I have no reason to raid anymore

Not at all.

A large number of people play solo and a small percentage do top tier raiding. They’re catering to the bigger group of players.

Crucible of Storms is not a new tier. It only offers a few items at a slight ilvl increase.

So this is not the same as the past.

It does not add any new azerite gear, for example. Yet emissaries from worldquests are getting a full 15 ilvl increase.

So why stop there? If obviously loot shouldn’t be tied to time investment or challenge, why not put the loot on vendors for 1g each?

I bet there is even a larger portion of the population that doesn’t want to do WQs at all and still get 400 ilvl gear.

I think you know why they’re not 1g and on a vendor.

Where are they getting the gear from? Warfronts? PvP?

Why not? If we are going to make them as trivial as coming from 4 “can’t fail” solo world quests, we might as well put them on a vendor at that point.

Doesn’t matter. It could be crafting. Why do people that only do world quests deserve to be pampered so badly in an MMO because they only want to do solo content?

I second this. My entire guild in bfa quit. I transferred to horde and still can’t find a guild to match my hours since I’m in Hawaii. This entire xpac I haven’t done a single raid other than lfr. Not even a single mythic +. I was Aotc in legion and was doing 15s every week. It sucks. But what ever. I’m still having fun taking a more relaxed approach to wow I suppose.

It takes more time and effort to get out to all the zones and get through mobs and elites then walking up to a vendor and paying for it.

  1. I don’t recall anyone asking to be pampered and I’ve already told you why Blizzard do.
  2. It’s not even the ‘best’ gear.
  3. Players are still doing something to get it. It’s not just given like you claim.

You mean the exact same ilvl increase that the rest of the gear is getting? Aside from Azerite, which goes up by 15 ilvl increments and thus is 5 ilvl higher. In either case, the gear is 25/30 ilvl lower than the best gear, just like it was pre-Crucible, just like it’s been the entire time in BfA. Whether Crucible is “not a new tier” is entirely meaningless. It’s a technical point you’re arguing that’s irrelevant.

4 Likes

You are very wrong.

+10 ilvl and some seriously strong effects worth significantly more in ilvl? Really? Slight is the word you want to go with?

Its the exact same ilvl increase the rest of the gear is getting, as long as you ignore major key aspects.

As an elemental shaman lets compare ilvls of crucible gear to bod, and the upgrade? I will break it down, slot by slot.

Head: no upgrade
Shoulders: no upgrade
Back: no upgrade
Chest: no upgrade
Wrist: no upgrade
Hands: +10 ilvl upgrade
Waste: +5 ilvl upgrade
Legs: +5 ilvl upgrade
Ring1: No upgrade
Ring2: No upgrade
Trinket1: +10 ilvl upgrade
Trinket2: No upgrade
Weapon: No upgrade
Shield: No upgrade

Total ilvl upgrade: 30
Total overall ilvl : about 1.8

20 total ilvls. While with wqs you are going from 385 -> 400 on 3 pieces. Thats 45 ilvls already.

I can see how you could confuse “every single item getting 10-15” with “two pieces get 5 ilvls and 2 pieces get 10” and think thats the exact same ilvl increase.

1 Like

Warfronts destroyed progression and giving alliance weekly 400 gear for pvp quest. This is the same concept but those other things were worse.

Gear is the reward from killing raid bosses.
By design it’s supposed to be desirable.

You don’t seem to understand how this works.
Kill boss > get loot.

Quote me where I said every single item was getting 10-15 ilvls. I talked about the system at large. You’re quibbling over details, strawmanning me in the process, to argue about a point that’s entirely meaningless. And let’s be honest here, none of the gear getting an increase is going to matter to the character you’re posting from. You’re getting pissy over other people getting gear that you think they don’t deserve. It’s a joke.

3 Likes

for player vs player.
I’m shocked i have to state this yet again.

that is why they handed it out to pvps, but got nerfed because of salty raiders.

For some reason raiders think their time is the only thing that matters and pvp is just some kind of mini game and they don’t deserve loot much like trials.

Now again they will get their loot with:

" * Against Overwhelming Odds (when available) will go up to ilvl 395 (from 385)"

Noone ever complains at what raiders get for rewards (high il gear, mounts, pets, transmogs/sets, recipes, achieves) yet if a non raider gets 395 il loot the first thing they do is complain and seek a nerf or to get it taken away.

Do i really want to hang around with these guys? No.

3 Likes

You tell 'em snowflake. You’re special and everybody needs to know it.

1 Like

Eh, I’m all for alternate gearing methods. M+ and rated pvp fill that fine. Imo higher end gear shouldn’t just be given away to someone who spends 15 minutes solo to complete a daily emissary.

1 Like

The loot really isn’t the reason any hardcore raider raids, you know that right.

They’re at a self-created problem where they’re stuck between not wanting to cause people who left or started late to feel like they’re behind, and wanting to create rewards for content. At the moment it seems they’re going all in on the ‘the achievement is the reward’ which sounds sounds nice to say but gear is a big motivator for a lot (probably even most) of people. If I didn’t know any better I’d say they were trying to make gear more and more irrelevant, despite a few years back at the end of WoD claiming it wasn’t ‘exciting enough’ (whatever that meant). I took over as a tank last week and managed to gear up my warrior in less then a week to where my mage is, so maybe they do want it to be less of an RPG experience and more of an action/adventure game as that would explain a lot of modern changes.

1 Like

I get where you’re coming from. In some ways, I agree with this perspective. Item level really doesn’t matter, and hasn’t for a very long time.

That said, I also must respectfully disagree. It’s completely legitimate to view the lack of raid rewards as a personal insult. The reason is simple: Blizzard is disrespecting raiders’ time.

I’m happy that solo players have a game that they can enjoy. I’m happy that they can have loot that they feel proud of. There’s nothing wrong with that. What is absolutely wrong is that raiders put more time into learning fights, more gold into repairs and consumables. They constantly push themselves to play at a higher and higher level, simming their characters, experimenting for better results and working to complete harder and harder content.

For years, the carrot that was offered to raiders was simple. You get the best gear in the game. If you raid at a high level, you and precious few others can have a BIS gear set. You can be more powerful as a reward for all your hard work.

That reward has been slowly dismantled. Titanforging and M+ removed the specialness of high item level gear. And now, Blizzard is adding insult to injury by making that same gear obtainable by killing 4 easily soloable dudes. At the same time that the reward for raiding was being dismantled, Blizzard replaced it with…[cue dramatic music]…nothing. Nothing at all.

It’s not about the solo player. I actually want them to have fun and enjoy themselves, and even be rewarded for the stuff they do in game. I’m upset about this because the time and effort that go into raiding are going unrewarded. I’m not going to put in the work to raid if I can get the same rewards by doing 4 world quests. Path of least resistance and all that. I’ll do my four quests and log off, and I’ll also give careful consideration to why I bother to remain subbed.

3 Likes

That is their issue. Their problem. If raiders want to ignore other avenues to get good gear that is faster and easier to get then that seems they bring the problem onto themselves.

I should get X because it takes more effort and time to get stuff arguement is a self made issue. You made your choice on doing raids to get gear, noone else.

A few items that compare to heroic raid gear does not over weigh the other rewards you get from raiding. The best gear, mounts, pets, transmogs / sets, achieves, etc… ya but hey lets not mention that right?

It boils down to wanting raids to ONLY give out good gear. That is one thing that kills this game. Ask Blizzard.

Once again… people do not want to have to buy carries to get good gear… this is why alot of people probably quit… nice try though. Mid as well just add gear to the blizz store then and give the money to the actual company over the players.