25.3 avg keys timed as of last week.
I agree. I’d gladly trade it for M+ transmog, DR skins, wep illusions, etc.
You know, actual good seasonal rewards.
Umm I think we know they can do 27s?
A cap would solve basically everything. They could upcap tourney realms for TGP.
They would have to make better content elsewhere to deal w/ their 6 month patches though for when people capped so i doubt they do it.
If I recall, people also pointed out the OP was healing keys at a level where the rest of the party is also playing pretty optimally, which dramatically lowers the stress and difficulty of healing.
Basically, with the way things are now if you are already a god healer surrounded by good players, healing will be pretty easy.
Anyone else? It’s a on the razor’s edge of disaster the entire time.
I think capped m+ just makes it boring.
Would be like capping raiding to heroic because anyone can get over that with ease.
They don’t have to cap at 15’s though.
If they put the cap at say 25s for arguments sake, less than 1% of the players would ever reach the cap.
5-6 month tiers I think is a decent length, especially with them being good about mid-season patches so far in DF.
That said I don’t think capping is necessarily a good idea, some people like to push for the lulls. The 0.1% title is though.
But how many of people that try to reach the cap can? Maybe 90%? far too high.
Per raider.io the Americas region 1% is 3028 which is what, 22s-23s?
If they put the cap at say 25s for arguments sake, less than 1% of the players would ever reach the cap.
If I’m capping I’m starting at 25s yeah. Less than 1% get CE so why not align them?
If they see low representation of a spec in 25’s they can look at why and solve it. They wouldn’t have to solve it for up to every key level and guess like they do now.
They could even make “Mythic” 21-25, and fully align raid loot and M+ loot.
That’s not an accurate representation though. People without ambition shouldn’t be counted among people with.
How many people have m+ goals that they fail to achieve?
How many people have m+ goals that they fail to achieve?
This is super broad. A specific goal would help people.
Imagine them using a cap to balance dungeons too. They could actually reference raid tuning to a certain degree to balance M+.
I mean the percentage of characters that have X rating is misleading because most of the characters counted aren’t in the realm of caring about that.
There’s no way only 1% of people who want to do +22s get to do +22s.
There’s no way only 1% of people who want to do +22s get to do +22s.
You could say that about mythic raid too but just by killing a mythic raid boss you’re in the top 1% of players.
or you could say it about pvp.
or anything.
For mythic raid we can look at drop off between the first boss and last.
That gives us a clearer picture of people interested or maybe start at the half-way point.
Yeah, nothing wrong w/ people having a cap at 25 and not hitting it though.
Add in Achievement: World first M+ CE or w/e: Warrior
Hall of Fame: First 100 teams all 25s. Teams already exist in RIO, why not the game?
Etc.
Or add a tourney realm to race to 25s.
All sorts they could do with having an end goal in mind.
I mean the percentage of characters that have X rating is misleading because most of the characters counted aren’t in the realm of caring about that.
There’s no way only 1% of people who want to do +22s get to do +22s.
Using raider.io data because it’s the best we have, as of right now 2,304,944 unique characters have timed a mythic+ key so far in season 2.
952 unique character have timed a +25 or higher key, or 0.04% of the total. Many of which are alts of top players.
The number of people who hit the 25 cap would be exceedingly low.
Raid healing isn’t m+ healing.
This is a huge thing I think people don’t understand.
Healing m+ is completely different rotational priority, talent builds, even different stat priorities than raid healing.
I think a lot of healers mess this part up and treat them the same when they’re not at all.
My set bonus demands that I effectively press Riptide on cd and ensure that I hit as many targets with Riptide as possible with my Healing Rain. Not a total departure from resto shaman healing on the surface, but in practice it forces you to make a choice between doing the right thing and healing maximally.
Like this guy sounds like he is trying way too hard to min max the set bonus in M+ in a way that is detrimental to his gameplay
Squeezing out an extra 10% healing from your set bonus on a 1 single target heal from 1 extra stack of Swelling Rains is not going to amount to a life saving heal on someone lol
He’s saying that he has to use Unleash Life on his healing rain which in raid makes total sense because you’ll get way more healing out of it. But in M+, in a bad scenario where only tank and melee are getting full uptime of rain, maybe save Unleash Life for topping someone off instead?
Like… keep riptide up on the melee, use riptide on the injured range, cast healing rain to trigger a 20% bonus healing (still great), unleash life the injured ranged and follow up with Healing Surge. This combo gives you 20% healing from tier, 35% healing from Unleash Life, and 40% increased crit chance on Healing Surge from Tidal Wave talent to top off the ranged member.
Healing rain probably isn’t as strong in M+ as you think, a trickle heal on a couple members of the party. In raid, sure it has huge throughput. But understanding these kinds of differences in your priorities takes healing experience
Except you’re wrong lol. A group doing an average of 500k dps drains healthbars faster than a group doing 450k dps on average. That’s the kind of contribution that healer dps can make. It would be as moronic as telling dps that it’s insignificant if you average 135k instead of 150k. You can’t be that stupid, right? You’re probably just confused on what that word “insignificant” means. When one of the main forms of end game content is optimizing against a timer, then there’s no such thing as insignificant when every second matters.
Beacon is not part of a healer’s toolkit though. Basically that beacon could have been used by the dps if the healer didn’t roll need on it.
So you’re basically saying that if healers ninja trinkets from dps then the healers are able to help a little bit.
I got my beacon trinket from the TW weekly quest with my loot spec set to holy, so I guess the game thinks it’s a healer’s trinket, too.
When I made this statement, I was using the details meter that I see on Nerftank’s stream which shows Ellesmere’s dps as a holy paladin and Dorkibear’s stream which shows drohgoh’s dps as a holy paladin.
https://www.warcraftlogs.com/reports/yg7FVjkJhzCDPmqB#fight=4&type=damage-done
Here is a log from one of Ellesmere’s keys. He doess 66K DPS. Not insignificant.