using an i7 (intel) imac with retina, I actually was able to have the slider at 100% with no problems. Post patch and post monterey the change to FPS load was huge and consistently reproducible. I have it at 50% now. I’m playing around with lowering other things as well to try and manage (get rid of) these 10-20 second hangs. Using a straight SSD, no spinning disk. I’ll keep working on it, but any insights are appreciated.
Things seems MUCH better today.
Not 9.1 performance but still improvement.
Don’t know what they did, if anything.
Build 41031
You can log in? lol
So I was playing with the compute effects in an attempt to fix the really annoying pixelation in various locations, but typified by just south of Glitterfall Basin in Ardenweald. Sure enough, turning compute effects off or setting it to Low fixes the problem, while Good and above exhibits the issue.
While I’m not entirely convinced this is not an Apple bug due to it disappearing entirely in Catalina and early versions of Big Sur, it could also be an AMD bug as the driver was updated substantially between the Big Sur 11.2 and 11.3 to support Navi 21 (i.e. the RX 6800 to 6900). The problem persists in the latest dev seed of 12.1.
It also could be a Blizz bug, as I’m sure AMD, which is their wont, enabled more features in the Mac drivers with the update to support Navi 21 that also applied to older architectures as well (e.g. Navi 10) as I first observed it there. New features often mean old bugs exposed.
While the compute effects can suck CPU/GPU cycles, I’ve got them to burn so that’s not the issue. It looks to me like a corrupted buffer. But as to the guilty party? Could be anybody.
yep. I’m having the same problem. 2021 iMac 5k retina. I run 59 fps normally. now I’m running 25-27.
MacBook Pro
macOs: Montery Version 12.0.1
Processor: 2.4 GHz 8-Core Intel Core i9
Memory: 32 GB 2400 MHz DDR4
Graphics: Intel UHD Graphics 630 1536 MB
Since the new patch the game has also become unplayable for me. I have switch all of my graphic settings to the lowest possible setting and can sort of play but get into any raid or dungeon situation and I can no longer play. Very frustrating. This is most defiantly something that came out with the patch.
This fixed my framerate issues that popped up after 9.1.5 on my 2019 16" MBP. Render scale was set to 100, I couldn’t tell any visual difference dropping it to 50 but my framerate doubled.
Thanks
Appreciate the work you do Omegal, I can’t tell you how many times I come to these Mac help forums and look for your green before the Blizz blue colored text.
same issue here
IDK about MBP but any iMac 5k, the resolution is automatically set to 5k after 9.1.5. It should be obvious to people when everything that wasn’t so crisp and clear, is so now. Lowering resolution should fix anyones low fps issue without adjusting anything else.
You shouldn’t even need to lower resolution now. With Fidelity Super Resolution (FSR) in the game and enabled by default, leaving your resolution at native and setting the resolution scale inside the game to 50% should give you a very crisp and almost native looking game with good framerates now. FSR is literally a game changer for macs.
Did you have performance issues in early shadowlands with Big Sur?
I did so I went back to Catalina but now I’m having extremely low fps some times too. I don’t know if I should update to big sur
I don’t think it’s “information” that’s going to fix this, (performance drop and crash/freeze/hang return)
it’s pretty clear that this change is nearly across the board, seems to cover both intel, M1, and multiple OS
at this point we need a direction to go in, like some graphics setting change or someone saying that they bootcamped it and it fixed everything
I’ve actually had to do that before, install windows, just to get warcraft to run properly,
EDIT: I should add, prior to this change I was able to run 100% render scale with zero problems, I’m down to 50% now and while that totally fixed FPS I’m unable to solve the crash/freeze/hang thing