Hunter Class Talents That Could Be Replaced

“Meh” Talents

  1. Devilsaur Tranquilizer
  2. Scout’s Instincts
  3. Trigger Finger (x2)
  4. Pathfinding
  5. Binding Shackles
  6. Roar of Sacrifice
  7. Moment of Opportunity
  8. Ghillie Suit

Suggested Replacements (at least more interesting)

  1. Devilsaur Tranquilizer – Tranquilizing Shot lowers the attack and casting speeds of the target by 15% for 1 minute and suppresses Enrage effects for 3 seconds, but it no longer removes Magic effects.
  2. Charm Beast – Gain control of a target Beast for up to 30 seconds. You cannot charm a beast while you have an active pet.
  3. The Grand Hunt (x2) – Increases your Mastery by 2%/4%.
  4. Familial Training – Having Pathfinding, Predator’s Thirst, or Endurance Training active will grant you the other two effects at 50% effectiveness.
  5. Snap Decisions – Traps are no longer affected by the global cooldown and deploy to their destination 100% faster.
  6. Master Trainer – You can add core abilities to each of your pets that they would not normally possess in addition to their innate core abilities which cannot be changed, up to a maximum total of 3. Core abilities can be adjusted at any Stable and are chosen from a selection based on all your active and stabled pets. Only Exotic Beasts can acquire exotic core abilities.
    • (Note: A “core” ability is like a Cat’s “Prowl”, or a Spirit Beast’s “Spirit Mend”, abilities that can affect combat which are normally unique to a specific pet family.)
  7. Moment of Opportunity – When a trap triggers, you temporarily gain an extra charge of Disengage for 15 seconds. This effect can stack.
  8. CHOICE NODE
    • Rapid Camouflage – Camouflage cooldown and duration reduced by 50%.
    • Deep Cover – Camouflage grants Aspect of the Turtle while active.