Im sure they are focusing on the bulk of the $ubscriber base when it comes to loot.
They’re more difficult than other content
Honestly I don’t think blizzard will ever make gear the reward from raiding again. It’s just a means to an end at this point and the entire gearing system itself is RNG which makes it even worse. It may actually be better for the game to have so many ways to obtain gear but I don’t personally like it.
I’d love to see seasonal cosmetics for raiding and m+. Give people who get cutting edge a mount specific to that achievement, give people who complete all 15s on time a mount as well. Maybe AoTC can get a title. Things like this add incentive to end game content that we currently don’t have.
But it isn’t. And that is my point. Believe me, I understand your views. There is more to raiding than the loot. If loot is the only thing that makes you raid, then maybe raiding isn’t as fun for you anymore, and it has nothing to do with other people getting gear.
Elitism is not the same as pride in accomplishments. And this game has never been about elitism, despite what few would make you believe.
I currently am casual, I’ve been a hardcore raider. A no, BFD and Crucible don’t become useless for me with this change. Achievements, AoTC, mounts, completions, and even gear itself (like some of those trinkets) are still there that I would have to work to earn.
And it doesn’t have to make raiders feel like crap, on the contrary it’s another way to try to obtain those pieces you are missing to be able to get that M-Jaina you’re stuck on (example).
It’s a fallacy that your gears value will diminish because other people acquire some equal ilvl gear at the same time, in a different way.
Sounds like loot envy. Don’t 'worry so much about what others are getting.
Fine, i get my highs from doing heroic raiding and wiping like a noob anyways…
scorched#1714 i’d like to be friends. i think you make a lot of really good points when you post.
Because we went from one, hard difficulty, to two dificulties, then three, then four, then adding things to invalidate half of them while still expecting you to do em. That’s not also counting normal, heroic, mythic, mythic+…
Have you seen the raid sets? There already wasn’t a reason to do it, ilvl’s aside.
Not a bad metaphor, except you’re going at it from the completely wrong angle.
You say it’s wonderful for Casuals: As a casual, I’m the one complaining about it. In your example, I’m Bob.
I’m working at a low level on staff, doing simple things like sending emails and basic project organisation. The guy next to me is working hard on some pretty difficult projects. He gets a promotion and increased pay. I could start working harder, volunteering to take on harder challenges like he has - except a few weeks later I get the same promotion and the same pay rise for doing the same easy work. To Bob, he sees no reason to work harder. Why bother if the same easy work will give the same reward?
It makes perfect sense that the hardest content - be they ranked pvp, mythic raids or Mythic+15 dungeons - gives the stronger reward to help them tackle that strong content. Should raiding be the sole way to gear up? No, of course not. But should you get Heroic level stuff for minimal effort? Of course not.
Try and actually read my post. Loot envy isn’t what I’m talking about at all.
Honestly most people out gear Heroic BoD that its just a place to get more AP at this point. Plus BoD is nearing its end. You say you dont have to raid anymore, what about Mythic?
You couldn’t pay me enough to deal with the stress and drama around mythic raiding.
Because the boss fights are fun. Because competing with friends/guildees on the charts is motivating.
Like you said - there’s also transmogs.
The non-mythic raid transmogs look more like leveling gear than the actual leveling gear and there’s little to differentiate between the three non-mythic difficulties.
Ok so now you’re geared enough to where you can start working on Mythic raids.
Congrats!
Read my post above your first one.
The problem is that the pool of potential raiders doesn’t reliably increase based on ilvl.
The people that want to raid are, will be, and have always been, more than capable of getting the required ilvl. They were the ones who’d push to get whatever needed.
Those who never did, were never very likely to be interested in raiding. It’s not a bad thing for those people, or a bad thing about them, though.
People who want to do content typically do what’s needed to do that content. People who only do overworld content, or who’s gear is limited by it, simply aren’t very likely to be interested in higher difficulty content.
Which means that it doesn’t have a tangible effect on the raider population beyond newcomers being able to gear up. For those of us already here, it simply erodes the curve even further. Given the rate of newcomers, this just isn’t worth it.
You want to get the better loot, but you don’t actually do the hard content. I’m confused.
I want to do challenging content. Mythic requires skill and dedication that I just don’t have, nor the time. I know my limits.
Both.
- A small part of the motivation for raiding is the achievement.
- But a very large part of raiding is wanting to get the most powerful gear possible.
If raiding gave no gear upgrades, nobody would do it. Certainly not for hundred+ wipes on the same boss to get a first kill.
That said, I have no problem with there being other sources of gear upgrades. But I do find it strange that emissary quests reward higher ilevel gear before warforge than the current normal mode raid.