I bet OP doesn’t like Skyrim because the NPCs “gatekeep” him from victory by not being pushovers.
It’s an opinion, not fact.
Just like my own.
Just because it’s easy for you doesn’t mean it’s easy as a whole.
I don’t pass off my opinions as facts that everyone has to adhere to.
You saying it’s easy apparently means it’s easy and there’s no room to argue otherwise- that’s what you’re telling me. I disagree with that.
I definitely see an issue with WoW’s endgame just being a queue and instanced gameplay experience. There are ways to do “group” content without it being set up like that where solo players could join together, without “grouping” and accomplish something together… but like so many players here apparently, Blizzard is a creature of habit and they refuse to change their approach to WoW’s endgame. And every time a new expansion releases, it’s just a harsh reminder of that and it becomes even more unrealistic to expect WoW to ever evolve.
fact 1: kara played with competent people was a simple raid to run through
fact 2: kara or any comtent for that matter played with people who havnt watched a video or done any research can turn into a slog of run.
i prefer a raid to be difficult because it introduces something actually difficult not because my fellow raiders cant be bothered to learn the mechanics.
Ask yourself legitimately: why am I playing an MMO?
I don’t hop onto the Fortnite forums and start asking for turn-based combat, for example. You are pushing for additions and a focus that are inherently contrarian to the genre itself. Don’t be surprised when you don’t get traction.
One of the best, most long running and most beloved games is Counter Strike. This is proof that we need a viable FPS mode for WoW that will grant relevant gear, otherwise this game can never be good.
You mean like Hunts, Siege of Dragonbane keep, The Obsidian Citadel and a community Soup ? A 4 hour long “Storms Fury” even where players can just run in solo and with others around them close 4 portals and kill a big boss for full set gear and weapons ?
Gee, if only they’d add such content into the game.
Those are not main endgame content with no real impact on endgame progression… they’re side content at most. Try not to miss the point so hard.
How are they not ? It’s how I got all my cool Dragon colors. They also reward gear up to 405 for 4 of your slots, of your own choosing. They’re a good way to get Tier by playing solo too. No raid, no dungeons, but literal 4 piece tier! All for closing a few portals, killing a boss and then grinding some mobs.
What more do you want ?
What is your point ?
People really need to just say “I want good gear from solo content” instead of using a bunch of other terms as a smoke screen.
While it would probably be good for the player numbers, there is no shot Blizzard could implement it properly without harming the group content.
4x405s.
Unlimitedx392s
4x385 Tier set.
Like what more do you want ? Solo play in DF rewards pretty awesome gear.
pet battles don’t require groups.
I just wrote something related to this in a different topic.
I think this game needs more Open World content, not specifically solo. I actually enjoy those Hunts, Cobalt Assembly, Primalist Future, Obsidian Sanctuary, elite world quests, and so on. I feel like MMOs should put some effort into community building, the server aspect should matter. Maybe they should try to increase server capacity and merge them as much as possible. The whole Horde and Alliance thing don’t really matter at this point, it’s not like people are invading and taking hold of places. PvP is absolutely instanced, so why does it matter if my teammates are orcs or dwarves? But I digress.
Back in vanilla and maybe up till Cataclysm people knew each other from open channels. You’d chat with them over trade channel and would run into them in odd places because there were people everwhere. You knew a lot of people from their names, as we actually had to engage in a conversation in order to get anywhere. Nowdays? We hit LFG, zoom past shiz AoE’ing everything to the ground and once the last boss dies, you just click on Leave Instance Group and you never bothered to check even the classes you were grouped with.
BUT its not like the screening process of Mythic + is any better. It often feels like a job interview with people you’ll probably never see again, there’s no sense of community, its just some random people I’ll spend the next 30 minutes with.
With all this said, I think DF was a step in the right direction. They delivered a lot of open world activities. Dragonriding is engaging instead of hitting auto-run and alt-tabbing till I reach the place I want to go. If anything, they should try harder to merge those Low pop servers, you lose a lot playing on empty servers.
Also, the new player experience is awful. The old world looks like dung, especially compared to Shadowlands and Dragon Isles. I hope the next expansion bring us back to Kalimdor and Eastern Kingdoms but they do a serious overhaul of those places. Bring the new models, new textures, create a lot of open world events around, I miss Gurubashi Arena a lot!
Ogrimmar and the Barrens area is so awful looking (not talking about art style, its the graphics), those bad-looking textures… ugh I’m really glad they placed an Auction House in Valdrakken so I don’t have a single reason to visit orgrimmar other than the portal room.
Those are a good start, but not nearly enough for what I’m talking about.
In my mind, the problem isn’t just the lack of content like I described… it’s the way endgame grinding works in general. I personally find the ilvl/constant gearing to be an outdated format of gameplay and would like to see WoW reward progression in the sense of doing more, way more things in the openworld… not just dungeon after dungeon and raid after raid.
And yes, before anyone else says it; it sounds like I just don’t really like WoW haha which I will say is true at this point. I’ve outgrown it since the release of BFA. What keeps me even remotely around is nostalgia… but I do not fault myself for wanting to see the game go in a different direction. I’d be lying to myself if I said that WoW is fine the way it is and that I don’t think other MMOs have figured something out that Blizzard has yet to.
And exactly.
Agree with everything said by the OP, other than the part about classic, I never felt “forced” to group in classic in order to progress my character.
So don’t grind ilvl ?
You only need ilvl if you plan on tackling more challenging content that requires more DPS.
Grind out your Dragonriding customization, your mog, your titles, your mounts and everything else ?
I too want WoW to be a car racing game. But I guess I’ll just go play Need for Speed.
What’s exactly about it ? you want even more of the same content we already have plenty of. It’ll never be enough.
Thats what a lot of the GD forum regulars want, so they can have just their M+ 24/7/7! They do not like leveling, dailies,raid,PvP, the list goes on. They think everything, and every one should be doing M+ runs endlessly, because to them, it is what the new WoW is all about!
Truthfully, they are not wrong, because Blizz refuses to do anything for the solo players, even though Ion said they were. I would love to see M+ in a queue system, to a certain point, even if it were just to a M5 key.
It’s funny because the regulars you speak of do more of the leveling, dailies, raid, pvp on top of doing M+ than even solo players do.
But I like endgame content and ilvl matters for it haha
Do you just not play any other MMOs? Because that’s the only reason why I can fathom what I’m saying being so hard to comprehend.
Basically, I want more from the game. I want world exploration to matter. I want dynamic world events all over that are consistently relevant/rewarding. So much so that they are repeatable and constantly pulling players to them. I want to be more than my ilvl and gear at endgame. I want the WORLD of World of Warcraft to feel alive and the RPG put into it… not just a level to endgame, queue and instance gameplay experience.
And having standards or expectations for a game, a game that is constantly being updated and expanded, is not asking for a different game. It’s asking for change. And if I have to explain why change isn’t always a bad thing then I extra don’t know what to tell you… especially in regard to a game that was once #1 in it’s genre.
I don’t know about anyone else but I am 90% positive that WoD, BFA and Shadowlands didn’t fail because they were “group and die”. They failed because of all of the systems, timegates, borrowed power, etc. Or in WoD’s case, sitting in garrisons all day.
It’s an MMO, you are going to group with people. That is the whole point.