I’m done with TBC…

The point wasn’t to stomp my feet right before I slam the door behind me. :roll_eyes:

The point of this thread is to stimulate some conversation about the glaring issues of TBC and the players.

Your response in this thread proves my point.

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It’s ok TBC is not for everyone, at least you’ve decided to quit instead of trying to change the game, feel free to join others in the Wrath waiting room.

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Because I’m playing and enjoying the game. So I’m here in the forum where you discuss the game. That’s why I’m here. If I’m ever not enjoying or not playing the game then I won’t be in the forum for that game anymore.

If you truly thought what you said made sense you have the brain of a mouse

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Yes it was and you know it was. If you wanted discussion about it you would have just made a thread discussing it. Instead you chose to be a big ole baby.

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Like Era, everything is just too figured out. For max efficiency, too many players are sitting out of raids and not getting invited to dungeons.

Tanking even if done right is still difficult because most players can’t comprehend waiting for the tank to touch the mob first before dpsing.

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The biggest issue I have is how horrible the mega server has been. It could be fixed fairly easy too but …. Blizz. Farming is a joke and every layer is packed. It was bad in classic and that is a much bigger zone, so i knew it would be even worst in Outland.

There should be 2-3x the layers that there are normally and they should show the population on each layer allowing your to switch when you want to farm (this will also naturally balance out layers).

You have no clue whether the layer you switch too is just as bad or worst than the layer you are on so its like a slot machine.

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TBC has been a great experience so far. It’s raid log now, but that’s TBC. That’s how it is. People like you were bound to dwindle off in droves by T5 or during it. We don’t need people like you dragging us down anyways.

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How do i explain the concept of diminishing returns when people seem to miss the point everytime.

No finite complete mode can be enjoyed infinitely, the level of enjoyment is directly correlated with the number of times the person has experienced something similar.

Take your favorite snack or food for example, no matter how much u love it, if i told u you could only eat that and nothing but that for the rest of your life, there will come a point where it will simply be bland to you, if not borderline tedious.

The same concept applies to games, and classic. You play it the first time, it is fun, the second, still fun, the 10th time, still ok… the 100th, complete burnout.

As such game designers must adapt to diminishing returns in consumers, in ever-progressing games like retail, the amount of content that must be released is exponentially increasing to attempt to retain as many players as possible, even then complete retention is impossible as content generation is capped by dev time and production.

In closed game modes like classic re-releases, the only thing devs can do is reduce the tediousness with each reiteration, that’s basically accelerating the content to shorten the gaps and attempt to reduce the grind.

The issue with sod was, it was new but rushed, since it intersects classic but isnt entirely closed with new additions being added. They should’ve taken more time to flesh out its concept properly instead of dishing out content fast and reaching saturation in a mode that was meant to be a new ever-progression.

People coming into tbc anniversary after going through all classic iterations are borderline depleted. They cannot tolerate as much grinding and basically just auto pilot the game out of habit and eventual withdrawal with raid logging till either quitting or something new and refreshing comes along. But u cannot replenish the drive to grind with a new grind, at some point u end up quitting till your brain refills its reserves, which triggers the craving to start again.

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Nailed it. Pretty much exactly how I feel. It will always be nostalgia now, because there’s no going back. The gaming community has changed too much and not in a good way. No closed servers to build a sense of community. Bad economy. Toxic players and anti-social behavior. It’s very easy to see why WoW is on the decline. When everyone was rolling rets, I was like…but ret was meh in tbc, what’s going on? Then they fixed the armor bug and people lost their minds. That’s how we played. We marked trash for cc assignments and kill priority. (x is always 2nd kill target, moon is always sheep!). No one was ripping threat off tanks, because we didn’t try to aoe everything down unless it was part of the plan. Breaking cc was very frowned upon back in the day. We didn’t rush. Everything was very intentional.

Worst of all? Blizzards communication with it’s player base.

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What groups are you in that this isn’t happening? This is how almost every heroic I’ve been in is. People mark, people do the right things with the mark for the most part. People don’t rip threat too often, if it happens, most of the time people know what to do with it. Occasionally we have a couple of unnecessary deaths. I’ve grinded over 200 badges so far. What are you even talking about?

Sounds like today.

Also, sounds like today.

You live in a fantasy world where everything is horrible, and I honestly think you had one or two bad groups and you frame it like every single one is like this.

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I don’t think hardly any people are having issues in Heroics where there are 3 or 4 Trash mobs that hit like Raid bosses, with that amount you can CC effectively… It’s the Heroics that have 5+ little “trash mobs” aka mini raid bosses running around that is causing the issues. With two of the three tanks unable to have effective aggro management and spells like SALV to lower threat, people are having issues.

Ususaly in MOST MMO’s (this one included except for Pre-Nerf TBC) where you have 5 or since “TRASH MOBS” people AOE things the TRASH!…

This argument is silly, but then again.. Ok, let me not insult people. But this argument is dumb, you know why? BECAUSE this was an issue way back when, which is the reason why THESE HEROICS WERE NERFED IN THE FIRST PLACE, YEARS AGO…!!!

This will be my last post in this thread, I have been down this road before. A few of us try to tell you lost ones and these Lost Devs, “Hey, there is something wrong here, you might want to fix it” we pretty much are the canaries in the coal mine. But as usual you will just ignore us and when we leave and then others leave and the population drops dramatically soon after all you people refusing to listen will be crying about how the game is dead.

Heroics probably should be nerfed now but if you’re quitting because heroics are too hard then you were 100p going to quit with even post nerf t5

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TBC Anni is going to be just fine after you guys leave and the people that will also leave come p2 because they can’t handle attunements or the slight increase in mechanics in tk/ssc

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If you glance at some of their profiles most of these players either have never raided or if they did they did it in full honor gear and obviously are bottom 5% of raiders.

They aren’t quitting because they understand the ins and outs of the game and are finding flaws they are quitting because they aren’t succeeding like they thought they would.

Tbc is insanely easy but it’s clear they aren’t even capable of doing the bare minimum and are wondering why they aren’t doing better.

which post? i meant to be replying to blackram not sure why it didnt show it

While I might agree with the OP…

I saw this coming a mile away the moment they announced… Vanilla… Anniversary…

My question to you is…

How did you not see this coming a mile away?

I’m a Wrath baby and I’m expecting the same treatment when we get to my Wrath; the company is just rewriting things as they go.

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It was an amalgamation of various demographics poorly implemented…

They answered the call for those that were asking for a fresh Vanilla restart…

They designed it in a way to attract Retailers alike, which is why they added Dual Spec…

Amongst other poor decisions like cramming everyone into only a couple of servers.

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see that’s the problem right there. the seasonal gamers who follow trends. they’re the problem.

Is it attention seeking to voice dissatisfaction with a service or product?

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It is when you’re labeling it and announcing that you’re quitting. Yes.

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