I finished leveling every healer, and what I'd change to make them competitive w Priest

It just adds mp5. You don’t need flame shock up.

I’m aware, the rune is two part: flame shock ticks have a chance to proc instant use of some of your abilities, and then MP5 from Int.

I am saying keeping Flame Shock up as a healer adds up quick in spent mana, so people tend to forego Earth Shield and, especially with the buff to Sham Rage, will run Sham Rage.
Make Earth Shield competitive by letting it’s healing also potentially proc Power Surge and, in addition, double the MP5 on Power Surge.

I feel like Earth Shield just needs its ICD halved. It feels like the heals come out way too slow to be worth dropping WoE for in PVP.

It just not worth over sham rage sadly. Es is to weak to replace 1.x k mana each min

While I sorta had pvp in mind and trying to not break it with my suggestions, I was definitely more leaning into PVE anyway

I think dreamstate procing on crit heals is an obvious must. There is no other healing rune in that slot and making it only proc on damage forces healing druids into a wrath spam playstyle especially when combined with the potential of the fury rune.

To make living seed a good option against fury and to also make resto druid talents more attractive against just going balance, I think making regrowth talents apply to nourish and the bloom on lifebloom would be great. It would simaltaneously make resto talents more attractive while also making living seed combined with lifebloom a powerful combo.


For shaman I think they’re afraid of making something other than SR strong if it can also be used with SR at the same time which is maybe why water shield is lackluster outside of when you’re getting hit. I feel like they’d have to either add conditional buffs to other runes such as increasing water shields values when SR is not equipped, or their only option is to bake something mana related into earth shield.

If you consider you could cast 24 2.5 second casts in one minute, that’s potentially 8,160 mana from your max rank HW, 4,800 mana from rank 5 HW or 6,240 mana from chain heal. Even with SR restoring 2,500+ mana per minute in a raid, shaman don’t have infinite mana as I’ve seen a number of people claim on the forums. SR just allows us to cast the very mana inefficient (compared to healing runes) vanilla spells we have to cast more often.

In order to compensate for the loss of 75% of our max mana per minute or 1.25% per second if you cast SR on cooldown, I’d say Earth Shield would need to reduce our mana costs by 30+%, which would be less valuable for downranking compared to SR mana OR they could say earth shield procs restore 4% of the casting shaman’s mana. If ES procs near cooldown, that’s potentially 20 procs per minute, so 4% would put it just above SR mana wise if it actually proced every 3 seconds, which it probably wouldn’t perfectly.

Just baking something into ES itself is probably simpler than doing other things I’ve suggested in the past like making water shield proc on crits and adding a crit mechanic somewhere else to pair with it. ES is up against SR so the easiest way to compensate for the mana loss of SR is to bake the compensation into ES since you can’t have both at the same time.

For PvP and just to add something new and different I think I’d also like to see a new rune that’s not just recycled things from other versions.

IE: Spirit Medicine (free instant cast 10s CD): Summon a Spirit Guide to watch over your target for the next ?10? seconds. When they take damage, they cast your maximum rank of healing wave on the target as if you cast it (meaning it costs you mana and benefits from all talents, runes and gear so it’s stronger for resto shaman). If you have Nature’s Swiftness, the Spirit Guide is summoned with Nature’s Swiftness (no effect on your NS cd).

The spirit guide could be a ghostly looking Orc shaman or something that follows the target around. Untargettable. It would help make up for the lack of instant casts Shaman have. Belt rune I guess would make the most sense, though belt rune also is giving up free casts and mana so maybe it shouldn’t even cost mana when it casts HW.


For paladin’s I’d say make the 50% flash crit buff on SS tied to the main SS buff and not tied to the shield and it’d go a long way in improving holy pallies since they have illumination and you could potentially combine it with sheathe.

A healing related holy shock rune would be nice as well. Glimmer would be fine or add infusion of light (lowering the cooldown of holy shock and making casting holy shock grant infusion of light probably 100% of the time rather than tying it to crits). SoD infusion could increase the critical strike chance of flash and holy light and reduce their cast times by 1.5 seconds.

edit: I guess they stole the name already for the damage rune, but I meant the more traditional version of infusion.


For mages I think they should reduce mana costs of healing abilities but reduce beacon healing and increase direct healing from the runes (which is how it was at Blizzcon reveal until they shifted harder into beacon healing and massively increased mana costs). Make chronostatic instant cast and add 70% pushback resistance to regen and mass regen.

I also think that regeneration as a rune should add magic dispel to remove curse (tank enabling runes tend to change multiple things so it makes sense to have the main healing rune for mage change multiple things). Reintegration should also be a skill you can learn instead of just having consumable scrolls.

this is siiiiiick, glimmering light sounds dope.

Competitive with priests… I mean, the only reason why priests shine is because they have 2 healing specs to dip in for their spells.

We can’t even really play discipline properly yet because PW: Shield is not efficient at all, and we have no reason to go holy because the holy runes are allowed while in discipline spec.

But don’t ever EVERY mention Glimmer of Light anywhere. What paladins needs is Glyph of Holy Light.

Not every healer is meant to shine in a 10 man group format…

Druids will have Efflorescence soon enough since it’s already been datamined…

Well you can down rank flame shock, so the mana cost shouldn’t be a huge issue. But a lot of runes for healers are a bit clumsy, this one included, and probably should be looked at.

Interesting theory crafting, well done. I agree that Paladins in particular are hard done by and as a holy paladin healing through Gnomer I’m doing 50% of the throughput our priest is doing. Just call me a buff bunny and pat me on the head. Oh and I rock at Purify too, big deal.

No thank you to glimmer from me, that’s a retail meta playstyle that I have never liked and made me stop playing holy.

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Priests could heal well with not a single talent point spent. The power is coming from runes. PoM and Penance.

No. That was the absolute worst holy paladin change in the history of WoW.

Retail holy had holy power as a mechanic. Completely different to what we have in SoD. The Glimmer idea is pretty good, all things considered.

I think most of us Holy Paladins are very curious about what the Devs have in store for Holy. Its crazy that we as a spec, havent gotten one new heal. I find that bizarre.

I need to inform you that one of your employees plays wow on the clock

I wish people would stop striving for equal balance. Some classes are better than others and that’s ok.

Yet, here you are, posting on your own free time instead of playing the game.

Why? People should play the class they enjoy with a level playing field (gear). Some people will be behind because of skill issues and that is ok. It’s entirely stupid for anyone to think “ok this class is the best dps. I’m playing that class!” and then they get out dps’d by people with better gear and skill no matter what (until that gear is met and eventually the skill set).

Yeah it’s pretty dumb to me that people want the class with TWO healing specs to be on par with classes that can tank, dps, and heal.

Not really, Holy parses better than Disc cause it improves the actual healing value of your spells, while Disc just increases mana-efficiency.
As your raid gets faster and more precise, the mana efficiency is less important.

Unfortunately SoD came to blend the best of both, and Glimmer was absolutely one of the most recognized as fun healing spec in recent years of WoW.

The Light Club discord nearly unanimously disagrees.

O:
Snitches get stiches!

Some classes have such a huge disparity in terms of viability and the obvious amount of effort (or lack thereof) that it becomes not okay.
We’re not talking about “warlocks are top dps and you play hunter but it’s okay you’re still fine”
We’re talking every single Gnomer group requires a priest right now.

Two healing specs with two different strengths, mana efficiency versus output. The other healing classes just… exist.