I am not a psychic, but you will think so in about six years

A troll calling me a troll. Imagine that.

The sub numbers you can’t see and Blizzard hasn’t posted support your wild theory? Interesting.

This is actually an iffy prediction, as we are not promised tomorrow. I know from personal experience.

Semper Fi! :us:

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If the date of your birth stopped upon death your statement would hold true. However, if you die tomorrow it would be no consequence to the day you were born. People still celebrate and post of the deaths of loved ones, famous people, celebrities, etc. For example: back in November I recall seeing a post on social media about Mary Curie and the age she’d be if she was still alive (along with other things).

There is no need to take out subs paid with gold. Someone is paying the $20 for those subs it just isn’t the person with the sub.

i disagree. Shadowlands is doing fine, only the slow release of new content and a few, “less than ideal” decisions making content more of a grind than it needs to be is of any real issue. pvp if fine, fun even.
pve, the rewards are not as compelling as they were in bfa. ouch.

but TBC will not kill classic, as that has proven to persist against all odds in the past. TBC however may slow to a crawl but i agree WotLK will have a big draw.

The Classic Live patch releases will at least give people alternative options for their sub time as content waxes and wanes.

also, wow 2, the full dive game will take over in the future. / prediction.

Your words.

Semper Fi! :us:

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Reading comprehension isn’t a strong point for you. Those were other peoples words.

Your post is like the Black Knight in Monty Python and the holy grail.

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Again, Blizzard quite literally announced that they broke 100 million lifetime accounts/subscribers back in 2014.

That doesn’t mean that WoW ever had that many subscribers active at any one time. They barely got over a 10th of that, with their highest active sub count, ever, being 12 million which was at the launch of Cataclysm.

So when mmo-population.com says ‘114 million subscribers’ they’re referring to total accounts, which means that retail wow gained 14 million accounts between 2014 (when they announced that they broke the 100m mark) and now, which is a reasonable number of account creations to have over a 7 year period for a game that is still very popular and has a lot of marketing potential.

Clearly aren’t reading. MMO pop also says 22.8 mil classic subscriptions and 80.89 retail subscriptions.
That isn’t 117 mil, where are the other 14 mil coming from? Also how did this increase from your previous post of 114 mil?

The statistics supposedly from April suggest ~103 mil players between both games and compared to 100 mil in 2014 that’s not much growth from 2014 to 2021, a 7 year period.

older players are over the game.
Newer players want instant gratification

That’s not what MMO-population is saying.

Retail and Classic are listed separately. You can’t take the retail accounts number and subtract the classic accounts number to get the ‘real’ retail accounts number. The original number is the real number. If anything you’d have to add the two numbers together, so for a full total, the number would be 138 million (114 million for retail, 24 million for classic) and some change.

The 117 million was a typo on my part, which I will correct.

Perhaps we’re simply looking at different links? The link that was posted earlier in the thread said 80.89 mil retail and 22.8 mil classic subscriptions.

I think that is where we are getting our wires crossed.
I think we are basically saying the same thing at each other and being confused by the difference in values, my apologies in that instance as perhaps the link someone put in the thread is old.

I disagree.
The sales numbers for Shadowlands shows that people want to like this game, it’s ingrained in gaming culture and is insanely nostalgic. The popularity of Classic was also staggering, and Hearthstone is doing quite well as a casual online TCG.

WoW still has a chance to redeem itself, but it just needs to shift it’s focus back to what it was, and what this genre is supposed to be.
People clammer that the MMORPG genre is dying, but I’m not seeing it. I just see the population split between different games right now.

People can decry it all they want, but Final Fantasy is absolutely massive right now because it’s a popular IP that treats an MMORPG like an MMORPG; a roleplaying game.
Before COVID, conventions were packed full of fan merch for the game and cosplayers to a level I haven’t seen for WoW in years outside Blizzcon.
People want their fantasy RP game back. Not an esport. And the game was in it’s absolute prime when the game didn’t have people from Elitist Jerks in charge. (Arenas? They existed before the popularity of MoBAS. LoL and DoTA2 came on the scene, and woops, the numbers bled.)

As other games in the genre continue to expand and do very well, I just look at what’s happening here and groan. Social media is full of people just leaving for other games, and engagement metrics for Final Fantasy in particular are very high, surpassing WoW - including all the negativity around it - from time to time.

Mythic Raiding, AWC and MDI are not going to keep this game afloat forever. Their engagement numbers are low compared to even casual games like Pokemon GO, and even older console games. Competitive aspects are important to MMORPGS, but they are not the heart and soul of the game, and never were, and they’ve become less optional as of late due to the collect-o-thon mentality of casuals, and the seasonal nature of arenas and M+. (Raids are perfectly fine, actually.) The RPG factor is, and contrary to what a particular dev says, RPG is not spreadsheeting and stats - it’s roleplaying, and people are doing that even if they’re not on an RP server doing DnD style sessions.
People want to escape into another world for a few hours and just do stuff in that world, competitive, or otherwise.

We don’t have player housing. We have awful customization. Our playerbase is divided still despite the storytelling having NPCs do otherwise. “Faction conflict” barely exists anymore in favor of an esport already on life support. Faction imbalance is in the worst state the game has ever had. Core races to our story are still not playable (lol ogres?) almost 20 years later. Story isn’t put into the game, it’s locked behind books. Our engine is updating at a snail’s pace for proper cutscenes.

It’s a train wreck.

tl;dr:
game needs to slow the hell down and become an RPG again because people want that, and the growing populairity of other games in the genre - while the populations are split - are proof of that
give us basic mmorpg features and stop splitting the player population

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I guess you are entitled to your opinion. I don’t really care for RPG elements in general.

I tried FF14, really disliked it and came back to WoW. I also tried ESO for awhile, it was better than FF14 but it had problems that made it unplayable for me…At least in my book, WoW is still best.

Best case is that WoW stays WoW and lets the other games do their thing. If WoW keeps trying to make everybody happy…then nobody is happy.

Just to clear up links and stuff, that’s where I’m getting my info.

Cheers, yeah the link posted earlier must have been for older data.

Shows a considerable increase though to both player bases with a slight decline in current classic players and almost double in current retail players (from the other link, which I assume since it was also April must have been 2020?)

it’s too early in the day for this, but rules are rules.

Man, what if they brought WoD classic, but actually finished the expansion?

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