I hate standing in rune of power

or triple the triple i should say

I can’t stand rune either. Was playing last night and thought, “how awful is this skill lol.”

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Rune isn’t that bad. The fact that as arcane I only have a 12 second burst window so it’s pretty easy to stand still and do the burst windows

Well, that is kinda the point I think some people are bring up, that 12 seconds is your most important window, if something out of your control happens, (maybe a team member drops something on you) The design doesn’t really hold up anymore in a game that’s moving more towards fast paced mechanics.

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This is exactly the point. It’s old lazy design from when wow played a lot different.

There are so many mechanics now where a mob dives on you, or your tank has to move further away.

Nothing in combat is that slow anymore.

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I like it because it rewards good planning

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And it also punishes you twice as hard when RNG isn’t in your favor. I’m also an arcane mage, and you’re right, it’s harder for us to notice the “you need to stand still” problem because we’re not very mobile in the first place.

But that’s not what I’d consider to be the issue with RoP (at least for Arcane). The issue I have is from a post I made further up:

That table doesn’t account for the “difficult to calculate” damage increase that AP’s mana reduction includes, nor does it account for the fact that AP drops a RoP when cast. Either way, it indicates that RoP provides a bigger overall damage increase than our major cooldown, even with the talent that buffs it. In my opinion, that’s an incredible design flaw.

In Dragonflight, based on the current talent tree, Arcane Surge is going to provide half the spell damage increase that AP and Overpowered will provide. Yes, I know that it’ll come with its own damage now, but RoP provides way too much power.

Don’t get me wrong, I totally understand and can get behind the “plan out your fights to be ready for what’s coming”, but there are a lot of things to focus on in Arcane, especially since our CD’s aren’t exactly in time with each other. And that’s not accounting for anyone in PvP who simply can’t plan out what’s coming.

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There are so many ways to reward good planning without rooting the player.

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Except it doesn’t, and that phrase is akin to people arguing that “you just don’t get it” when you say a movie is bad (god I hate sucker punch). The fact is that rune will automatically drop with your major CD which you will more or less use on cooldown except if the boss is going into a specific phase. Outside of that, you have a handful of addons that tell you exactly when that one big mechanic is going to happen and as long as you aren’t picked you drop run with that. I don’t consider it a skill to be able to count to 10.

But I would argue that there is nothing fun about stacking your 50% damage increase on top of a 40% damage increase, on top of whatever other % damage increase. Why not just bake RoP into AP in that case? What is fun about having 65% of your total damage stacked into a 12 second window every 90 seconds? From a gameplay perspective it is a bland, unfun talent that is almost universally hated by every Mage regardless of spec and has been for 10+ years. I just do not understand how after 10 years Blizzard still doesn’t understand that Mages would be happier to be tuned without RoP in the game.

Literally dozens, and I would argue that almost all of them would be more engaging and more fun to use than a flat % damage cooldown. Without spending more than 5 seconds thinking about it, I can come up with Water Jet, mana management, or WoD combustion.

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Great response I agree

in m+ just use rune off cd, no point in saving it or else you miss a bunch of uptime on it

I do appreciate you bringing that feedback to the conversation, I think a lot of people do like ROP, I am kinda on the fence with it. Its ok in some content and annoying in others.
I really like playing mythic plus and you go into it with a route in mind, but you cannot choreograph every battle like you can in raid. I like the fast paced design and mechanics wow offers these days, but I do agree that some of the older design around mobility should be reviewed and see a lot of creative feedback that could work.

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I have my likes and dislikes about rune of power and so far I think this version is the best we have had (with it dropping automatically with using our major cd.)

I have wish they would bring back the old school evocation talent where if you channel the entire evocation. You get a damage buff.

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If it was at least nerfed to only increase power by 10% instead of 40%, it would be a skippable talent. The biggest issue it has it that it is completely mandatory, so anyone that likes it gets to use it, but everyone that hates it ALSO has to use it.

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You think this is exclusive to just mages? All classes have those types of talents.

but it is. Tell me of another class that revolves completely around a CD and does almost no dps outside of said CD’s.

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Thats not what I said. Please read what I said and try again.

what you said is factually wrong. No other class has to take a Burst DPS talent to make the entire class work. They might do slightly less dmg with one build or another, but they still do ok dmg.

Other classes get enhanced by their CD’s. Mages don’t do anything without RoP. That’s the difference. Mage design gets worse every expansion, and it’s all because of the RoP dependency.

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I said that all classes have talents that some people like and some others dont. its a fact.

Also Frost DKs say hi.

Frost DKs face the same issue with BoS.

Mage design is pretty solid as burst profiles are better than sustained profiles. However damage outside of CDs should be higher.

quote yourself saying that to me, because you didn’t. “That’s a fact”

Not at all. At least they can move; so it’s not nearly as punishing as it is for mage.

Can’t have higher dmg outside burst window without nerfing the burst window. You can’t have MM hunter sustained with Fire mage burst. Only way to increase the sustain is by nerfing the burst, and the best way to nerf said burst is through the problematic RoP, because Icy Veins, Combustion and AP are fine.

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