I think its a mistake to consider the cloak reward a given, honestly. The cloak itself caps out at 15, mother’s research is for many not even half way done, the expansion is likely going to be going on for another year.
Just because something is there, doesn’t mean you should be able to just “get” it now.
That’s not a consequence confined by the rules of the game though. That’s something self imposed by the players. Does the game need to be failure proof for those kinds of people to enjoy it?
Would all you hard-cores be saying the same thing if every Mythic+ failure required you to go out and farm a bunch of currency before you could try again?
Yes, when they get Twilight Devastation and Echo Void, tanks can push higher dps than pre-patch dps peeps… I was doing it the first week w/o those things and the dps check was harsh since you had to avoid mechanics and not dps much of the fights and you have a crazy sanity check when your cloak is low rank and you don’t have much of the tech tree.
Look, I’ve caught up on my 3 mains, and I upped my damage over 10dps on my tank just on corruptions (no skill increase, just rng), so it’s not really a problem for me personally. But I will say the failure rate in my guild list is absolutely huge. They find it much easier to M+ and raid, haha.
And, sadly for my friends, I can’t help - you are capped on vessels and unlike other game content, this one is very guild-toxic as a setup.
im not having a problem with it clearly, as my main example of an easy class is… (do you remember?) the one im using, the warlock. im agreeing with and sympathizing with the OP, rather than playing the victim blaming game.
fact is, when the most current content is based around improving this legendary cloak and the best way to make the cloak viable is solo content, youre damn right it had better be balanced. you can argue until youre blue in the face, but youre just plain wrong on this one.
Git gud. Just solo 5 chested one last night. Of course I failed before as well, but it requires knowing what to pull, when, what essences to use, what’s dangerous what’s not etc.
Demon hunters have that weird attack that moves they all over, it is possible that attack put him accidently too close to the other mobs.
Those mobs have an odd aggro function, my rogue tried to stealth up the middle of them and it pulled both sides and there was no indication that those mobs should be able to see through stealth.
Demon Hunters are in a great spot for 8.3. they have the most mobility to avoid standing in the bad swirlies.
You either need to interrupt more or get better gear. If you do the bare minimum visions are objectively easy. It’s only when you jump into the harder areas before you’re actually prepared for them, in which case it would be like trying to clear mythic Ny’alotha before you even touched Heroic.
In EQ, if you died your gear stayed with your corpse and you had to run back (alive and naked) to wherever you body was. Mobs respawned in dungeons, so a full group wipe was a nightmare. A rogue could /target and sneak-drag a corpse to the entrance, which was often the only way to get your gear back.
Fall into lava? Hope a nice mage will summon your corpse or you just lost all your gear. AND you lost experience every time you died. Die enough and you lost levels. We moved through dungeons slowly and crowd control was more important than DPS. It was insanely stressful and insanely fun.
Fair, though every class that can’t disrupt both can comfortably outrage them. They’re susceptible to stuns, fears, kicks, poly etc etc, and the range on the horrify is bigger than melee range but still comfortably rangeable with blink or disengage etc.
Also they don’t cast it anywhere near enough to even begin to consider it “chain stunned”.
I wouldn’t say you have to be particularly geared either. I think someone worked out that the DPS check to kill just the end boss was about 20k from full sanity at cloak rank 1. You can also drop the orb and pull him into it, which adds another 10 seconds at least to your timer.