Yeah class diversity is a good thing. Some classes should have like 0 defensives and some classes should have a lot. Some classes should have a lust button and other classes should have to mess with their pets to lust. It’s good design. None of that “utility” stuff should be compensated with throughput even when it directly contributes throughput to the group.
Evoker, Shaman, Hunter, and Mage bring Lust
Paladin, Druid, Warlock, and DK bring Battle Resurrection
Priest and Rogue bring utilities to skip packs, some can even be done with DH, Monk, and Hunters.
SPriests would only PI someone besides themselves during Legion (if they took the group legendary) and in Dragonflight.
Mind Soothe also was not available to use in M+ until Shadowlands (it was removed going into MoP and came back in Shadowlands).
The primary and most important utilities SPriest bring are Mass Dispel and Vampiric Embrace as that DPS-focused group healing CD, with the added benefit of some other CCs like an AoE root/fear, a disease cleanse, a single target magic purge.
Damage tuning, class balance, dungeon-based utilities, and class difficulty meant quite a bit. Currently, SPriest is much, much easier to play and brings a huge amount of damage to go with its utility and a lot of the dungeons currently have situations where mass dispel can completely trivialize certain aspects of the dungeon.
Halls of Infusion? First boss, trash before third boss, made infinitely easier with MD.
Uldaman? The construct and final boss benefit greatly from MD as well as the few infinite dragonflight guys with the stacking buff so you can cleanse it instead of having to LoS it.
Underrot? Last boss a MD can reduce a huge amount of damage taken even when doing the cleanses properly with the regular fight mechanics.
Which can, for the most part, also be done with Shaman purge, Mage spell steal, and evokers. These things mainly happen if the group fails to interrupt. Regardless, so what if Priests are meta this season?
Again:
Obviously, and the meta changes almost every season. I really don’t see why you are arguing with me lmao.
The things you normally use Mass Dispel on are magic debuffs applied to allies since a healer dispel can only cover one at a time, clearing the entire party takes a huge burden off healers. The number of things you need to purge off an enemy are much rarer.
You cannot use purge to remove magic debuffs from friendly players, so purge does not cover the dragons in HoI, timereavers in Uldaman, or less important things like the group-wide damage in Underrot, the tank disorient in BH, the debuffs from trash in VP, etc.
Sure yes, I agree that it’s good that there are 10x as many shadow priests as warlocks doing high keys this season, same as the last season.
Okay? Again, I don’t see the point of you arguing with me when they have had this ability for years. Half of the things you continue to bring up are things that are out of the blue. I think you are barking up the wrong tree and just too dense or too far in to admit it.
Read my guy. I already addressed that long before you wrote this nonsense of a reply.
I’ve only pointed out some of the factually inaccurate statements. You can’t compare Mass Dispel with Evoker’s melee-range enrage dispel or Cauterizing Flame (which still doesn’t deal with magic), Spell Steal/Remove Curse, or Shaman’s magic purge, druid/rogue/hunter’s enrage dispel, etc. It’s apples to oranges.
This is blatantly false. In DF Season 1, there were 9.8% of DPS being Warlocks and 9.7% being Shadow Priests for keys +25 and up. Keep making stuff up though.
I’d like to know how 9.7% is 10x more than 9.8%.
If you look at DF Season 1 for +20 and up it was 10.9% Warlocks compared to 6.0% Priests.
So, like, um, did Priests not have Power Infusion, Mass Dispel, or Mind Soothe in season 1 or something?