Vanilla’s campaign was your entire leveling experience give or take a few quest chains. The vast majority of it was an adventure to be had cleaning up, fixing the problems of the towns. As you progressed, larger thrests began to loom and you started to learn more about cultists, more about warlocks and their evil supreme overlords, the entire scarlet monastery stuff. There was absolutrly a campaign, but it was a thousand small puzzle pieces that needed to be put together and then stepped back and looked at as a whole. Current WoW is like handing me a circle object and I place it in the circle hole and it shoots out rewards and says come back next week for my next reward. Then we all stare at the concrete in Dornogal
The only thing I feel that hasn’t changed is WoW’s sub price.
I wouldn’t say it feels exactly like it did in vanilla. New zones, while pretty big, aren’t as big as EK/Kalimdor. Quests are a lot more involved than bring me 10 raptor heads, when there are only 5, the spawn timer is long, and the drop rate is low because of headless raptors.
The stakes are a lot higher. In vanilla the villains were much more of a local threat rather than a threat to the whole world. But yeah the gameplay is still basically the same, if a bit faster paced.
I’d say overall the game has improved a lot with time.
I made a post similar to this not too long ago.
Vanilla was the real “world” of warcarft.
You could probably fit more than 6 expansions into it. It felt like a world.
Today we get islands.
Okay thanks for telling me very clearly and concisely that you have nothing intelligent to add here.
Which is fine in a way. Go ahead, consume the game at blazing fast speeds, min max and remove all the mystery and wonder.
What’s not cool is expecting other folks (Namely new players) to follow the same philosophy as you.
Welcome to WoW. Here’s a social guild with 800+ members spammed your way. Feel free to chat with any of us and receive potentially unhelpful responses. Oh sorry? Did we say social? We meant random player #867 to inflate our egos.
Oh cool, you want to do a dungeon? Sure sure, have you done it before? No? Well enjoy this random person being mad at you for it? Oh you thought we’d be helpful? Some of us yeah. Occasionally. Oh in FF14 they’re usually helpful? I mean we are too but it’s RNG rather than enforced/expected.
I guess instead of welcome to WoW, I meant welcome to min/max hell aka League of Legends aka Counter-Strike aka Top 10% players in any fighting game. Good luck finding someone willing to be nice to you. All them folks have been shunned into silence.
The problem with that take is that the newer expansions have even more indepth optional quests, they aren’t campaigns they’re just quests and there’s nothing wrong with that. Campaigns are a crafted narrative that is supposed to take precedent over the normal quests.
Im the opposite. Take zelda for example. I know ocarina of time inside and out so its my favorite. On the other hand, i havent played much totk yet and its very big and complicated.
Probably because it’s not really a Zelda game, it doesn’t follow the Zelda formula.
I was a 10 year old child when I first launched WoW in 2006.
Needless to say, I see things very differently now.
No, old content was more stretched out. Due to power creep, mobility creep, and other issues regarding disney level stories, nothing about the current expansions has been anything remotely the same as the classic expansions. You can go play classic right now and you’ll see it far less hand holdy, more indepth, more immersive, more stakes, and better pacing.
Today’s WoW is a casino game rigged with slots that go cha-ching every five minutes. Btw, the same design most mobile games use to keep their users engaged and giving them money. Nothing but a skinnerbox for short attention span gamers.
I workout when i can and read forums on that topic, too. A great many people in the fitness community have said that optimization has taken the fun out of lifting weights and many have just gone back to doing things that they like.
Are dumbbell curls with resistance bands attached optimal? Yes. Is it a PITA? Also yes. Just do the curl and stop hating your life. Same with WoW. Drop M+ and start having fun.
I know I’d be miserable in Classic because it was miserable for me when I first went through it. Retribution Paladins didn’t become viable until the Isle of Quel’danas patch in TBC. The game now is more immersive than it has ever been, if you feel differently I’d say maybe that your wonder has died as well as many others in this thread have explained. It’s just a natural occurrence that happens to just about everyone.
God remember that? What a great time that was for world pvp.
I have completely ignored the PvE aspect of WoW in TWW apart from levelling and quests with the result being me having a much better time. I find the herb/mining node World PvP gremlin play style very rewarding and relaxing.
I feel like when it comes to MMOs people feel like everything the game has to offer is meant for everybody and mandatory to their enjoyment.
I hear you. I went back and got a Tol Barad achievement because i was burned out on the TWW demands.
I think it was the first time Daily Quests also gave decent amounts of gold too lol.
I started playing in Cata, which at one point was one of the more hated if not the most hated expansions.
But because it was my first one, because I stumbled around undercity, then out around duskwood and Elwynn forest on my undead hunter (that I main to this day), I remember the first elite I engaged, and died to, bewildered about why it was slightly over my level but killed me so easily…
I remember leveling mining, when you had to smelt bars, and how exciting it was to get 2 gold per bar (100 bars, 200 freaking gold oh my God! Seemed like SO MUCH LOL), those first achievements (haircut, falling 60 feet without doing), finishing my first questlines ever…
Going pvp at level 60, thinking three 60 players could kill one 85 (found out quick that wasn’t the case), my first flying mount, my first legendary weapon, and that first time I looked at a max level player’s gear and thought “woah, all those stay numbers wtf no one can know all that?”
I still go to undercity and turn up the sound, and close my eyes and remember… I feel like we are all searching for that same feeling of amazing bewilderment and see, the same level of excitement, that we had in that first expansion.
I absolutely loved cata, but it’s because it was my first experience, my first guild, my first raid group, being made fun of for having all the wrong stats, I remember all of that and it never feels the same but I always get enough of it back that I keep coming back for more.
I feel as though the game is just too complicated with respect to the number of currencies and how difficult it is to even understand how to craft items right now, I’ve had two friends come back for more than 10 years ago and neither one stayed for longer than two weeks because of the sheer difficulty and complication involved with currencies and crafting. The crafting system is absolutely broke, and there are too many niche currencies. Yes it may play into keeping the current player base involved, but it’s hard to get people who come back to want to stay now. And maybe even harder to get brand new people to want to remain involved.
I will still continue to play, and still get that feeling from time to time when I turn into the quest, that I’m that little level 20 hunter back in June of 2011, galavanting around the Eastern kingdoms thinking I can kill everything and wondering how in the world anybody created a game so amazing. I kind of miss that innocent me, even though I know I will never have him back
If it died, classic wouldn’t feel wonderous right now.
My 104 level RuneScape account got hacked when I was a kid, I was devastated… saw a video of Leroy Jenkins and HAD to play. It was so magical, I couldn’t believe something like this existed, everyone was real and I was convinced it was the best thing in the world. You are absolutely right my friend