I have no self-control and need someone else to manage my behavior

This is how I would describe most world quests. kill random mobs sometimes with a gimmick attached.

Especially when they’re poor analogies, much less reductive analogies created specifically as a vehicle to talk down to people.

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I dunno, I am one of those folks who thinks all “cake” should be legal, and the problem will sort itself out.

The analogy is silly on many levels. For example, the fact that at no point in WoW’s history from TBC forward has an entire cake been given to players.

It’s, what, 66c per day?

What else can give you 20mins of entertainment for 66c per day?

And that’s nonsense of course because you are ignoring the campaign quests every week, dungeons, raids, pvp, siege, trial of elements, trial of flood, grand hunt, aiding the accord, farming rares each day, crafting, alts, heck even hanging out in trade chat or doing rp.

Most of us spend hours a day doing stuff, most of that isn’t world quests.

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https://wago.io/9MpDLGWp3 - Tama’s Dragon Flight helper, gives a very thorough todo list of open world stuffs. You can shift click any objective and it will drop a pin on your map for you to find it.

The analogy would have made more sense if it had been applied to all the people who demanded WQs only refresh every 3 days, because otherwise they’re “forced” to log in every day for fear of losing out & falling behind.

As written, it makes no sense at all.

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So one side of this argument you have people shouting “you have no self control, just don’t do the world quests all at once if you want daily quests”, and on the other side of the argument “you have no self control, if you don’t want to do world quests every day, simply don’t do them”. Can we agree that none of us have any self control?!!

The solution of course is to go back to callings that can be batched up every 3 days. Then everyone is happy, and nobody needs to have any self control.

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Getting mixed signals here of where you stand on this matter.

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OP is just craving cake

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I’m good with the current cadence. I’ve done more exploration and toy gathering this expo than any previous.

that looks like a weak aura and I don’t use those

I kinda liked world quests that rotated more frequently. It was less about the amount to do, and more about the choice. I could look at the current spread and pick and choose the ones I wanted to do knowiing that in a few hours there might be different ones I liked more, or more for a faction I wanted to focus on.

Right now if you don’t like them you have to wait days for them to change over, and they are not replaced when you finish them. :frowning:

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that’s fine for you but once I have my 20s - I will do my alts and in two months that is it until they create content FOR ME. World quests were the only content that can hold it’s value. These others are flash in the pans that once you get renown you want you are done.

I find your lack of self control…disturbing.

Only when they’re logically incongruent to begin with. Let’s say I’m a nutrition coach, and you come to me because you’re struggling with your weight. What’s the very first thing I’m going to talk with you about? Your food environment. Why? Because it’s the first thing and one of the easiest things we can change to help you find success because if we can start to generate some friction around the types of food that you have trouble with then we’re well on our way to success by simply removing those foods from the home.

The same is true for game design. If I as a designer put a bunch of stuff (repeatable quests or cake as you say) in the game and that stuff leads to poor play patterns and players are telling me that because that stuff is there and it yields good rewards and the rewards are easy to get because the content’s easy to do so they feel compelled to do it before they move on to doing other stuff that they may actually enjoy. Then I need to change how that content or experience is presented.

So, now they’ve spent an hour doing something that they really didn’t want to do but felt compelled to because it’s there and it’s rewarding. They ate too much cake and now they’re lethargic. The cake was there, it tastes real good, and there’s no friction between them and the cake. It’s not their fault. They didn’t choose to be hungry. Now they’re tired before they even start the fun thing that they really wanted to do because when you do checkbox style content it drains you. It leads to burn out.

This happens all the time. Player logs in with the intention of doing something fun, runs up against a wall of dailies, does the dailies, and then logs off before ever getting to the fun stuff. When dailies are set up the way they used to be, that’s what they encourage. It’s rewarding content that you ignore at you’re own character’s peril, that needs to be done before doing something actually fun because you only have 24 hours to do them. The change is for the best and I am well thankful not to have daily quests constantly tugging at my attention. :dracthyr_shrug:

This feels more like an analogy for the ones that don’t want them daily. Because ya’ll seem to be so concerned about missing out on them when you can’t play.

I so have no idea what this thread is about but I’m all for cake, pie, cupcakes and especially cookies.

:cookie:

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I would eat cake and pie a lot more if my pancreas would let me but alas, I must moderate myself for survival’s sake.

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I just don’t understand how anyone’s run out of things to do. How much time do people have to play this game? Do they do nothing else?

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