I give up on tanking

Sounds like you can’t handle not being in control of the situation, and need everyone else to play at your pace- that’s YOUR control problem, nobody else’s.

If you want a dungeon done your way, and four others want to go all in AoE instead- why does your way beat out four others? Why are they your slaves to your need to control?

I did not already know any of this. My mind has been expanded and then blown.

This absolutely.
Another thing missed in this and all the eleventy billion “I’m done tanking” posts is the duality of Tank/Healer. Healers put a lot of pressure on themselves to keep everyone alive while knowing the DPS is expendable but not the tank.

I personally feel bad every time a DPS dies unless he’s standing in fire of course. When my tank dies I failed.
Its not fun trying to balance keeping all the aggro stealing, not focus killing, cc breaking, add pulling, bozos standing all while saving mana for the tank who’s running around trying to keep the mobs off me.

When the good tanks refuse to pug, so do the healers.

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Those cleave groups are actually punishing people who don’t have an AoE, not just tanks. So, kinda sucks that those are around to be fair. And at the same time I’m not sure what you mean by “other classes have some value in dungeons” when all this cleave comp has done has made classes LESS valuable.

Mages and warlocks have always been wanted, but this mindset of cleave has crapped on rogues, hunters, druids and priests the hardest.

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what a winey post to address a concern. Wah, wah, wah, pacifier. Time will weed out the incapable and capable will emerge.

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I’ll be his safespace.

I realize that, and when a tank pulls a large pack if they’re a warrior I give them a fair amount of time before I start to deal damage. If they’re a pally, I start blizzard as soon as the cons has gotten a tick. Part of it is knowing your tank capabilities- and I’ve seen warriors keep aggro quite well on aoe packs, and others not.

Part of being on a team means playing to what that team can actually do- however, if a tank pulls a group of non elites, and I know I can blizzard them all to death before they reach me- that’s what I’m going to do. It makes no sense to make a dungeon take five times as long for adds that I know I can handle.

Naturally- if your dps are pulling a bunch of aggro, dying and causing wipes- then they’re doing it wrong and they need to learn their class’s capabilities better.

But if the dungeon can be easily cleared by AoE pulling, and you’re the only one that wants to kill everything single target one at a time- you’re the one that’s screwing over the other four in the party.

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I don’t know what WOW you are playing but Tank has always been the leader…

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A new mini-game! Herding DPS

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If you tank of course you know this. You said the only issue was positioning and dps opening up before you positioned enemies with LOS.

There is almost no chance of you getting threat back from a group of 3 all over the place. You can taunt one, but it is going to take you 2 or three hits even with a dagger to get the rage to get off a SA to hopefully pull the agro of another. If the AOE threat from heals or a dps hasn;t hit the one you taunted, you now have rage being generated from two hitting on you, so may have enough rage to DS or SA both the taunted mob and the third, or you not.

The point is, my clearly obvious point, unless you are an idiot kid just trying to look cool and be smarmy for cool points, is all this can be avoided is dps just learn to play.

And again, if you want threat back you can get it - from one mob slowly, unless they are all hitting on you like it was designed and should be, then you can have and keep threat on every mob.

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If you are prot spec’d, I would not depend on this.

This won’t hold or pull aggro from dps classes who use high threat abilities, such as mind blast. But yes, it definitely helps.

Significantly nerfed vis-a-vis threat generation.

Only a trickle, you really need to generate rage from damage done, bloodrage, charge, and berserker rage.

You can definitely hold aggro using the abilities that you have mentioned here. But, individually, their threat generation is pretty low. The problem is not that warriors have no tools to generate threat, it’s that we need several GCDs to do so. And you will rarely get that from PuG dps.

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It used to be really easy to keep aggro on large mobs. The more mobs in range the more aggro demo shout did on each mob, so demo shout seven mobs continuously and it was incredibly hard, almost impossible for DPS to rip aggro from you. Demo shout 10 mobs and it probably was impossible. Demo shout two mobs and that wasn’t as effective.

Now demo shout has been nerfed warriors are left with very few AOE threat generators. Thunderclap isn’t very good, battle shout is nice but you have to be in range of your party and if you’re charging ahead and pulling mobs, maybe you aren’t. Whirlwind requires battle stance which reduces threat.

And the weird thing is for warriors to really get rage they need to be hit, so around 3 or 4 mobs at least should be tanked at a time. But this sometimes requires aggroing one or two mobs, running ahead and aggroing the three up ahead. But by the time the warrior has done that most of the time the DPS has gone HAM on the 2 mobs earlier aggroed and have ripped threat so now the 5 mobs are spread out over a great distance instead of tightly packed.

I wish more DPS knew that Warrior isn’t the universal best tanking class and they’re only the best at single target tanking :frowning:

I come across this issue in every dungeon. Remember back in vanilla if a dps pulls like that and they end up dead it’s not on the tank. They may learn that. In the meantime I keep aggro off heals and put up the skull over the target I want them to attack.

Don’t give up. They’ve been playing Zerg dungeons since wrath and don’t always understand the tanks in this version don’t automatically get aggro.

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Retail players are trained to AoE everything. 99% of classic tanking issues are because of their mentality and the lack of proper AoE aggro skills for tanks.

Vanilla tanking was all about single-targeting, waiting for aggro and CCing the extra mobs. It’s hard to retrain today’s WoW kids. Millennials especially have issues adjusting.

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We are talking about level tanking. This isn’t a guide for 60 tanking. The +def gear isn’t going to make much of a difference if a tank is tanking mobs even their level.

At 60 with even pre-raid gear tanking is a different game than leveling tanking leveling dungeons. You need mobs hitting you to get the rage to hold threat on groups.

The core point that everyone is having a hissy fit about is DPS shouldn’t suck. Let the tank position and get agro before you go crazy. If the tank is losing agro on a solo boss its in him. If he doesnt even have agro when dps is opening up and sending mobs all over the place its on them.

How? I’ve been dps and heals since Vanilla. DPS particularly I’ve had half hour to hour waits to get groups, before and after they put in LFG as a dps, and at times even half hour waits as a healer.

This has just made it so for once mages/locks can be treated like tanks have been treated since day one- like they’re important. And even in a cleave group, having someone to tank adds that get ahead of the blizzard or break away from the pack is huge on ensuring that blizzard isn’t broken- a single add that’s out of place in a twenty mob pull can doom an entire party.

Are mages/locks more valued now? Sure, but that’s a position heals/tanks have enjoyed for a very long time- so what’s wrong with letting dps get some spotlight?

Even the classes you listed- druids/priests still have place healing/tanking (druid tanks are better for magecleave than warriors from what I’ve seen), hunters have solid aoe and are good at protecting. Maybe rogues have it worse- but to elevate even a few classes to tank status is worth it, even if not everyone can be.

Thing is- everyone’s used to tanks having all the power, getting to crap on everyone else in the group, getting dibs on loot, and basically doing whatever they want. It’s nice that they’re being treated like everyone else, even if only briefly before they can go back to being pampered in raids.

What these sperg dpsers we’ve been dealing with fail to realize is that we as tanks are the ones in demand. We will set the pace and make the calls, and if you don’t like it find another group.

DPS, you’re a dime-a-dozen, easy to replace. If your tank isn’t getting hit they can’t generate threat, it’s as simple as that.

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I am talking about leveling. Rage from damage taken, if you are prot spec’d and wearing a shield, is very low. Just enough to use shield block and revenge (sunder is too expensive).

Tanking a single mob is no problem. As for the rest of this, you will rarely get PuG DPS who cooperate with the tank and it’s been that way for a long time. These types of responses are unrealistic wishful thinking. You can still tank, it just makes it more challenging.

Add it to the whack-a-mole game that is healing and you’ll find you won’t need that Peggle addon after all :smiley:

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People keep saying this. You know how many people play this game? I’ve never remotely had trouble finding a tank or anything.

You only have power over what you do. Tanks are replaceable, too. The overwhelming majority don’t sit in the forums wiping their tears.

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