The irony in this post is you’re calling me an idiot without even looking at the logs as Arcane is wrecking on fights like Sludgefist, which is, single target.
I literally posted right off warcraft logs. If you’re too lazy to look them up, that’s not my fault. Nor is it my responsibility to educate you. If you don’t know how to check logs for top/worse performing logs, then stop posting about made up woes of a spec from your imagination. You want to bring up parses? Make sure you actually check them before people check you on them.
Actually, the rest of your post makes great sense, and I agree. Thanks. Arcane could do with some extra utility, but a mechanical overhaul isn’t needed.
Not defending anyone. I just checked the logs:
https://www.warcraftlogs.com/zone/statistics/26/#dataset=95&aggregate=amount&boss=2399&itemleveldisplay=scaled&class=Mage&sample=7
and I don’t see this as wrecking. There’s one person that’s doing crazy damage for some reason. Seems like it’s barely beating frost on this one. Unless I’m looking at it wrong?
I was checking ranking and last I checked an Arcane was at #2 on Mythic Sludge, which is, a single target fight. I get that not many are playing the spec (something I’ve acknowledged before) but like I said, those who can make the spec work can REALLY make it work.
There isn’t a Frost mage at top 100 on Mythic for the fight (unless something changed). I always filter and check US and EU only.
It’s not like he/she is hacking the game or anything. They have basically demonstrated the potential of the spec when in the right hands. Which was my point.
When Frost needed a buff, even the best Frost players with the best RNG could not put up the numbers, at all. That was just an undertune. With Arcane, it’s not necessarily that issue.
It’s always more gratifying to play Fire because it’s easier and most people would love to invest the least and get the most out of it, because for many people their DPS is tied to their ego.
While Arcane could use some utility changes, it doesn’t need a mechanical overhaul or a buff to its current output. Mind you it is getting some quality of life changes/buffs with 9.0.5 anyway. And it got the most reworks of the mage specs post-BFA anyway.
I’m having a hard time finding the specific parse. I just want to make sure that it’s not just someone that’s been buffed more (power infusion etc.). Otherwise I understand your point.
Edit: Found it,
https://www.warcraftlogs.com/zone/rankings/26/#boss=2399&class=Mage®ion=-1&spec=Arcane
The one parse has power infusion, the others don’t.
wow, so there’s one whole fight that’s suited specifically to arcanes strengths where they can do well at extremely high item levels. you sure proved me wrong.
meanwhile, you literally ignore the entire rest of the statistics that completely prove you wrong. you ignore the rest of my post pointing this out so you can nitpick one thing.
Arcane doing well on a few fights in mythic DOESN’T PROVE ANYTHING. Do you know what outlying statistics are? Do you know how averages and medians work? Do you understand that heroic raids are way more popular and NOBODY can make arcane well work in them? Do you know that mythic raiders ALSO raid heroic? Why don’t you address the heroic logs? Oh right, because they’re concrete proof that you’re wrong. Meanwhile, all you can do is point out some minor outlying parses where some people got lucky. On top of ALL OF this, it’s a completely moot point because even if you’re right, you’re only proving that arcane needs not just a buff, but a COMPLETE REDESIGN so its more intuitive.
Christ, why am I even bothering. I already said all this and you just ignored it. You obviously have an agenda for some insane reason.
Also, most of those mages are Necrolord, leaning into Arcane’s single-target burst. A decent number of them are running either Nether Precision to improve Arcane Blast or Arcane Prodigy to squeeze in another Arcane Power.
In other words, they made heavy investments specifically for fights like this, since changing your covenant on the fly isn’t possible and changing conduits incurs cooldowns.
Do other classes have to build very specifically to have a few people parse well on a Patchwerk fight? Probably not to the extent Arcane does.
Whether that’s a problem or not for people isn’t really my argument; the fact is that balancing the game around people you can metaphorically count on one hand is not a good idea, especially when one of those linked mages (Apmbillion) has also posted here saying that Arcane needs to be more accessible.
https://us.forums.blizzard.com/en/wow/t/wcl-rank-1-arcane-mage-on-why-arcane-is-weak/856923
If one of, if not the best, Arcane mages says something needs to change, then by the logic of the current argument in this thread, Blizzard should change it.
So basically you’re here to troll and argue… Got it. Your “facts” on Arcane are as weak as your opinion on the spec. I guess you can be ignored now.

Christ, why am I even bothering. I already said all this and you just ignored it. You obviously have an agenda for some insane reason.
Honestly, I struggled with this exact same thought but then I decided that I sure as hell won’t let him dominate the narrative with his nonsense and frankly if drowning out his inane babble with facts generates more of this much needed discussion then that’s a good thing. So I for one applaud you for “bothering” lol.

AB is just 1-3% behind.
Omg, no it’s not! Just look at Bloodmallet. On a single target patchwerk type fight Temporal Warp comes in first by a huge margin at 8.54% with Arcane Bombardment trailing WAAAAY behind at only 2.18%! But I know exactly where you got that “1-3% behind” line, it’s from a cursory look at the recommendations on Icyveins even though if you actually bothered to read everything they wrote you would see that they specifically say this is a gross generalization and meant only as advice for folks who can only craft one legendary. In other words alts or people who only have enough time to play the game a few hours a week. This just screams that you don’t know what you’re taking about and cherry pick random factoids you spent no more than 5 minutes looking up to support your insane agenda. Just like you didn’t bother to look into the logs to see that there is one single Arcane mage that managed to do well on the Sludgefist fight and even then only because they got Power Infusion! Every time you comment on here you just expose your ignorance more and more, keep it up, it’s really entertaining.
Your embarrassing me in front of the wizard.

But I know exactly where you got that “1-3% behind” line, it’s from a cursory look at the recommendations on Icyveins even though if you actually bothered to read everything they wrote you would see that they specifically say this is a gross generalization and meant only as advice for folks who can only craft one legendary.
lmao, I knew exactly where he got that from too.

IMO Clearcasting shouldn’t be the main source of dmg, it should be a beneficial way of avoiding using mana. The mana spender should be what does the most dmg.
I honestly think they should just buff the dmg of just Arcane Blast by 20-30% lol. This fixes the whole spec. provemewrong.jpg
This is terrible. Arcane Missiles are finally worth casting even in AoE.
Procs are fine. They’re a good way to balance a spec’s damage while enabling some level of variance in throughput for moments of power.
What we need are more active ways to generate CC. Maybe if TOTM provided 1 free CC, it would help.

What we need are more active ways to generate CC. Maybe if TOTM provided 1 free CC, it would help.
This to me nails it. I still kind of like my weirdo-idea of incorporating CC into PoM, but in general the real problem with CC isn’t the procs themselves but the lack of on-demand. Maybe each cast of PoM AB could generate a CC charge?
Although, really, a big way that this could be alleviated is just revamping the talent tree to some actual meaningful choices, which is desperately needed.
CC procs on TotM has been my number one suggestion for a while, although I was the lunatic who wanted all three at once. But one proc is probably the most balanced suggestion.
Fishing for CC procs for your burst rotation or even to bank them when you need to move soon feels bad right now. With TotM and taking Slipstream, you could get at least a full channel’s worth of movement every single time which would help a ton in raids.
If Arcane Power granted Clearcasting for its 15 second duration, would that put AP in the same realm as Combustion damage-wise?
Granted Clearcasting how? As in you permanently have the CC buff for the entire duration or every time you cast AB you automatically get a CC proc? The former would be way too powerful and so might the latter but it would definitely mimic the mechanics of Combustion and provide something approximating Fire’s unparalleled mobility during Combustion. But that can actually be fixed with tuning down the overall damage increase that AP grants or just reducing its duration. It’s certainly an idea worth looking into further but I highly doubt Blizzard will.

Procs are fine.
I can’t agree there, the RNG involved is too much and there is no way to counter a bad luck streak atm. Adding a way to generate CC procs on demand is a must but we also need a baseline increase to the proc rate.

What we need are more active ways to generate CC. Maybe if TOTM provided 1 free CC, it would help.
That’s certainly one way to do it but I don’t know how I feel about solving all of Arcane’s problems (the annoying ramp up involved with getting charges and now the lack of CC procs) by tagging everything onto this one spell and double down on it being a mini burn phase.
It just exacerbates the need to always pick RoP and emphasizes cooldown stacking and, at least imo, an unhealthy play style where the vast majority of a player’s DPS comes out of those short intervals. If anything we need DPS to be more evenly spread out across the entire duration of a fight not frontloaded into these burst windows.
It’s just how the spec is designed. Making damage more sustained goes against the whole paradigm. It seems you just don’t like that, which is fine. Frost provides that style if you want.
Getting 1-2 on-demand CC procs would be pretty substantial. It would normalize our burst damage somewhat, reducing the RNG that you seem to dislike.