Below you will find my concepts for a BM Hunter rebuild, 1-100; Talents from 15-115. Eventually I will move through all the specs/classes, but this is to give an idea of what kind of things I feel make a ‘complete’ class, combining classic wow designs with some modern mechanics and philosophies. Thanks!
If interested in other class rebuilds, check my post history. None of them are particularly short.
TLDR: Continued focusing BM towards the pet, and integrated a few QOL talents into the core spec, and fleshed out some abilities. BM already has a lot of interactivity between abilities, so needed to tease some of that out.
Beastmaster Advancement and Core Abilities: 1-50
1: Ranged Weapon Proficiency (Passive): You may equip Ranged weapons
1: Dual Wield (Passive): You may equip one-handed weapons in your off-hand
1: Pet Commands: Gain the commands required to tame, call, heal, feed, revive, and control your pet.
1:Raptor Strike: A vicious slash using your mainhand weapon to deal Physical damage.
3: Beast Lore Gather information about the targeted beast, displaying abilities and tameability.
5: Feign Death: Feign Death, causing enemies to ignore you.
8: Flare: Fire a flare that reveals enemies within its boundary.
8: Aspect of the Cheetah: Increases movement speed by 90% for 3 seconds, and then 30% for the next 6 seconds.
10: Exotic Companions (Passive): You learn to tame and command exotic beasts
10: Master of the Hunt (Passive): Whenever you summon a pet companion, you also summon the next available pet from your stable. This additional pet will attack the same target but does not respond to Kill Command or benefit from Bestial Wrath. The additional pet does not have access to other abilities.
10: Kill Command: Command your active pets to attack, dealing physical damage to the enemy. Consumes Hunter Focus.
10: Barbed Shot: Fire a shot that causes the target to Bleed over 8 seconds. Generates Hunter Focus.
10: Hunter’s Mark: Hunter’s Mark increases the damage you deal to the target by 5%, and if the target dies while affected by Hunter’s Mark, you instantly regain 20 Focus. The target of a Hunter’s Mark can always be seen and tracked by the Hunter. Limit 1.
13: Tar Trap: Hurls a tar trap to the target location that creates an 8 yard radius pool of tar for 30 seconds, and is triggered when the enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 minute.
15: Disengage: Leap Backwards
18: Cobra Shot: Fire a shot that deals Physical and Nature damage to the target. Consumes Focus. Reduces the cooldown of Kill Command by 1 second.
20: Exhilaration: You heal yourself for 30% of your maximum health and your pet for 100% of its health.
23: Kindred Spirits (Passive): Increase your maximum focus and your pet’s maximum focus by 30.
25: Stomp: Your pet slams down, dealing damage to enemies near it. Consumes Pet Focus
25: Multi-Shot: Fire several missiles, hitting your current target and all enemies within 7 yards for Physical damage. Consumes Hunter Focus
28: Freezing Trap: Hurls a frost trap to a target location that incapacitates the first enemy that approaches for 1 minute. Damage breaks the effect and has a maximum of one creature under its effect. The Trap exists for 1 minute.
30: Baited Arrow: Fire a bait covered shot at the enemy, dealing Physical damage and marking them as Bait for 8 seconds. Any of your pet’s attacks against the target cause the pet to enter a Frenzy, gaining 30% increased attack speed for 8 seconds, up to 90%. Each pet can maintain 3 stacks of Frenzied at a time, with subsequent attacks refreshing the duration until they attack a target without Bait, losing all stacks. Frenzied attacks generate Focus for the Hunter.
33: Ankle Bite: Command the pet to maul the foe, dealing Physical damage and slowing the target by 30% for 6 seconds. Consumes Pet Focus.
35: Muzzle: Your pet interrupts the target’s spellcast, preventing any spell in that school from being cast for 3 seconds. Consumes Pet Focus.
38: Roar of Sacrifice: Activate to cause your pet to protect a chosen ally, taking 20% of the damage meant for the target for up to 12 seconds. Consumes Pet Focus.
40: Aspect of the Turtle: Deflects all attacks and reduces all damage taken by 30% for 8 seconds, but you cannot attack.
43: Born to Be Wild (Passive): Critical strikes with your Shots cause the cooldowns of your animal aspects to be reduced by 5 seconds.
45: Chimera Shot: Fire a shot that hits the primary target, and another nearby target, dealing Nature or Frost damage to those struck. Generates 5 Hunter Focus for each enemy hit.
48: Scavenged Supplies (Passive): Your auto-shots have a chance of resetting the cooldown of Baited Arrow, Barbed Shot, or Chimera Shot
Beastmaster Advancement and Core Abilities: 50-100
50: Hunting Companion (Passive): While you have a pet active, you gain the companion ability of their spec.
53: Frenzied Strikes: Your pet leaps to attack foes within 8 yards of it, dealing Physical damage and marking each one with Bait for 8 seconds.
55: Kill Command (Rank 2): Kill Command critical strikes generate 50 focus for your pet, Kill Command’s critical strike chance increases by 5% against enemies below 30% health.
58: Eyes of the Beast: You take direct control of your animal companion while continuing to fire at whatever your companion is targeting for up to 30 seconds. If you or your companion fall below 50% health, you immediately snap back to your senses. You can continue to use targeted shots against your pet’s target so long as the target remains within range.
58: Misdirection: Misdirects all threat you cause to the targeted party or raid member for the next 8 seconds.
60: Heads of the Hydra (Passive): Cobra Shot causes your next Chimera Shot to fire at up to two additional targets, generating 3 focus for each additional target hit. Your next Cobra Shot’s focus cost is reduced by 5 for each target Chimera Shot hits.
63: Ankle Bite (Rank 2): Your pet’s basic abilities renew the duration of a Ankle Bite on their target.
65: Intimidate: Your pet mauls an enemy, Stunning the target for up to 6 seconds.
68: Bestial Wrath: You and your pet enter a rage, increasing damage dealt by 25% for 15 seconds.
70: Beast Cleave (Passive): After you Multi-Shot, your pet’s melee attacks also strike other nearby enemy targets for 75% as much for the next 4 seconds.
73: Barbed Shot (Rank 2): Barbed Shot reduces the cooldown of your Bestial Wrath by 6 seconds.
75: Stomp (Rank 2): Stomp/Thunderstomp deals an additional 10% damage for each enemy it hits, up to a 100% bonus.
78: Mastery – Master of Beasts (Passive): Increases the damage done by your pets by %. The % is increased by your Mastery and the number of pets you have active at once.
80: Aspect of the Wild: You gain Focus every second and a 10% bonus to your critical strike chance for 20 seconds.
83: Born to be Wild (Rank 2): Critical strikes with your shots and auto-shots have a chance of reducing the cooldown of Bestial Wrath by 3 seconds.
85: Kindred Spirits (Rank 2): While in a frenzy, your pet’s Focus regeneration increases by 20%.
88: Misdirection (Rank 2): Misdirecting to your pet reduces the cooldown by 90%.
90: Natural Mending (Passive): Every 10 Focus you spend reduces the cooldown of Exhilaration by 1 second and Disengage by 3 seconds.
90: Stampede: Summon your remaining pets to attack your current target for 20 seconds. During the Stampede your additional pets do not respond to Kill Commands, use abilities, or benefit from Bestial Wrath. If you have no remaining pets, you instead summon animals from the environment. Consumes Hunter Focus.
93: Master of the Hunt (Rank 2): Your summoned pets and additional companion respond to your Kill Commands, dealing 20% damage, and gain the benefits of Bestial Wrath.
95: Aspect of the Turtle (Rank 2): You gain 5 focus for each attack deflected by your shield.
98: Compassion (Passive): While taming a beast you take 20% less damage from the creature being tamed. Your Mend Pet lasts twice as long, and Revive Pet’s casting time is halved and cannot be interrupted.
100: Beast Cleave (Rank 2): Beast Cleave’s radius is increased by 3 yards, and your pet’s critical strikes while Cleaving causes them to strike a second time at 25% damage.
Beastmaster Talents
Hunting Whistle: Your auto-shots have a chance of summoning the next available pet currently in reserve to attack your target for up to 10 seconds. This additional pet does not respond to Kill Commands and does not have access to its other abilities.
Bestial Bond (Replaces Master of the Hunt): Your pet’s damage increases by 1% every 2 seconds, up to 10%, every second it is your only pet active.
Dire Beast: Summon a powerful wild beast from the local environment to attack your target for 8 seconds, roaring when summoned to also grant you 5% Haste. Consumes Hunter Focus.
Hooked Shaft: Barbed Shot deals additional Physical damage at its conclusion. If Barbed Shot is refreshed before dealing its final damage, the damage at its conclusion is increased, stacking up to 3 times.
Great and Small (Replaces Tar Trap): Every 10 Focus you spend on a shot has a 10% chance of summoning a critter from the environment that will defend you for up to 15 seconds, latching on to enemies that come within 6 yards and dealing damage over 6 seconds, slowing them by 30%. You can have 3 critters following you at a time. Using Kill Command causes all of the critters you have accumulated to attack your target instead.
Murder of Crows: Summon a flock of crows to attack your target, dealing Physical damage over 15 seconds. If the target dies while under attack, Murder of Crow’s cooldown is reset.
Aspect of the Viper: Your Cobra Shot has a chance of resetting the cooldown on Kill Command and to cause your next Kill Command to cost no Focus.
Thrill of the Hunt: Your focus spending shots have a chance to refund 50% of their spent focus whenever they critically strike.
Feeding Frenzy: Frenzied attacks against an enemy with Bait generate an additional 2 Focus per attack and each attack against an enemy with Bait heals the pet for 1% of its maximum health.
Trailblazer: Your movement speed is increased by 30% anytime you have not attacked for at least 3 seconds.
Leap: Your pet is commanded to Leap to the target location, ending all movement impairing effects on it.
Camouflage: You and your pet blend into the surroundings and gain stealth for 1 minute. While camouflaged, you heal for 2% of your maximum health every second. Dealing or taking damage disrupts your Camouflage.
Hydra Shots: Your Cobra Shot causes your next three Multi-Shots to deal additional Nature damage to each target, while your Chimera Shot causes your next three Multi-Shots to deal additional Frost damage to each target.
Thunderstomp (Replaces Stomp): Your pet stomps down, dealing Nature damage to nearby enemies and slowing them by 50% for 6 seconds. Consumes Pet Focus.
Pheromone Trap: Hurl a trap to the target location that creates an 8 yard cloud of pheromones for 30 seconds, and is triggered when an enemy approaches. All of your pets gain an additional stack of Frenzied while in the area of effect, allowing them to gain up to 4 stacks. The trap can exist for 1 minute.
Posthaste: Disengage frees you from all movement impairing effects and increases your movement speed by 30% for 4 seconds.
Big Scary Teeth: Intimidate’s cooldown is reduced by 1 second each time you use Kill Command.
Wyvern Sting: Fire a poison barb at your foe that puts them to sleep for up to 30 seconds. Any damage will wake your target up.
Packleader: Roar of Sacrifice now applies to all allies within 12 yards and your pet generates focus whenever it absorbs damage, however the roar ends if your pet falls below 30% health.
Bestial Vengeance: If you are dealt fatal damage, you take control of your pet for up to 30 seconds, until it is killed, or until you are revived. This can only occur once every 6 minutes. While taking its vengeance, your pet gains Bestial Wrath.
Obedience Training: Your pet’s special abilities are enhanced, granting an additional 5% Leech from Predator’s Thirst, 5% additional health from Endurance Training, and an additional 5% movement speed from Pathfinding. Additionally the cooldown of Master’s Call, Survival of the Fittest, and Primal Rage are reduced by Born to Be Wild.
Big Game Hunter: Increase the critical strike chance and damage of your auto-shots by 15% on targets who are above 80% health. Using Kill Command against a target below 30% health has a 50% chance of refunding its Focus cost.
Aspect of the Predator: Cobra Shot, Baited Arrow, and Chimera Shot gain an additional 15% damage from Bestial Wrath and your movement speed increases by 30% while Bestial Wrath is active.
Packmaster: You gain a 10% bonus to your damaging shots for each pet you have active, including summoned pets and critters.