Maybe single player games are more your style. Sorry bud but MMORPG’s have always been “group or die”. Even that janky casualfest GW2 required grouping if you wanted to do anything other than farm open world trash. And no WoD didn’t fail because of that, infact one of the reasons was quite the opposite, it killed social interaction with garrisons and completely gutted classes.
Sounds like you cant name a single one.
Weird for someone who says there is “so much” yet cant name a single one…
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Except which ends in more profit? Initial sales, or retaining more active players monthly?
Depends on your goal, in the short term sales generate far more profit with less upkeep. You also got to remember ATVI has been playing the short term markets this past year, its in the shareholders best interest to pad the stock eval as much as possible before the buyout is finalized.
Did everyone forget torghast and how bad it was as “solo content”
Torhast was a great step in the right direction.
then they removed any progression rewards not tied to raiding…
Typical gaslighting or the delusion of someone who has avoided having contact with anyone who played even remotely differently from you. You aren’t that social if you have no idea why and how normal people play, and think that “the game that you can log into anytime, even if you don’t have friends online” wasn’t the reason wow grew so fast as players of games at the time fled to wow because it was the easy MMO.
You’re wrong. I get you don’t like most of the game and most of its players, so you pretend they have never existed. But there aren’t enough elites in gaming to keep this game alive if misanthropes like you drive away most paying customers.
Torghast was fun on the beta. They didn’t have to change it to what it ended up being, which was a mandatory currency dispenser that unlocked the possibility of spending millions of gold to buy and upgrade legendaries. They chose to do that.
Massive Multiplayer Online specially entails other people. If you don’t want to do content with other people then WoW is definitely not for you. Every expansion has been about group content. Even Torghast that could be solo’d or grouped was still typiclly made to be toured with a group. So it sounds like your problem is with people more so than WoW.
Interesting overly aggresive response. How about you list all of the solo end-game systems the game has had?
Torghast, Visions, Mage Tower…What else? And then compare your total to every dungeon and raid that has been in the game, aka…group content.
I am sure that you will find that WoW has always had group-focused end-game content with very few solo systems.
Edit: To help you out, there have been about 48 raids and 132 dungeons. How many solo end-game systems/activities did you come up with?
Torhast was a great step in the right direction.
The right direction into the garbage can. Nothing good came from Shadowlands.
The SL dungeons IMO were pretty fun. I know there was a little bit of gatekeeping around covenant abilities… but by 9.2 they were much better balanced and you could swap easily.
Ill be honest 9.2 was one of my favorite m+ seasons ever.
Loser mentality is giving up on something that you know can be better or improved. The man likes the game and wants it to get better.
No, they want the game to change to suit their personal preferences. Plenty of people like the way the game is now. I, for one, and loving Dragonflight. WoW has never been the type of game that the OP wants. Instead of wanting a game that’s been fundamentally the same for almost two decades to drastically change simply because you want it to, maybe find another game that actually matches your tastes. It’s like me asking for a FPS game to start being more like a RPG instead of simply finding a RPG I actually like. Novel idea, I know.
Also, “better” is HIGHLY subjective.
Like I’m dead serious. Shadowlands failed because it was Group or Die. BFA failed because it was Group or Die. WOD failed because it was Group or Die.
I think any “failing” that you perceive is a little more nuanced than simply “group or die.” But go ahead and keep pushing your simplistic narrative.
I hated Torghast, but I did like the concept.
If we had something like Torghast, that could be completed solo, that scaled like M+ and rewarded gear/valor depending on level, I would like that.
Or it could be modeled after the mage tower, with progressively harder levels.
Are you saying WoW has never been good?
Shadowlands failed because it was Group or Die. BFA failed because it was Group or Die. WOD failed because it was Group or Die.
All three expansions were commercially successful. And No, No, No. They all are considered failures for different reasons.
WoD: They tried to do an entire expansion in half the time and cut out over half the planned content for the expansion. There was also a long content drought where there was nothing to do outside of the raid. And at that point people had ran it to death.
BfA: Was a successful expansion by most measurements. The reason why it is considered a failure, because they tried to replace artifact weapons, legendary items and class order halls, with azerite armor. And Azerite armor launched very much untested and unfinished. They then spent the entire expansion trying to make it work. It also brought us the creme de la creme of borrowed power. Corruptions. Where 80% of your total damage could be a proc. Islands and Warfronts were ideas that were never fleshed out.
Shadowlands locked us into covenants at the start. Covenants were wildly imbalanced for classes and specs. Legendarys were a grind and very time gated behind how much ash/cinders which you could grind. The Maw was gated and had a timer. The story was flaming dumpster of ret-cons and Sylvanas nonsense.
They were all bad for their own reasons. So I disagree with most of what you said.
One thing I HUGELY agree with, is that further development of world content and a 4th more casual solo experience, without any sacrifice to the multiplayer aspects would be good. However grouped cooperative content should reward better gear than solo play. imo.
What are some of the best/better ones? Uh, asking for a friend . . .
Semper Fi!
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GW2 has had a racing system for awhile now. I’m pretty certain that’s where WoW got the idea from and dragonriding since it also similar to that games flying. Which is not a bad thing, WoW has been needing to take some notes from other games… just pointing out that they’re not the only game to do such a thing.
But you failed to verbalise what this “more” is and how you don’t already have it, because I’ve listed everything you asked for as something that’s already in game.
I did not, you just don’t agree with it since you’re apparently happy with endgame progression and the game the way it currently is. Which is cool, but trying to act like I’m wrong just because you are content is laughable.
Which is cool, but trying to act like I’m wrong just because you are content is laughable.
No, I’m saying you’re wrong because you’ve failed to verbalise what is missing. To me, that says you don’t really actually know anything that’s missing.
Dude…
I want dynamic world events all over that are consistently relevant/rewarding. So much so that they are repeatable and constantly pulling players to them. I want to be more than my ilvl and gear at endgame. I want the WORLD of World of Warcraft to feel alive and the RPG put into it… not just a level to endgame, queue and instance gameplay experience.
Should I type it again for you? I want dynamic world events all over, not just three or four about making soup, that stay relevant and rewarding (not necessarily via gear). I want an endgame progression system outside of ilvl and gear (cosmetic rewards do not apply here nor does the previous borrowed power systems that were all trash except for artifact weapons and will ultimately be taken away and made irrelevant anyway). I want Blizzard to stop killing their own content every expansion and make the game to be MORE (meaning the way it currently is isn’t enough) of an openworld MMORPG - not just a grind to current content, queue, and instance simulator.
Let me clarify, I love WoW’s endgame content. Mythic+ especially is one of my favorite things they’ve ever added… but it gets old. Sometimes I want to go throughout the world, actually see players and do major content with them in the openworld. WoW zones are beautiful and entirely underutilized. Again, it’s cool that you’re happy haha but someone wanting to see more parts of the game thrive, feel alive, and for progress to exist in more ways than just gear nor be taken away and made irrelevant, is really not that hard to contemplate.
And before you type any more vapid replies that miss the point or go through some questionable logic hoops to argue, please don’t haha I find it hard to ignore confrontation. We can just agree to disagree and go about the rest of our days peacefully.
Should I type it again for you? I want dynamic world events all over, not just three or four about making soup, that stay relevant and rewarding (not necessarily via gear).
Hunts, Storm’s Fury, Siege of Dragonbane, Community Soup, Obsidian Citadel.
Nothing will ever stay “consistently” rewarding, everything has an end point. And nothing should remain “consistently rewarding”. That’s the point : no one wants to grind soup forever.
I want an endgame progression system outside of ilvl and gear (cosmetic rewards do not apply here nor does the previous borrowed power systems that were all trash except for artifact weapons and will ultimately be taken away and made irrelevant anyway).
And as I said, we had that with Azerite Power and Artifact Power.
The player base rejected it. Because no one wants to grind out power forever.
I want Blizzard to stop killing their own content every expansion and make the game to be MORE (meaning the way it currently is isn’t enough) of an openworld MMORPG
You can literally go play any expansion’s content for all its cosmetic rewards. The only reward that stops being relevant after an expansion isn’t current is the gear. Everything else is still relevant. You can go grab your bee mount, do your Balance of Power, farm all your Covenant sets and their off colors.
All that content is still relevant today.
Let me clarify, I love WoW’s endgame content. Mythic+ especially is one of my favorite things they’ve ever added… but it gets old.
You literally just said you want to farm BfA “forever”, and now you’re saying M+ that changes literally every season now “gets old”.
You’re contradicting yourself.
And before you type any more vapid replies
Me pointing out why you’re wrong and you refusing to accept it isn’t me being vapid, it’s you not understanding you’re just burnt out on the game at this point.