Hunter’s could use some focus just in making the playstyles of each spec a bit more fun. I think it’s pretty good the overall idea of it, like the Beastmaster/Marksman/Survival core is a good base to work from it just needs a bit of working on,
I’m leveling like my 50th hunter, I always end up going back to Hunter after leveling it and quitting because on paper it’s just what I want to play. I always think this time I’ll do this and that and I can make it work but in the end I always feel letdown by it’s finished playability.
A big problem in that could just be that what I would have fun with maybe a lot of others wouldn’t. That’s why having as many options/choices as possible is almost always the best path. The more people can customize their Hunter with choices/options to satisfy what they personally want out of the experience the closer to finally achieving satisfaction becomes a reality.
That might not be possible though until they separate raiding/pvp/adventuring. So, each can get their own way to build the character. Throughout all my time in WoW it always seemed to be where those things conflicted in some way and made things unproductive. Like, this was nerfed because in raids this would happen, this was changed because this happens in PvP. Free casual adventurers from the raiders and PvP players at least. We’re the least impactful players to other people’s game experience. I’m so tired of being tied to raiders, can’t have this because it might affect raiders 0.5%.
Solution: Create 3 separate paths. Adventurer, raider, PvP. Balance and customize around these paths similar to how there’s currently PvP specific talents. Adventurerer being based around fun, raiders having their pew pew big numbers and PvP I guess they want things to be equal enough where the player skill is the challenge IDK.