I Dislike Timed Mythic+ Dungeons!

I have to ask then, why play a MMORPG? There are better types of games that focus on gameplay aren’t there? I never got this concept of playing a RPG but not caring about any of the RPG elements.

You can enjoy the lore all you want, but M+ isn’t the place for enjoying the story when you can’t do dungeon quests in M+, nor is it the place to explore the dungeon. Pretty weak argument against M+ if you ask me.

Normal/Heroic/reg Mythics are there for your story enjoyment.

Wow was the first and best mmo and it will beat out most other games in longevity, have more invested into it and it is an overall good game as long as they don’t mess up like bfa and have more content droughts. I enjoy farming m+ not so much in bfa but that’s mostly cause the dungeons suck and raiding, also gold making from the ah and collecting.

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Apples and oranges can be compared, though.

They are both fruits, both round, both contain vitamins. Both have an outer husk or skin, both have seeds within, both grow on trees…

You were saying?

Much as I hate M+ I agree with this. Lore/story has no bearing on M+.

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I don’t think you understand my point, and I’ve laid it out pretty well, so best I can say is enjoy the game the way you want to play it and have a good day.

Nobody’s confused about how you want to remove the main challenge from M+.

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That’s a valid reason. I may disagree with the idea but it’s valid nonetheless.

To try to bridge the gap between OP and some of these replies, perhaps there is a middle ground.

Replies here saying that the timer is already optional are correct; you still get rewards right now if you ignore the timer. However, the presence of the timer (especially in PUGs) still adds some pressure/weight as people still feel that urge to race to the end if they’re close (which might be fine).

Perhaps a middle ground here would simply be that the key owner, upon placing the key in the Mythic slot, could check a box that says “No Timer” and it simply would not show it to any members in the group, and behave as if the timer “expired” at the end even if they beat it in time?

It’d be a minor (but built-in) UI tweak that’d give people like OP who struggle with the existence of the timer a bit of sanity back without impacting any other pre-existing M+ mechanics or rewards. It’d be an affirmation of the key owner “we agree that the timer doesn’t count here.”

The “main challenge” should not be a focus on speedrunning, cheesing pulls and figuring out creative ways to skip.

I think the way to fix it might be just have a bonus for beating the timer but not a penalty for failing the timer. The main issues seem to be revolved around a poor attitude in the dungeon because failing the timer is seen as being punished rather than not getting a bonus.

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If the timer in a +10 is too much for someone, they don’t need that gear anyway.

I think a lot of people are missing the main point here. The issue is the timer is being focused to the exclusion of everything else and the fact that it is seen as carrying a punishment for failing is putting the wrong thing at the forefront.

The issue isn’t whether the timer is generous enough for you to clear it assuming you meet the minimum requirement. The issue is that because it carries a penalty if you don’t mean it there is an emphasis on focusing on the timer to avoid being ‘punished’.

If people saw the timer as a bonus and not something that hurts you for not trying to maximize it I think there would be less of these issues because you wouldn’t have the level of toxicity that comes in for failing to meet the damn timer

Honestly, when it comes to the timers, I would prefer one of 2 things.

  1. The timers come in between affixes, so +2 adds the affix, +3 brings a timer, +4 new affix no timer, +5 adds a timer again and so on.
  2. Timers are only above a certain level, say maybe 10. Either way would be nice to be able to learn the affix without the added pressure of a timer and the group rushing through everything.
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There absolutely should be a penalty for failing a timer! Otherwise players will just run out and reset and try again after every bad pull. That’s not the point of M+. There needs to be risk involved.

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I don’t think you should get a medal for losing a basketball game nor do I think you should get a participation reward here, depleting a key should make you work harder if you want to time it next time, but like you guys said you don’t want to fight the timer then don’t at some point you’ll time it and go up and down until you find where you belong until you get more gear/exp etc. to push further.

The thing is, if you’re only capable of timing 10 keys then time 10 keys. Just because mythic raiding is available doesn’t mean you should have access to it without putting in the time/effort to learn your class, raid mechanics and such.

This is the basis for gearing up, excluding mythic raiders decked out from a previous tier, it’s not like you go from lfr to heroic, you go to normal then heroic then mythic, same thing with keys, if you can only do 10 to 12 then deplete then that’s probably where you at your current skill level belongs, just because 15s give the highest reward doesn’t mean you should be doing them.

I think they should add a timer to every dungeon so I don’t have to wait for people to blow dry their hair on my time

Yeah I typically just boot em if they go afk, I’m not here to wait on you, my time may not mean anything to you but it does to me. Can get a dozen or more replacements in less than a minute. This is obviously barring any forewarning, but ghosting yeah no I don’t much care for that. Not that it’s a big deal, if you had an emergency or what ever go take care of it queue for another group.

Give me a break. Action-Adventure games like God of War are hugely popular in RL and with streamers. And the Last of Us II is everyone’s calender.

The ‘modern’ gamer is not one person and they have a variety of tastes. E-sports (which are actually e-games) are just a marketing tool which works on malleable minds.

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We have that. It’s how you access higher level Mythics and strictly speaking there isn’t a penalty for failing the ones you have.

They deplete by 1, but from my point of view if you’re having trouble with 13-15s then do 12s, get better armor, learn your class and the mechanics then push if you wish. Tbh if you get gear and for a lack of a better term get good 1 chesting 15-17s is basically passive.