I Dislike Timed Mythic+ Dungeons!

If they changed it so missing the timer didn’t downgrade the key and instead left it at that same level I think it’d go a long, long way toward making meeting the timer feel like a bonus. Currently, making the timer very much feels like the default and “correct” way to do M+, exactly counter to its supposed purpose as a bonus.

Additionally, add a “deprioritize timer” button at the font of power that basically hides the timer unless you happen to make time. I don’t want the game screaming at me with big red numbers in runs where that were never intending to make time in the first place. It’s like your high school coach popping out of nowhere and yelling at you for not making a five minute mile when you’re out for your morning jog.

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Psure there’s an addon that allows you to remove the default timer and I’m sure you could hide the addons timer somewhere else, but like others and my self have said you don’t need to time keys to get gear, I still think they should deplete by 1 if you fail as some sort of penalty should be in place, thirdly if you can only do 10-12 keys in a reasonable amount of time just stay there then until you can move up further, no reason changing the system for everyone for a handful of people that clearly fit in the 10 key range or normal/heroic crowd.

It’s like you guys are expecting to hop into mythic raid but your skill level is on a normal level, working on your self as a player is a part of mmos, if you can’t keep up no problem they have content available to you, if you don’t care to keep up even better but I don’t see the point in over reaching for gear that outgears your skill level. One of the reasons why I wish they’d remove the weekly caches, more participation rewards even for depleting a key you could be spending 3 hours in.

You can do m+ completion groups. Without the timer, the difficulty of m+ is trivialized.

M+ isn’t going anywhere pal

It’s not the timer that I dislike, it’s the fact that the game is designed to “teach” only those who are already experts. Ie, let them teach themselves how to play and figure out for themselves how well they are playing.

So how’s that working out?

As the skills of the playerbase spiral downward, the screams ring out, “We must do more of the same! The result will be different if only we do more of the same!”

Everyone who you say ‘chill run just looking to complete’ to in the party description.

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The problem with there being a penalty though, as I said, is that the “bonus” you get for completing the timer isn’t really a bonus.

Thinking about it, maybe the problem is the binary nature of it all. Like if my group misses the timer by 5 seconds, is that actually good reason to downgrade my key? Upgrading my key in those circumstances makes no sense certainly, but I shouldn’t have to lose a whole dungeon’s progress for a paltry 5 seconds, that’s ridiculous.

So maybe there should be a third “pass” state between “succeed” and “fail”? Something like finishing within 3-5m of the timer ending?

Let’s not equate speed with skill at playing one’s class. They’re related but orthogonal, and in fact trying to make time warps and contorts gameplay pretty considerably… see playing Ocarina of Time vs. speedrunning it. In fact this gameplay warping is what has led to certain classes getting shunned in M+.

? If you expect other players to teach you find a guild or friends to do so, pugging is not a place to learn unless you’re doing like 5-10 keys when a new seasons is released. I’m not subbing to spend my time holding your hand, go watch youtube,wowhead,class discord and icy veins to learn how to play. The time of teaching has passed as far as I’m concerned, all of the information you could possibly want is available to you. If you’re too lazy to find out then that’s no skin off my back.

Noone since vanilla has ever helped me nor have I asked for it to learn how to play, that’s on you the individual player.

This is actually one of the things I like about M+; to get to the higher tiers you need to work your butt off for them.

And if you don’t want to do that then that’s perfectly fine, you can get a 450ilvl just by doing emmisary quests and getting your cloak/neck up.

You are the problem. Figure out for yourself how well you play, hey, let’s kick that guy from leveling dungeons so he shows up at max level never having done one dungeon, and he barely knows how to play. But hey, noob, train yourself to be and expert in a highly complex activity you don’t understand. God forbid the game should even give you a clue how you’re doing.

And no problem, we’ll sell you lots of carries and make money off you, so all’s well with the game.

The only class I can see getting shunned is probably shadowpriests, so rereoll at that point. I play a ret and I don’t have an issue and I’m one of the lowest parsing classes out there, the problem is you have to pull around our cds. But as the other guy said he doesn’t care about the timer and wants to go slow or a relaxed pace. I still think even if you can’t do something as easy as 1 chest any # of key then you’re doing too high of a key at your current skill/experience level which is why it goes all the way down to a 2.

Will you later ask for AFK report once your member goes AFK in mythic because there is no TIMER?

I agree, you shouldn’t be rewarded for being bad in my opinion. But blizzard seems to think you do, weekly caches, gear out the rear from every piece of content you can think of, mythic ilvl gear from visions with guaranteed corruptions. It’s a joke system and completely ruins the meaning of a reward.

Are you god’s arbitor of who gets to play videogames? Don’t you have someone who’s watching television wrong who needs to be stopped?

People are rewarded for playing. Punishing people for playing means nobody will play the game. Good job.

Exactly my point, noones going to help you learn your class you picked and leveled. I mean there are people out there that may do that but it’s up to you as a player to find that out your self, I mean if you want me to play your toon give me your account but your not getting it back, i’ll just dual box it and play by my self.

I mean go look at your class discord, there are people that may answer a few questions here and there and I’m sure they have tons of info posted in there as well but noones going to read you a bed time story of how to play.

overwhelming as its more popular than raiding including lfr…

Another thing that I’d like to add is that the group part of the equation really poisons things for M+ in many circumstances. On other characters I’ve worked my way up to 5 masks without issue… I was willing to work for that because I can chew on that on my own without any other group members throwing wrenches into things, and conversely it’s not possible for me to throw wrenches into the runs of others. Furthermore, I don’t lose my progress in visions; if I bomb a 4-mask run, I can stand up, dust myself off and try another 4 mask vision. No key downgrade, no RNG screwing you with a key nobody wants to run.

It’s really not a matter of not wanting to work for it.

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Yes. Just go watch millions of random videos and read out of date stuff online. That’ll keep you from ever having to worry about helping people, because god forbid you ever might help someone who didn’t deserve your help.

You are satisfied with the skills of the playerbase. Good job.

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You shouldn’t be rewarded for subbing and logging in, it removes any gratification that you would otherwise get for working towards an end goal. Do you go and buy a console game to go straight to the final boss?

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I don’t care about you that’s what I’m trying to say, I really couldn’t care less if you were stuck in lfr the entirety of your playing wow. Why would I? I’ve helped people before but only friends/guildies and those I see potential in but I’m not getting paid for my time I’m not interested.

But at least you’re trying, you’re putting in effort, it takes time which some people don’t realize. I started playing in vanilla and trust me noone was that great not even my self.