I can play some rts but after the tutorial i couldnt gain any traction in starcraft. My base always got overrun faster than i could counter.
Blizz: Best we can do is a mobile gatcha game based on the Starcraft IP that nickel and dimes its players. Then weâll shut it down a year later.
Shareholders: Good. Gooooooooooood.
SC3 would cause the entire nation of South Korea to stop what theyâre doing for years. North Korea would just walk right in and take it with no resistance.
Blizz doesnât want to be responsible for that.
would it come with a one button build order ?
blizzard gamers got a bit soft i dont think they want to have a sustained 300+apm for a whole starcraft game.
would end up with 95% of the population chilling in custom tower defense games
When was the last time there was a really popular RTS game like Star Craft? No recent ones come to mind.
I donât think the genre has aged wellâŚmuch like MMOs
Arent most of the wahammer 40k rts?
This is the best RTS ive ever played:
https://store.steampowered.com/app/760060/Mutant_Year_Zero_Road_to_Eden/
No. Warhammer 40K games have a lot of different genres mixed including RTS, FPS, even a BG3 style RPGâŚ
But I wouldnât say any of their RTSs are really popular, at least not compared to the popularity of the genre in the early 2000s
Which one was the BG3 like?
Players donât want innovation in a game already out
Any time Blizzard changes anything slightly there are mass complaints
Didnât Starcraft 2 pretty definitively wrap up the main story being told in those games?
(Not that I liked the direction it went toward the end, but still)
I know they could always tell a new story in the same universe, but I think sometimes itâs okay to let things finish and end.
Ghost got cancelled because there was a time when Blizzard held itself to the ideal of always ensuring quality rather then just publishing something and at the end of the day the project didnât really have an actual identity; it was originally planned as a 3rd person stealth game like syphon filter or MGS and then it became a generic FPS and then it was going to have vehicles and after a certain point the dev team just threw in the towel.
The same thing happened with Warcraft Adventures; they lacked confidence in the project so they pulled the plug.
Warhammer 40K: Rogue Trader
Never heard of this one. It looked like some dragonâs lair warcraft hybrid.
The game cancellation that truly annoyed was ultima x oddyssey.
updoot /10char
What youâve just described is called innovation.
While I love the idea of SC3, I doubt a few WoW store mounts would bring it back, not matter how well they sold.
It was literally an adventure game; this was a bedrock of the home computer market and while it originally started out with Text games like Zork, Sierra (in conjunction with IBM) brought this to a whole new level by combining a text interface and a graphical engine that worked in real time as opposed to âturnsâ, producing games across multiple genres including fantasy, sci-fi, educational and even adult.
Other companies like Lucasarts would iterate on this throughout the 90âs with Blizzard showing interest in the mid 90âs to try and put greater emphasis on the story/plot then what they could do with the RTS games of that era.
Problem was, a combination of it looking more dated graphically and also the adventure game genre becoming less and less profitable caused them to pull the plug.
With that having been said, Adventure games didnât fully âdieâ so much as they transformed; Telltaleâs games would fit within this archetype.
It wouldnât be any good. The talented devs have left the building so to speak. Brain drain has hit and now all they can do is over monetize their games now. It saddens me but it is what it is.
lol, innovation for Blizzard, maybe. But being industry leading, genre defining innovative? No. Absolutely not.