I have quit so many m+ in the past two days

MDI is completely based on teamwork…

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You must be easily amused. It’s troll bait and you took it.

OP is a cold blooded fun murderer.

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How do you figure its the end all be all? Or even that its the focus for gearing? Last I checked, people are still raiding for gear… Besides, if gearing was the focus of Mythic + you’d have people who only did one dungeon a week for completion at 15. There are a lot of people who enjoy the challenge of pushing a key as far as they can.

When I’m tanking a pug key on one of my tank toons, I’m pretty patient and don’t really mind staying for completion.

I don’t care about “pushing io score” and am usually just after the gear anyways, so if the run goes a little over the timer it’s whatever to me.

There are 2 reasons I might leave a pug though:

  1. toxic pug teammate that’s cussing people out or name-calling, I don’t tolerate this behavior at all, if these a-holes have their key ruined by me leaving then so be it… these overly toxic players must be stamped out imo
  2. i come to the conclusion (by looking at the dps meters and such) that my pug teammates are simply incapable of killing the boss(es) and completing the dungeon, a perfect example of this is tyrannical sisters in Waycrest… if we’re 3-4 wipes in and I don’t see any progress, I’m out
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I am really surprised no one has developed an addon for this given its outcry.

Addons can talk to each other. Just have one that lets people designate someone a leaver, and it remembers the number of other instances (of that addon other people are using) it sees in the world with that character’s name on it.

Everyone only counts once, divide by 5 and even a whole group of haters can’t force sink someone. But if they leave group after group, there will eventually be enough to warn the world that they really want to be alone.

8/10 due to a lack of creativity. Subject matter was bound to draw responses but OP could have tried harder to seem like he meant it.

I got keystone master recently. I left a lot of m+ in the process.

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Go ahead and write that addon. I won’t install it, because I don’t need to know how many garbage groups someone has ditched if my own group isn’t garbage.

If some genius Raider io dev made the add-on so that your score completely resets if you leave a key, that would probably prevent a lot of people leaving keys.

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Delete your account. Timer Mentality insect

Hey Kid, go play Fortnite.

The RIO devs don’t invest their time in creating such a feature, even though the website itself and addon are both elaborate undertakings. Leading me to believe the number of bad groups ditched is irrelevant data to someone running a good group.

Blacklists op from ever joining their group

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Do you also blacklist people who wipe on bosses?

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In fact I do
Had a +7 Siege.
Tank couldn’t hold aggro if his life depended on it.
Heals struggled to keep anyone alive.
31 deaths into the first boss, after the lock left. I bailed too.

No, I mean search warcraftlogs and see how many times they died to a boss rather than if they have killed it. Progression can take many wipes. (For raids.)

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Haven’t touched raiding for awhile there.
I have no interest in raiding atm.

First, plenty of people want the loot at the end anyway, or want to complete the dungeon just for the challenge. Even ignoring that, the statement is highly key dependent because of the variable difficulty of the keys.

The statistics show that some keys are more than a full level easier to time than others. As of this writing, for this season, there have been more Junkyard keys timed at 28 than King’s Rest, Workshop, Temple, or Underrot keys at 27. Five keys have been timed at 28, while the highest Waycrest timed was a 26. There’s definitely more than a key level’s difference between dungeons regarding the difficulty of timing.

This means that for the more difficult keys, there’s a strong incentive to complete them, in order for the depleted key to have a chance of changing to a dungeon that will be easier to time, and might even be two chested. Shrine for example is a key that people will just try to complete, often without even trying for time, as it has a well earned reputation for difficulty.

For easy keys, you’re right; in fact, there’s a perverse incentive not to complete them if they’re not going to be timed. I’ve seen people abandon a Freehold key because they were “only” going to single chest, on the basis that they would have a better chance of three chesting it after depletion than of failing to two chest it.

I don’t think that’s the main reason for leavers, though. I think most leavers are used to completing only with skill carries, and when something bad happens early, they don’t want to stay for the agony they are causing.

However, you bring up a good point. The perverse incentive not to complete keys in easier dungeons does distort behavior. Probably the best fix would be to allow a completion to maintain the level of the key and change it to a different dungeon.

Found the low rio.