…is fun…is fun…is fun…is fun…fun…fun…fun…fun…fun…fun… ARE YOU NOT HAVING FUN.

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