I mean… relearning old content is still behind a learning curb.
Personally i think wow doesnt feel like it used to becauase all thats left of an ever-dying subscriber base, is mostly the most toxic of toxic people are left, including the game masters. You log on now, and you get 4 different channels of hypersexualization, discussions on pot, and day in and day out crying about trump. Paired with blizzards communist level of cancel culture enforcement, it feels like somewhere between reddit and roblox.
Its not the game, its the people.
What is OP talking about? clearly didnt even try to start the shadowlands cosmetic grind because that grind no matter how efficient you do it it feels endless and slow…
Only if you choose to play that way. I honestly can’t understand people that do. I love figuring out my own talent tree, finding synergies and testing and changing talents; it will be a cold day in hell before I look up a build, I really don’t see the fun in that. The only time I look things up these days is if I see someone with a cool tmog and I wanna know where to get it… DBM is good enough to get me through heroics and delves, I don’t need to watch videos on dungeons or anything any more, it’s great.
I think that is a factor, but a relatively small one. Classic WoW made a huge splash, which proves people enjoyed the overall feeling of the world back then, even though they knew everything they wanted in 2019.
I don’t agree. We play at our own pace. For me I like to run many many alts to max which prolongs my game time even though I will rush through on each one of them. The crappy m+ season and time gating already cost me my sub, it ran out Oct 24. I didn’t even do a single alt to end end game this go around, it is too much work and too time gated. So if the time gates were meant to prolong my sub they failed miserably. However, if they allowed me to play how I want to play I’d be grinding it out on a 7th/8th alt by now enjoying my playtime.
I don’t agree. Huge amount of people use addons and guides to navigate the game and don’t care about much but the reward.
Everybody wants a hit and it’s just not as strong as it used to be.
As opposed to Vanilla that had… no campaign.
This argument always intrigues me. If the prices of everything need to go up to keep things level and moving forward, then why do the exec’s bank accounts get bigger at an ever-increasing rate? I guess that money is coming from somewhere else?
If you think tangible rewards are the only rewarding experience of area exploration I feel that says a lot more about you than it does about others here. Gacha games might be more up your alley in terms of dopamine distribution.
Its not the only, but it is the most important one.
If people took the time to read the quests and enjoy all wow has to offer story wise, instead of flying to yellow question marks on the screen, the game would take forever to complete.
But no. Today’s player must rush and do everything all at once to get max everything.
Those of you complaining have done it to yourselves.
Yep, this is the biggest issue with modern gaming. Sure, back then we had those walkthrough guides you could buy but I don’t think that’s exactly a 1 to 1 comparison. But companies reaching out to content creators so that they can make videos on secret quest lines and whatnot is wack.
Let people figure stuff out.
That’s a you thing, and that’s totally fine but that’s your opinion.
I wish I could approach new games/expansions with the wonder and sense of awe kid through mid-teen me could. I think it really is just experience. WoW simply isn’t “new” to so many of us.
It happens to me with other properties too. I was thinking just the other day about it actually. The feeling child me had playing Pikmin 1 is way stronger than the feeling adult me had jumping into Pikmin 3. Eventually we know what to expect.
For me, what gets me immersed in WoW is taking it a bit slower and enjoying the environments, the smaller things. I like to walk around on the paths instead of flying sometimes to appreciate just how intricate the world is.
You’d have to be more specific. If you’re referring to Blizz they get their money from a bunch of other games + in game store.
Companies can keep making profits without raising prices by cutting costs which could include layoffs
Tangible rewards are the most important rewards for majority of players perspective.
If players know that there will be no gold or items around the next corner, they are more likely to not continue to exploring and keep moving foward their way.
Few players care more about subjective art than tangible rewards.
The forums only represent a small minority of player opinions, if you’re going to suggest that a majority of players feel this way I’m going to need some cited sources.
In gaming it should also be noted that they have more revenues of income and a lot more people buying games.
In 2000, Diablo 2 sold 2 million copies in a month and a half and was the fastest selling PC game of all time. In 2024? That would be considered a flop for a AAA game.
To say nothing of all the mtx and DLC that games get which have much better returns compared to the base game.
Simply saying “price hasn’t increased in forever” is never the full story with gaming.
Playing new Fallout games will never live up to my experience with Fallout 3 and New Vegas. I will still love it regardless because Fallout is one of if not my favorite game universe but I doubt I’ll ever feel that wonder again because I know how the formula works now.
Devs probably thinks like you, thats why world is so dead without any rewards.