Suggested Replacements (at least more interesting)
Devilsaur Tranquilizer – Tranquilizing Shot lowers the attack and casting speeds of the target by 15% for 1 minute and suppresses Enrage effects for 3 seconds, but it no longer removes Magic effects.
Charm Beast – Gain control of a target Beast for up to 30 seconds. You cannot charm a beast while you have an active pet.
The Grand Hunt (x2) – Increases your Mastery by 2%/4%.
Familial Training – Having Pathfinding, Predator’s Thirst, or Endurance Training active will grant you the other two effects at 50% effectiveness.
Snap Decisions – Traps are no longer affected by the global cooldown and deploy to their destination 100% faster.
Master Trainer – You can add core abilities to each of your pets that they would not normally possess in addition to their innate core abilities which cannot be changed, up to a maximum total of 3. Core abilities can be adjusted at any Stable and are chosen from a selection based on all your active and stabled pets. Only Exotic Beasts can acquire exotic core abilities.
(Note: A “core” ability is like a Cat’s “Prowl”, or a Spirit Beast’s “Spirit Mend”, abilities that can affect combat which are normally unique to a specific pet family.)
Moment of Opportunity – When a trap triggers, you temporarily gain an extra charge of Disengage for 15 seconds. This effect can stack.
CHOICE NODE
Rapid Camouflage – Camouflage cooldown and duration reduced by 50%.
Deep Cover – Camouflage grants Aspect of the Turtle while active.