I didn’t say you were, you just didn’t elaborate on what you meant. You knew I understood that the attack speeds themselves weren’t set to a specific speed until later, but you didn’t feel the need to go into detail about my misuse of the language. That was my point.
I thought you knew the difference but typed it incorrectly, as everyone was talking about attack speed. I didn’t want your statement to confuse anyone else who might be reading the topic.
That aside, I’d like to address this:
The threat generated by Broken Tooth vs a normal 2.0 attack speed cat is… Zero or possibly detrimental. The best way for a pet to generate threat is to go in then hit hard. That means - Slow hit, Bite + Growl. Threat is 1:1 when we’re talking about white hits vs a Hunter’s attack.
Broken Tooth has to hit twice and in that 1 second you could fire an arcane shot, pull threat, then your pet would need to get above you by 10% in order to regain aggro. Things like Feign death help with this though.
The reason Broken Tooth is a pvp pet is based on how the 1.0 attack speed increases spell pushback since every hit is, I believe, a -0.6 pushback on the cast. Using Claw in addition to that just makes the pushback absurd.
[edit:] Oh yeah, abilities like Howl generate 0 threat but put your pet on the threat table which can be useful for controlling multiple mobs.
Anyways, to answer the OP: it doesn’t REALLY matter.
The meta is to have a 1.0 attack speed pet (Broken Tooth or Bloodseeker Bat from ZG) to interrupt/delay casters in PvP. However, 1v1 situations where this would be useful are few and far between. Even then, the difference is marginal and quite often isn’t the decisive point in the vast majority of random encounters. Unless of course you are competing at a high level with exceptionally skilled players that are capable of a high cast-per-minute in a PvP situation, the pet that you use doesn’t REALLY matter. The use of a pet alone is more than enough to distract the average player, which imho is the most useful part of having a pet in PvP.
So it all boils down to two things: 1. what you are expected to play and 2. what you want to play. Ideally, you will find a balance between the two because otherwise you may have a hard time joining a raid team or a BG premade. If you don’t care about raiding or premades, just pick whatever is most aesthetically pleasing to you even if it isn’t ideal. I’d stick to wolves, cats, wind serpents, owls, and the ZG bat if I were you.
Finally, as an example, here is my current roster:
- The Rake, rare cat from Mulgore with a 1.2 attack speed. I was lucky to get this one when I was fairly low level so it wasn’t too much of a hassle. A good alternative is a Stranglethorn Tiger, which has a 1.3 attack speed. Cats are only really useful in PvP, and only offer a marginal DPS increase in PvE.
- Bloodseeker Bat from ZG. They have a 1.0 attack speed which is useful in PvP and have a Screech which is useful in some end game PvE encounters.
- Slavering Worg from SFK. 1.2 attack speed wolf that can be trained Furious Howl. The 1.2 attack speed can be useful in PvP.
If you don’t want to juggle around pets I’d suggest getting either the ZG bat or a Slavering Worg. Imho, the ZG bat it the best all-arounder in the game, and also has the advantage of being HUGE and thus VERY distracting to other players.
P.s.: On the whole Claw vs. Bite thing, I’ve found that it makes no big difference in overall DPS, unless you’re really chasing the parse. Just make sure you don’t have both on auto at the same time.
Broken tooth is best.
I miss Lupos.
I have always gone down this route.
Rake to Brokentooth. Windserpents are fun too.
Don’t worry we will all be using a ravager in TBC.