I finally get what Retail did wrong

retail is a single player game

Gee I wonder where that came from… care to take a guess where they boost for everything or sell runs/carries for everything?

Maybe you should learn what Sandbox actually means before you just throw terms around.

Valid point, but I feel that it’s likely due to a cascade effect.

I think that a lot of people would enjoy leveling their alts the traditional way, but with the amount of boosting/lack of people in lower level zones they’ll just boost since it’s difficult to find dungeon/questing groups now. I think this is part of the appeal of fresh servers for a lot of people.

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A lot of people tend to exaggerate how many people actually boost too based on how often they see boost ads clog up chat channels.

The funny thing is if that many people were really boosting consistently then you wouldn’t even see those ads often at all because they would already be constantly full and/or have consistent clientele.

WoW is a themepark MMO and always has been. I really doubt many people here actually played a true sandbox MMO like Tibia to know the difference.

Sandbox extends far beyond just MMO games and at this point it seems like you’re using your own exclusive definition of what a Sandbox or in this case a “Sandbox MMO” is.

Cross server phasing is what retail did wrong. There is no community on retail. I’ve played retail off and on since late BFA. I’ve keyed high instances, done half of Nathria in pugged heroic raids, gotten a decent pvp rating… and I literally havent “met” a single person. The only people I ever play with are people I’ve met in my Classic guilds. You mostly roll through whatever content you’re doing and then they vanish back to their realms and you vanish back to yours and you never see each other ever again. I’m even in a fairly large/active retail guild and I honestly couldn’t even tell you a single person’s name because there’s too many people and little/no engagement.
I joined a lowbie classic guild last night on a leveling alt and I can already tell you the names of several of their characters. We quested in westfall for a bit, did some DM, and its a fair chance I’ll see them again on one of my characters. If that were retail, they’d have phased in for the quest/instance then phased out and I’d likely never run across them ever again.

Retail is still a good game… but the way you interact with the community just feels way closer to League of Legends than World of Warcraft.

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I could write a novel about everything wrong with the Retail game. But in the end…who cares? It’s trash. The designers are trash. At least we get a version of when the game was good.

Could someone define sandbox for this? I’m left doubting my own conceptual understanding, which is:

“sandbox as it applies to a game is where there aren’t really any express goals, just do whatever, however…build sand castles or kick them over…whatever floats your boat”

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Minecraft is an example of a sandbox game.

While I agree with some that WoW (Classic or otherwise) is not a true sandbox game I do think the Classic offers more “sandbox elements” than Retail, just with the way Retail puts you down a specific path.

I’d put the AQ gate opening stuff as sandboxish. On my server the whole zone was controlled by specific guilds and you’d be targetted by your own faction and called out/killed by the enemy faction if you weren’t part of that coalition. It was a mess but the way it played out, the way that specific people got the mounts and others were excluded and all that. Well that was not the way it was intended by the development team… and the story on every server was different.

You don’t get XP for leveling professions in Classic. Of course, you can farm mats for your profession, which often does get you XP because you have to fight mobs to get to them.

A game with no clear direction or objectives is only one particular example of a Sandbox game.

The definition of sandbox game design is much more fluid than I think a lot of people here seem to realize since they seem to be confused and think it’s ironically some rigid definition of a game genre.

Meh, honestly the only thing I hate about retail is CRZ. CRZ and sharding we’re extreme deal breakers for me and is the reason why I thought layering was going to be done excessively in Classic.

But it’s something that is understandably implemented. Retail is literally dying and CRZ is the only way to guarantee a merge without resorting to merging servers and admitting that there’s fewer players to occupy servers.

I’ve played both classic and retail. Classic isn’t a perfect game. It has it’s own unique problems. In many ways retail is the superior product. Overall, classic is going to be a dead game very soon. People are going to move onto the next thing. Doing the raids have kept classic relevant, but that’s the end of it. People aren’t playing classic because it’s such a great game between 1-59. It’s not. It’s objectively a terrible game 1-59. That’s why boosting is so popular in classic.

People are playing classics just to relive the raids or pvp. After that the game is just plain bad.

Wow starts as an MMORPG. Now is just MMO. There is no RPG element in retail, everything is forced. All players are cookie cutters. There are no “builds” just a grind. A forced one.

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There is significantly more build variation in retail than there is in Classic. Almost everyone in Classic is gearing and speccing identically.

That some players are sticking to cookie cutter builds om Classic does not mean that there is “more variation” in retail.

Retail builds are complete garbage. So is the retail game, come to think of it.

Is trolling right? In retail you take the gear you find and that’s it, in fact, all gear is the same gear with diferent names. Just matter the ILVL. Are you serious? In classic there is any amount of gear options, gear pieces are totally diferent one to another and each class have even meme builds. There is not such thing in retail, even covenants are cookie cutters. Retail is ILVL. Nothing more.

Every time we get one of these topics on here we get people who are big fans of retail posting on them.

Now your post is ok at least it isn’t a flat out troll (like calling people who raid in Classic bad).

If you read the OP and the follow ups though you can see that it’s not just raiding and PVP that people enjoy about Classic. The OP feels that the retail questing experience is too much on rails. Others point out not liking CRZ and there not being much of a community aspect for Retail.

I did play some Shadowlands just like I played some BFA (which I quit after a week despite having a 6 month sub, I just stopped playing due to finding it boring). I like things like going out in the world and fighting the same opponent or randomly grouping up with the same people for raids/dungeons. I even like seeing the same people in Orgrimmar. Retail just lacks this. Outside of guilds and maybe meeting up with a good arena partner or something there is next to no community in Retail.

I stand by saying that Retail is made for a different player base and is great for two types of people: Those who play for a challenge and maybe like playing with a few of the same people but don’t care about any community aspect outside of that, and those who enjoy single-player collection games. Retail is great for collecting although the only person who really cares about your 400 mount collection is you.

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Some? lol

Take a look around. I haven’t purchased Shadowlands and have next to zero interest in it, but to pretend that Classic has any meaningful build or gear variation that differentiates you from the mass of duplicate clones running around is absurd.