I have people like this on my friends list. It’s like a sign of strength to them or something to never complain. It could be the worst season ever and they won’t complain.
If you want an actual perspective on mythic+ read Sosari’s thread which gave good feedback on what could be changed. The stops change is a huge one and also gearing walls being changed. I kind of wish they would bring back those lower keys. I hate doing delves in groups
My guess is that M+ participation suffers from the same pitfall as rated pvp, where the pool of players shrinks to largely accommodate the sweatiest among sweats since the activity is so hostile towards casual players. I gave up M+ a long time ago because I didn’t like how nasty people have become, and I’m sure others have, too. All you’re really left with are the turbo-sweats who only want the best of the best in their groups.
You can’t but you were also at least implying that peril was a 1:1 exchange for things like sanguine earlier.
One requires active response. The other is just “don’t die” which we are already focusing on anyhow.
I just don’t see how someone can say “peril is fine, it replaces sanguine” and then lament the loss of sanguine while saying that “things” should be designed instead of difficulty.
Time loss aspect, I’d say it’s pretty close for the average group. People complain about time loss with challenger’s peril because they haven’t contemplated how much time the other affixes soaked up.
Treating tanks like garbage aside, tanking is the most thankless role in the game, we lead the group, we decide the routes, the pulls, the whole thing is on us and we don’t want it anymore.
I enjoy tanking, but I like tanking for my guild and friends, I like getting on Discord and having some fun and not having to worry about some hunter pulling more because “I watched a guide and this is how they done it” or “The MDI was like this”, plus the players who whine when anything goes wrong and leave at the first sign of trouble. I just want to have a relaxing game.
Give tanks a reason to be here other than free entry to content and maybe we will tank more for you.
But they are not interchangeable. Challenger’s peril is boring, but stuff like Afflicted probably soaks up more or less the same time, have people complaining for different reasons.
The reason +12 is unchanging is cause high key pushers didn’t want dead weeks.
But the difference is who suffers the 15 seconds lost. It’s possible for Challenger’s peril impact to be zero, but that won’t ever be the case for sanguine.
Yes. It is unique in that it is not a “designed thing” and is just tacked on difficulty (or in the case of you, potential but clearly never suffered punishment, because boring yawn). I completely agree and already said that.
It’s still just seconds that you need to avoid spending. End of.