I definitely finally realize why everyone is quitting M+

I have people like this on my friends list. It’s like a sign of strength to them or something to never complain. It could be the worst season ever and they won’t complain.

If you want an actual perspective on mythic+ read Sosari’s thread which gave good feedback on what could be changed. The stops change is a huge one and also gearing walls being changed. I kind of wish they would bring back those lower keys. I hate doing delves in groups

1 Like

I’ve complained about things design wise. I think +12 keys unchanging is boring.

I also dislike court of stars redux in City of Threads.

Design things, not difficulty.

Sosari’s thread has some points that I agree with. But none of it is bludgeon M+ with a nerf bat.

Sounds like Challenger’s Peril is out in your mind then. :slight_smile:

“Let’s just throw more seconds on deaths” is literally not designing things and just designing difficulty.

1 Like

you mean a specific M+ 9?

But the reason people complain about peril is because they find it hard. I just note that it’s boring.

I can see that your nose is already in the air Faux. It always is. No need to say it.

The point remains that Peril is literally just designing difficulty. Whether you find it a factor in your glorious realm of superiority or not.

If you find it boring then wouldn’t you want more to push yourself to that next level my bro?

3 Likes

going to a higher key, doesn’t change that peril replaced something interesting.

I cannot get sanguine back.

My guess is that M+ participation suffers from the same pitfall as rated pvp, where the pool of players shrinks to largely accommodate the sweatiest among sweats since the activity is so hostile towards casual players. I gave up M+ a long time ago because I didn’t like how nasty people have become, and I’m sure others have, too. All you’re really left with are the turbo-sweats who only want the best of the best in their groups.

1 Like

You can’t but you were also at least implying that peril was a 1:1 exchange for things like sanguine earlier.

One requires active response. The other is just “don’t die” which we are already focusing on anyhow.

I just don’t see how someone can say “peril is fine, it replaces sanguine” and then lament the loss of sanguine while saying that “things” should be designed instead of difficulty.

Time loss aspect, I’d say it’s pretty close for the average group. People complain about time loss with challenger’s peril because they haven’t contemplated how much time the other affixes soaked up.

1 Like

Welcome to T(h)ankless World of Warcraft.

Treating tanks like garbage aside, tanking is the most thankless role in the game, we lead the group, we decide the routes, the pulls, the whole thing is on us and we don’t want it anymore.

I enjoy tanking, but I like tanking for my guild and friends, I like getting on Discord and having some fun and not having to worry about some hunter pulling more because “I watched a guide and this is how they done it” or “The MDI was like this”, plus the players who whine when anything goes wrong and leave at the first sign of trouble. I just want to have a relaxing game.

Give tanks a reason to be here other than free entry to content and maybe we will tank more for you.

Is why I ultimately think that all M+ affixes are interchangeable so long as they are within a certain range of (average) time loss.

And so does everyone else. Including you, clearly. :slight_smile:

It’s showing its age my friend.

But they are not interchangeable. Challenger’s peril is boring, but stuff like Afflicted probably soaks up more or less the same time, have people complaining for different reasons.

The reason +12 is unchanging is cause high key pushers didn’t want dead weeks.

15 seconds lost to X is the same as 15 seconds lost to Z.

Yes, yes they are.

But the difference is who suffers the 15 seconds lost. It’s possible for Challenger’s peril impact to be zero, but that won’t ever be the case for sanguine.

The group suffers seconds lost no matter who in the group is suffering those seconds lost.

Ultimately it all just comes down to how much time is delayed based on playing around an affix.

You don’t need to play around challenger’s peril though. You play better, don’t die. Time lost = zero.

Yes. It is unique in that it is not a “designed thing” and is just tacked on difficulty (or in the case of you, potential but clearly never suffered punishment, because boring yawn). I completely agree and already said that.

It’s still just seconds that you need to avoid spending. End of.

That is all any affix can or will ever be.

I miss those old affixes. I don’t miss grievous though

Tanks should be buffed in damage and survivability.